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- /*
- * Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
- #include "game.h"
- #include "localplayer.h"
- #include "map.h"
- #include "tile.h"
- #include "creature.h"
- #include "statictext.h"
- #include <framework/core/eventdispatcher.h>
- #include <framework/ui/uimanager.h>
- #include <otclient/luascript/luavaluecasts.h>
- #include <otclient/net/protocolgame.h>
-
- Game g_game;
-
- void Game::loginWorld(const std::string& account, const std::string& password, const std::string& worldHost, int worldPort, const std::string& characterName)
- {
- m_dead = false;
- m_protocolGame = ProtocolGamePtr(new ProtocolGame);
- m_protocolGame->login(account, password, worldHost, (uint16)worldPort, characterName);
- }
-
- void Game::cancelLogin()
- {
- processLogout();
- }
-
- void Game::logout(bool force)
- {
- if(!m_protocolGame || !isOnline())
- return;
-
- m_protocolGame->sendLogout();
-
- if(force)
- processLogout();
- }
-
- void Game::processLoginError(const std::string& error)
- {
- g_lua.callGlobalField("Game", "onLoginError", error);
- }
-
- void Game::processConnectionError(const boost::system::error_code& error)
- {
- // connection errors only have meaning if we still have a protocol
- if(m_protocolGame) {
- if(error != asio::error::eof)
- g_lua.callGlobalField("Game", "onConnectionError", error.message());
-
- processLogout();
- }
- }
-
- void Game::processGameStart(const LocalPlayerPtr& localPlayer, int serverBeat)
- {
- m_localPlayer = localPlayer;
- m_serverBeat = serverBeat;
-
- // synchronize fight modes with the server
- m_fightMode = Otc::FightBalanced;
- m_chaseMode = Otc::DontChase;
- m_safeFight = true;
- m_protocolGame->sendFightTatics(m_fightMode, m_chaseMode, m_safeFight);
-
- // NOTE: the entire map description and local player informations is not known yet
- g_lua.callGlobalField("Game", "onGameStart");
- }
-
- void Game::processLogin()
- {
- if(!isOnline())
- return;
-
- g_lua.callGlobalField("Game", "onLogin", m_localPlayer);
- }
-
- void Game::processLogout()
- {
- if(isOnline()) {
- g_lua.callGlobalField("Game", "onLogout", m_localPlayer);
-
- m_localPlayer = nullptr;
-
- g_lua.callGlobalField("Game", "onGameEnd");
- }
-
- if(m_protocolGame) {
- m_protocolGame->disconnect();
- m_protocolGame = nullptr;
- }
-
- //g_map.save();
- }
-
- void Game::processDeath()
- {
- m_dead = true;
- m_localPlayer->stopWalk();
- g_lua.callGlobalField("Game","onDeath");
- }
-
- void Game::processPlayerStats(double health, double maxHealth,
- double freeCapacity, double experience,
- double level, double levelPercent,
- double mana, double maxMana,
- double magicLevel, double magicLevelPercent,
- double soul, double stamina)
- {
- if(m_localPlayer->getHealth() != health ||
- m_localPlayer->getMaxHealth() != maxHealth) {
- m_localPlayer->setStatistic(Otc::Health, health);
- m_localPlayer->setStatistic(Otc::MaxHealth, maxHealth);
- g_lua.callGlobalField("Game", "onHealthChange", health, maxHealth);
-
- // cannot walk while dying
- if(health == 0) {
- if(m_localPlayer->isPreWalking())
- m_localPlayer->stopWalk();
- m_localPlayer->lockWalk();
- }
- }
-
- if(m_localPlayer->getStatistic(Otc::FreeCapacity) != freeCapacity) {
- m_localPlayer->setStatistic(Otc::FreeCapacity, freeCapacity);
- g_lua.callGlobalField("Game", "onFreeCapacityChange", freeCapacity);
- }
-
- if(m_localPlayer->getStatistic(Otc::Experience) != experience) {
- m_localPlayer->setStatistic(Otc::Experience, experience);
- g_lua.callGlobalField("Game", "onExperienceChange", experience);
- }
-
- if(m_localPlayer->getStatistic(Otc::Level) != level ||
- m_localPlayer->getStatistic(Otc::LevelPercent) != levelPercent) {
- m_localPlayer->setStatistic(Otc::Level, level);
- m_localPlayer->setStatistic(Otc::LevelPercent, levelPercent);
- g_lua.callGlobalField("Game", "onLevelChange", level, levelPercent);
- }
-
- if(m_localPlayer->getStatistic(Otc::Mana) != mana ||
- m_localPlayer->getStatistic(Otc::MaxMana) != maxMana) {
- m_localPlayer->setStatistic(Otc::Mana, mana);
- m_localPlayer->setStatistic(Otc::MaxMana, maxMana);
- g_lua.callGlobalField("Game", "onManaChange", mana, maxMana);
- }
-
- if(m_localPlayer->getStatistic(Otc::MagicLevel) != magicLevel ||
- m_localPlayer->getStatistic(Otc::MagicLevelPercent) != magicLevelPercent) {
