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combatControlsButton = nil
combatControlsWindow = nil
fightOffensiveBox = nil
fightBalancedBox = nil
fightDefensiveBox = nil
chaseModeButton = nil
safeFightButton = nil
whiteDoveBox = nil
whiteHandBox = nil
yellowHandBox = nil
redFistBox = nil
mountButton = nil
pvpModesPanel = nil
fightModeRadioGroup = nil
pvpModeRadioGroup = nil
function init()
combatControlsButton = modules.client_topmenu.addRightGameToggleButton('combatControlsButton',
tr('Combat Controls'), '/images/topbuttons/combatcontrols', toggle)
combatControlsButton:setOn(true)
combatControlsWindow = g_ui.loadUI('combatcontrols', modules.game_interface.getRightPanel())
combatControlsWindow:disableResize()
fightOffensiveBox = combatControlsWindow:recursiveGetChildById('fightOffensiveBox')
fightBalancedBox = combatControlsWindow:recursiveGetChildById('fightBalancedBox')
fightDefensiveBox = combatControlsWindow:recursiveGetChildById('fightDefensiveBox')
chaseModeButton = combatControlsWindow:recursiveGetChildById('chaseModeBox')
safeFightButton = combatControlsWindow:recursiveGetChildById('safeFightBox')
mountButton = combatControlsWindow:recursiveGetChildById('mountButton')
mountButton.onClick = onMountButtonClick
pvpModesPanel = combatControlsWindow:recursiveGetChildById('pvpModesPanel')
whiteDoveBox = combatControlsWindow:recursiveGetChildById('whiteDoveBox')
whiteHandBox = combatControlsWindow:recursiveGetChildById('whiteHandBox')
yellowHandBox = combatControlsWindow:recursiveGetChildById('yellowHandBox')
redFistBox = combatControlsWindow:recursiveGetChildById('redFistBox')
fightModeRadioGroup = UIRadioGroup.create()
fightModeRadioGroup:addWidget(fightOffensiveBox)
fightModeRadioGroup:addWidget(fightBalancedBox)
fightModeRadioGroup:addWidget(fightDefensiveBox)
pvpModeRadioGroup = UIRadioGroup.create()
pvpModeRadioGroup:addWidget(whiteDoveBox)
pvpModeRadioGroup:addWidget(whiteHandBox)
pvpModeRadioGroup:addWidget(yellowHandBox)
pvpModeRadioGroup:addWidget(redFistBox)
connect(fightModeRadioGroup, { onSelectionChange = onSetFightMode })
connect(pvpModeRadioGroup, { onSelectionChange = onSetPVPMode })
connect(chaseModeButton, { onCheckChange = onSetChaseMode })
connect(safeFightButton, { onCheckChange = onSetSafeFight })
connect(g_game, {
onGameStart = online,
onGameEnd = offline,
onFightModeChange = update,
onChaseModeChange = update,
onSafeFightChange = update,
onPVPModeChange = update,
onWalk = check,
onAutoWalk = check
})
connect(LocalPlayer, { onOutfitChange = onOutfitChange })
if g_game.isOnline() then
online()
end
combatControlsWindow:setup()
end
function terminate()
if g_game.isOnline() then
offline()
end
fightModeRadioGroup:destroy()
pvpModeRadioGroup:destroy()
combatControlsWindow:destroy()
combatControlsButton:destroy()
disconnect(g_game, {
onGameStart = online,
onGameEnd = offline,
onFightModeChange = update,
onChaseModeChange = update,
onSafeFightChange = update,
onPVPModeChange = update,
onWalk = check,
onAutoWalk = check
})
disconnect(LocalPlayer, { onOutfitChange = onOutfitChange })
end
function update()
local fightMode = g_game.getFightMode()
if fightMode == FightOffensive then
fightModeRadioGroup:selectWidget(fightOffensiveBox)
elseif fightMode == FightBalanced then
fightModeRadioGroup:selectWidget(fightBalancedBox)
else
fightModeRadioGroup:selectWidget(fightDefensiveBox)
end
local chaseMode = g_game.getChaseMode()
chaseModeButton:setChecked(chaseMode == ChaseOpponent)
local safeFight = g_game.isSafeFight()
safeFightButton:setChecked(not safeFight)
if g_game.getFeature(GamePVPMode) then
local pvpMode = g_game.getPVPMode()
local pvpWidget = getPVPBoxByMode(pvpMode)
if pvpWidget then
