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Icons = {}
Icons[PlayerStates.Poison] = { tooltip = tr('You are poisoned'), path = '/images/game/states/poisoned', id = 'condition_poisoned' }
Icons[PlayerStates.Burn] = { tooltip = tr('You are burning'), path = '/images/game/states/burning', id = 'condition_burning' }
Icons[PlayerStates.Energy] = { tooltip = tr('You are electrified'), path = '/images/game/states/electrified', id = 'condition_electrified' }
Icons[PlayerStates.Drunk] = { tooltip = tr('You are drunk'), path = '/images/game/states/drunk', id = 'condition_drunk' }
Icons[PlayerStates.ManaShield] = { tooltip = tr('You are protected by a magic shield'), path = '/images/game/states/magic_shield', id = 'condition_magic_shield' }
Icons[PlayerStates.Paralyze] = { tooltip = tr('You are paralysed'), path = '/images/game/states/slowed', id = 'condition_slowed' }
Icons[PlayerStates.Haste] = { tooltip = tr('You are hasted'), path = '/images/game/states/haste', id = 'condition_haste' }
Icons[PlayerStates.Swords] = { tooltip = tr('You may not logout during a fight'), path = '/images/game/states/logout_block', id = 'condition_logout_block' }
Icons[PlayerStates.Drowning] = { tooltip = tr('You are drowning'), path = '/images/game/states/drowning', id = 'condition_drowning' }
Icons[PlayerStates.Freezing] = { tooltip = tr('You are freezing'), path = '/images/game/states/freezing', id = 'condition_freezing' }
Icons[PlayerStates.Dazzled] = { tooltip = tr('You are dazzled'), path = '/images/game/states/dazzled', id = 'condition_dazzled' }
Icons[PlayerStates.Cursed] = { tooltip = tr('You are cursed'), path = '/images/game/states/cursed', id = 'condition_cursed' }
Icons[PlayerStates.PartyBuff] = { tooltip = tr('You are strengthened'), path = '/images/game/states/strengthened', id = 'condition_strengthened' }
Icons[PlayerStates.PzBlock] = { tooltip = tr('You may not logout or enter a protection zone'), path = '/images/game/states/protection_zone_block', id = 'condition_protection_zone_block' }
Icons[PlayerStates.Pz] = { tooltip = tr('You are within a protection zone'), path = '/images/game/states/protection_zone', id = 'condition_protection_zone' }
Icons[PlayerStates.Bleeding] = { tooltip = tr('You are bleeding'), path = '/images/game/states/bleeding', id = 'condition_bleeding' }
Icons[PlayerStates.Hungry] = { tooltip = tr('You are hungry'), path = '/images/game/states/hungry', id = 'condition_hungry' }
healthInfoWindow = nil
healthBar = nil
manaBar = nil
experienceBar = nil
soulLabel = nil
capLabel = nil
healthTooltip = 'Your character health is %d out of %d.'
manaTooltip = 'Your character mana is %d out of %d.'
experienceTooltip = 'You have %d%% to advance to level %d.'
function init()
connect(LocalPlayer, { onHealthChange = onHealthChange,
onManaChange = onManaChange,
onLevelChange = onLevelChange,
onStatesChange = onStatesChange,
onSoulChange = onSoulChange,
onFreeCapacityChange = onFreeCapacityChange })
connect(g_game, { onGameEnd = offline })
healthInfoButton = modules.client_topmenu.addRightGameToggleButton('healthInfoButton', tr('Health Information'), '/images/topbuttons/healthinfo', toggle)
healthInfoButton:setOn(true)
healthInfoWindow = g_ui.loadUI('healthinfo', modules.game_interface.getRightPanel())
healthInfoWindow:disableResize()
healthBar = healthInfoWindow:recursiveGetChildById('healthBar')
manaBar = healthInfoWindow:recursiveGetChildById('manaBar')
experienceBar = healthInfoWindow:recursiveGetChildById('experienceBar')
soulLabel = healthInfoWindow:recursiveGetChildById('soulLabel')
capLabel = healthInfoWindow:recursiveGetChildById('capLabel')
-- load condition icons
for k,v in pairs(Icons) do
g_textures.preload(v.path)
end
if g_game.isOnline() then
local localPlayer = g_game.getLocalPlayer()
onHealthChange(localPlayer, localPlayer:getHealth(), localPlayer:getMaxHealth())
