You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

158 lines
4.7 KiB

/*
* Copyright (c) 2010-2015 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "uiminimap.h"
#include "minimap.h"
#include "game.h"
#include "uimapanchorlayout.h"
#include "luavaluecasts.h"
#include <framework/graphics/painter.h>
#include "uimapanchorlayout.h"
UIMinimap::UIMinimap()
{
m_zoom = 0;
m_scale = 1.0f;
m_minZoom = -5;
m_maxZoom = 5;
m_layout = UIMapAnchorLayoutPtr(new UIMapAnchorLayout(static_self_cast<UIWidget>()));
}
void UIMinimap::drawSelf(Fw::DrawPane drawPane)
{
UIWidget::drawSelf(drawPane);
if((drawPane & Fw::ForegroundPane) == 0)
return;
g_minimap.draw(getPaddingRect(), getCameraPosition(), m_scale, m_color);
}
bool UIMinimap::setZoom(int zoom)
{
if(zoom == m_zoom)
return true;
if(zoom < m_minZoom || zoom > m_maxZoom)
return false;
int oldZoom = m_zoom;
m_zoom = zoom;
if(m_zoom < 0)
m_scale = 1.0f / (1 << std::abs(zoom));
else if(m_zoom > 0)
m_scale = 1.0f * (1 << std::abs(zoom));
else
m_scale = 1;
m_layout->update();
onZoomChange(zoom, oldZoom);
return true;
}
void UIMinimap::setCameraPosition(const Position& pos)
{
Position oldPos = m_cameraPosition;
m_cameraPosition = pos;
m_layout->update();
onCameraPositionChange(pos, oldPos);
}
bool UIMinimap::floorUp()
{
Position pos = getCameraPosition();
if(!pos.up())
return false;
setCameraPosition(pos);
return true;
}
bool UIMinimap::floorDown()
{
Position pos = getCameraPosition();
if(!pos.down())
return false;
setCameraPosition(pos);
return true;
}
Point UIMinimap::getTilePoint(const Position& pos)
{
return g_minimap.getTilePoint(pos, getPaddingRect(), getCameraPosition(), m_scale);
}
Rect UIMinimap::getTileRect(const Position& pos)
{
return g_minimap.getTileRect(pos, getPaddingRect(), getCameraPosition(), m_scale);
}
Position UIMinimap::getTilePosition(const Point& mousePos)
{
return g_minimap.getTilePosition(mousePos, getPaddingRect(), getCameraPosition(), m_scale);
}
void UIMinimap::anchorPosition(const UIWidgetPtr& anchoredWidget, Fw::AnchorEdge anchoredEdge, const Position& hookedPosition, Fw::AnchorEdge hookedEdge)
{
UIMapAnchorLayoutPtr layout = m_layout->static_self_cast<UIMapAnchorLayout>();
assert(layout);
layout->addPositionAnchor(anchoredWidget, anchoredEdge, hookedPosition, hookedEdge);
}
void UIMinimap::fillPosition(const UIWidgetPtr& anchoredWidget, const Position& hookedPosition)
{
UIMapAnchorLayoutPtr layout = m_layout->static_self_cast<UIMapAnchorLayout>();
assert(layout);
layout->fillPosition(anchoredWidget, hookedPosition);
}
void UIMinimap::centerInPosition(const UIWidgetPtr& anchoredWidget, const Position& hookedPosition)
{
UIMapAnchorLayoutPtr layout = m_layout->static_self_cast<UIMapAnchorLayout>();
assert(layout);
layout->centerInPosition(anchoredWidget, hookedPosition);
}
void UIMinimap::onZoomChange(int zoom, int oldZoom)
{
callLuaField("onZoomChange", zoom, oldZoom);
}
void UIMinimap::onCameraPositionChange(const Position& position, const Position& oldPosition)
{
callLuaField("onCameraPositionChange", position, oldPosition);
}
void UIMinimap::onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode)
{
UIWidget::onStyleApply(styleName, styleNode);
for(const OTMLNodePtr& node : styleNode->children()) {
if(node->tag() == "zoom")
setZoom(node->value<int>());
else if(node->tag() == "max-zoom")
setMaxZoom(node->value<int>());
else if(node->tag() == "min-zoom")
setMinZoom(node->value<int>());
}
}