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Inventory = {}
-- private variables
local window = nil
-- public functions
function Inventory.create()
window = displayUI('inventory.otui', { parent = Game.gameRightPanel })
end
function Inventory.destroy()
window:destroy()
window = nil
end
-- hooked events
function Inventory.onInventoryChange(slot, item)
local itemWidget = window:getChildById('slot' .. slot)
itemWidget:setItem(item)
end
function Inventory.onFreeCapacityChange(freeCapacity)
local widget = window:getChildById('capacity')
widget:setText("Cap:\n" .. freeCapacity)
end
function Inventory.onSoulChange(soul)
local widget = window:getChildById('soul')
widget:setText("Soul:\n" .. soul)
end
function Inventory.onInventoryItemMousePress(itemWidget, mousePos, mouseButton)
if mouseButton ~= MouseRightButton then return end
local item = itemWidget:getItem()
if not item then return end
local menu = createWidget('PopupMenu')
-- Look
local itemId = item:getId()
local slotId = tonumber(itemWidget:getId():sub(5))
menu:addOption('Look', function() Game.lookAtInventory(itemId, slotId) end)
-- Open or Use, depending if thing is a container
if item:isContainer() then
menu:addOption('Open', function() print('open') end)
else
menu:addOption('Use', function() print('use') end)
end
menu:display(mousePos)
end
connect(Game, { onLogin = Inventory.create,
onLogout = Inventory.destroy,
onInventoryChange = Inventory.onInventoryChange,
onFreeCapacityChange = Inventory.onFreeCapacityChange,
onSoulChange = Inventory.onSoulChange })