onManaChange(localPlayer, localPlayer:getMana(), localPlayer:getMaxMana())
onLevelChange(localPlayer, localPlayer:getLevel(), localPlayer:getLevelPercent())
onStatesChange(localPlayer, localPlayer:getStates(), 0)
onSoulChange(localPlayer, localPlayer:getSoul())
onFreeCapacityChange(localPlayer, localPlayer:getFreeCapacity())
end
healthInfoWindow:setup()
end
function terminate()
disconnect(LocalPlayer, { onHealthChange = onHealthChange,
onManaChange = onManaChange,
onLevelChange = onLevelChange,
onStatesChange = onStatesChange,
onSoulChange = onSoulChange,
onFreeCapacityChange = onFreeCapacityChange })
disconnect(g_game, { onGameEnd = offline })
healthInfoWindow:destroy()
healthInfoButton:destroy()
end
function toggle()
if healthInfoButton:isOn() then
healthInfoWindow:close()
healthInfoButton:setOn(false)
else
healthInfoWindow:open()
healthInfoButton:setOn(true)
end
end
function toggleIcon(bitChanged)
local content = healthInfoWindow:recursiveGetChildById('conditionPanel')
local icon = content:getChildById(Icons[bitChanged].id)
if icon then
icon:destroy()
else
icon = loadIcon(bitChanged)
icon:setParent(content)
end
end
function loadIcon(bitChanged)
local icon = g_ui.createWidget('ConditionWidget', content)
icon:setId(Icons[bitChanged].id)
icon:setImageSource(Icons[bitChanged].path)
icon:setTooltip(Icons[bitChanged].tooltip)
return icon
end
function offline()
healthInfoWindow:recursiveGetChildById('conditionPanel'):destroyChildren()
end
-- hooked events
function onMiniWindowClose()
healthInfoButton:setOn(false)
end
function onHealthChange(localPlayer, health, maxHealth)
healthBar:setText(health .. ' / ' .. maxHealth)
healthBar:setTooltip(tr(healthTooltip, health, maxHealth))
healthBar:setValue(health, 0, maxHealth)
end
function onManaChange(localPlayer, mana, maxMana)
manaBar:setText(mana .. ' / ' .. maxMana)
manaBar:setTooltip(tr(manaTooltip, mana, maxMana))
manaBar:setValue(mana, 0, maxMana)
end
function onLevelChange(localPlayer, value, percent)
experienceBar:setText(percent .. '%')
experienceBar:setTooltip(tr(experienceTooltip, percent, value+1))
experienceBar:setPercent(percent)
end
function onSoulChange(localPlayer, soul)
soulLabel:setText(tr('Soul') .. ': ' .. soul)
end
function onFreeCapacityChange(player, freeCapacity)
capLabel:setText(tr('Cap') .. ': ' .. freeCapacity)
end
function onStatesChange(localPlayer, now, old)
if now == old then return end
local bitsChanged = bit32.bxor(now, old)
for i = 1, 32 do
local pow = math.pow(2, i-1)
if pow > bitsChanged then break end
local bitChanged = bit32.band(bitsChanged, pow)
if bitChanged ~= 0 then
toggleIcon(bitChanged)
end
end
end
-- personalization functions
function hideLabels()
local removeHeight = math.max(capLabel:getMarginRect().height, soulLabel:getMarginRect().height)
capLabel:setOn(false)
soulLabel:setOn(false)
healthInfoWindow:setHeight(math.max(healthInfoWindow.minimizedHeight, healthInfoWindow:getHeight() - removeHeight))
end
function hideExperience()
local removeHeight = experienceBar:getMarginRect().height
experienceBar:setOn(false)
healthInfoWindow:setHeight(math.max(healthInfoWindow.minimizedHeight, healthInfoWindow:getHeight() - removeHeight))
end
function setHealthTooltip(tooltip)
healthTooltip = tooltip
local localPlayer = g_game.getLocalPlayer()
if localPlayer then
healthBar:setTooltip(tr(healthTooltip, localPlayer:getHealth(), localPlayer:getMaxHealth()))
end
end
function setManaTooltip(tooltip)
manaTooltip = tooltip
local localPlayer = g_game.getLocalPlayer()
if localPlayer then
manaBar:setTooltip(tr(manaTooltip, localPlayer:getMana(), localPlayer:getMaxMana()))
end
end
function setExperienceTooltip(tooltip)
experienceTooltip = tooltip
local localPlayer = g_game.getLocalPlayer()
if localPlayer then
experienceBar:setTooltip(tr(experienceTooltip, localPlayer:getLevelPercent(), localPlayer:getLevel()+1))
end
end