pvpModeRadioGroup:selectWidget(pvpWidget)
end
end
end
function check()
if modules.client_options.getOption('autoChaseOverride') then
if g_game.isAttacking() and g_game.getChaseMode() == ChaseOpponent then
g_game.setChaseMode(DontChase)
end
end
end
function online()
local player = g_game.getLocalPlayer()
if player then
local char = g_game.getCharacterName()
local lastCombatControls = g_settings.getNode('LastCombatControls')
if not table.empty(lastCombatControls) then
if lastCombatControls[char] then
g_game.setFightMode(lastCombatControls[char].fightMode)
g_game.setChaseMode(lastCombatControls[char].chaseMode)
g_game.setSafeFight(lastCombatControls[char].safeFight)
if lastCombatControls[char].pvpMode then
g_game.setPVPMode(lastCombatControls[char].pvpMode)
end
end
end
if g_game.getFeature(GamePlayerMounts) then
mountButton:setVisible(true)
mountButton:setChecked(player:isMounted())
else
mountButton:setVisible(false)
end
if g_game.getFeature(GamePVPMode) then
pvpModesPanel:setVisible(true)
combatControlsWindow:setHeight(combatControlsWindow.extendedControlsHeight)
else
pvpModesPanel:setVisible(false)
combatControlsWindow:setHeight(combatControlsWindow.simpleControlsHeight)
end
end
update()
end
function offline()
local lastCombatControls = g_settings.getNode('LastCombatControls')
if not lastCombatControls then
lastCombatControls = {}
end
local player = g_game.getLocalPlayer()
if player then
local char = g_game.getCharacterName()
lastCombatControls[char] = {
fightMode = g_game.getFightMode(),
chaseMode = g_game.getChaseMode(),
safeFight = g_game.isSafeFight()
}
if g_game.getFeature(GamePVPMode) then
lastCombatControls[char].pvpMode = g_game.getPVPMode()
end
-- save last combat control settings
g_settings.setNode('LastCombatControls', lastCombatControls)
end
end
function toggle()
if combatControlsButton:isOn() then
combatControlsWindow:close()
combatControlsButton:setOn(false)
else
combatControlsWindow:open()
combatControlsButton:setOn(true)
end
end
function onSetFightMode(self, selectedFightButton)
if selectedFightButton == nil then return end
local buttonId = selectedFightButton:getId()
local fightMode
if buttonId == 'fightOffensiveBox' then
fightMode = FightOffensive
elseif buttonId == 'fightBalancedBox' then
fightMode = FightBalanced
else
fightMode = FightDefensive
end
g_game.setFightMode(fightMode)
end
function onSetChaseMode(self, checked)
local chaseMode
if checked then
chaseMode = ChaseOpponent
else
chaseMode = DontChase
end
g_game.setChaseMode(chaseMode)
end
function onSetSafeFight(self, checked)
g_game.setSafeFight(not checked)
end
function onSetPVPMode(self, selectedPVPButton)
if selectedPVPButton == nil then
return
end
local buttonId = selectedPVPButton:getId()
local pvpMode = PVPWhiteDove
if buttonId == 'whiteDoveBox' then
pvpMode = PVPWhiteDove
elseif buttonId == 'whiteHandBox' then
pvpMode = PVPWhiteHand
elseif buttonId == 'yellowHandBox' then
pvpMode = PVPYellowHand
elseif buttonId == 'redFistBox' then
pvpMode = PVPRedFist
end
g_game.setPVPMode(pvpMode)
end
function onMiniWindowClose()
combatControlsButton:setOn(false)
end
function onMountButtonClick(self, mousePos)
local player = g_game.getLocalPlayer()
if player then
player:toggleMount()
end
end
function onOutfitChange(localPlayer, outfit, oldOutfit)
if outfit.mount == oldOutfit.mount then
return
end
mountButton:setChecked(outfit.mount ~= nil and outfit.mount > 0)
end
function getPVPBoxByMode(mode)
local widget = nil
if mode == PVPWhiteDove then
widget = whiteDoveBox
elseif mode == PVPWhiteHand then
widget = whiteHandBox
elseif mode == PVPYellowHand then
widget = yellowHandBox
elseif mode == PVPRedFist then
widget = redFistBox
end
return widget
end