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- -- this is the first file executed when the application starts
- -- we have to load the first modules form here
-
- -- setup logger
- g_logger.setLogFile(g_resources.getWorkDir() .. g_app.getCompactName() .. ".log")
- g_logger.info(os.date("== application started at %b %d %Y %X"))
-
- -- print first terminal message
- g_logger.info(g_app.getName() .. ' ' .. g_app.getVersion() .. ' rev ' .. g_app.getBuildRevision() .. ' (' .. g_app.getBuildCommit() .. ') built on ' .. g_app.getBuildDate() .. ' for arch ' .. g_app.getBuildArch())
-
- -- add data directory to the search path
- if not g_resources.addSearchPath(g_resources.getWorkDir() .. "data", true) then
- g_logger.fatal("Unable to add data directory to the search path.")
- end
-
- -- add modules directory to the search path
- if not g_resources.addSearchPath(g_resources.getWorkDir() .. "modules", true) then
- g_logger.fatal("Unable to add modules directory to the search path.")
- end
-
- -- try to add mods path too
- g_resources.addSearchPath(g_resources.getWorkDir() .. "mods", true)
-
- -- setup directory for saving configurations
- g_resources.setupUserWriteDir(('%s/'):format(g_app.getCompactName()))
-
- -- search all packages
- g_resources.searchAndAddPackages('/', '.otpkg', true)
-
- -- load settings
- g_configs.loadSettings("/config.otml")
-
- g_modules.discoverModules()
-
- -- libraries modules 0-99
- g_modules.autoLoadModules(99)
- g_modules.ensureModuleLoaded("corelib")
- g_modules.ensureModuleLoaded("gamelib")
-
- -- client modules 100-499
- g_modules.autoLoadModules(499)
- g_modules.ensureModuleLoaded("client")
-
- -- game modules 500-999
- g_modules.autoLoadModules(999)
- g_modules.ensureModuleLoaded("game_interface")
-
- -- mods 1000-9999
- g_modules.autoLoadModules(9999)
-
- local script = '/' .. g_app.getCompactName() .. 'rc.lua'
-
- if g_resources.fileExists(script) then
- dofile(script)
- end
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