- m_localPlayer->setStatistic(Otc::MagicLevel, magicLevel);
- m_localPlayer->setStatistic(Otc::MagicLevelPercent, magicLevelPercent);
- g_lua.callGlobalField("Game", "onMagicLevelChange", magicLevel, magicLevelPercent);
- }
-
- if(m_localPlayer->getStatistic(Otc::Soul) != soul) {
- m_localPlayer->setStatistic(Otc::Soul, soul);
- g_lua.callGlobalField("Game", "onSoulChange", soul);
- }
-
- if(m_localPlayer->getStatistic(Otc::Stamina) != stamina) {
- m_localPlayer->setStatistic(Otc::Stamina, stamina);
- g_lua.callGlobalField("Game", "onStaminaChange", stamina);
- }
- }
-
- void Game::processTextMessage(const std::string& type, const std::string& message)
- {
- g_lua.callGlobalField("Game","onTextMessage", type, message);
- }
-
- void Game::processCreatureSpeak(const std::string& name, int level, Otc::SpeakType type, const std::string& message, int channelId, const Position& creaturePos)
- {
- if(creaturePos.isValid() && (type == Otc::SpeakSay || type == Otc::SpeakWhisper || type == Otc::SpeakYell || type == Otc::SpeakMonsterSay || type == Otc::SpeakMonsterYell)) {
- StaticTextPtr staticText = StaticTextPtr(new StaticText);
- staticText->addMessage(name, type, message);
- g_map.addThing(staticText, creaturePos);
- }
-
- g_lua.callGlobalField("Game", "onCreatureSpeak", name, level, type, message, channelId, creaturePos);
- }
-
- void Game::processContainerAddItem(int containerId, const ItemPtr& item)
- {
- if(item)
- item->setPosition(Position(65535, containerId + 0x40, 0));
-
- g_lua.callGlobalField("Game", "onContainerAddItem", containerId, item);
- }
-
- void Game::processInventoryChange(int slot, const ItemPtr& item)
- {
- if(item)
- item->setPosition(Position(65535, slot, 0));
-
- g_lua.callGlobalField("Game","onInventoryChange", slot, item);
- }
-
- void Game::processCreatureMove(const CreaturePtr& creature, const Position& oldPos, const Position& newPos)
- {
- // animate walk
- if(oldPos.isInRange(newPos, 1, 1))
- creature->walk(oldPos, newPos);
- }
-
- void Game::processCreatureTeleport(const CreaturePtr& creature)
- {
- // stop walking on creature teleports
- creature->stopWalk();
-
- if(creature == m_localPlayer)
- m_localPlayer->lockWalk();
- }
-
- void Game::processAttackCancel()
- {
- if(m_localPlayer->isAttacking())
- m_localPlayer->setAttackingCreature(nullptr);
- }
-
- void Game::processWalkCancel(Otc::Direction direction)
- {
- m_localPlayer->cancelWalk(direction);
- }
-
- void Game::walk(Otc::Direction direction)
- {
- if(!isOnline() || !m_localPlayer->isKnown() || isDead() || !checkBotProtection())
- return;
-
- if(m_localPlayer->isFollowing())
- cancelFollow();
-
- if(!m_localPlayer->canWalk(direction))
- return;
-
- // only do prewalks to walkable tiles
- TilePtr toTile = g_map.getTile(m_localPlayer->getPosition().translatedToDirection(direction));
- if(toTile && toTile->isWalkable())
- m_localPlayer->preWalk(direction);
- else
- m_localPlayer->lockWalk();
-
- forceWalk(direction);
- }
-
- void Game::forceWalk(Otc::Direction direction)
- {
- if(!isOnline() || !checkBotProtection())
- return;
-
- switch(direction) {
- case Otc::North:
- m_protocolGame->sendWalkNorth();
- break;
- case Otc::East:
- m_protocolGame->sendWalkEast();
- break;
- case Otc::South:
- m_protocolGame->sendWalkSouth();
- break;
- case Otc::West:
- m_protocolGame->sendWalkWest();
- break;
- case Otc::NorthEast:
- m_protocolGame->sendWalkNorthEast();
- break;
- case Otc::SouthEast:
- m_protocolGame->sendWalkSouthEast();
- break;
- case Otc::SouthWest:
- m_protocolGame->sendWalkSouthWest();
- break;
- case Otc::NorthWest:
- m_protocolGame->sendWalkNorthWest();
- break;
- }
- }
-
- void Game::turn(Otc::Direction direction)
- {
- if(!isOnline())
- return;
-
- switch(direction) {
- case Otc::North:
- m_protocolGame->sendTurnNorth();
- break;
- case Otc::East:
- m_protocolGame->sendTurnEast();
- break;
- case Otc::South:
- m_protocolGame->sendTurnSouth();
- break;
- case Otc::West:
- m_protocolGame->sendTurnWest();
- break;
- }
- }
-
- void Game::look(const ThingPtr& thing)
- {
- if(!isOnline() || !thing || !checkBotProtection())
- return;
-
- m_protocolGame->sendLookAt(thing->getPosition(), thing->getId(), thing->getStackpos());
- }
-
- void Game::open(const ItemPtr& item, int containerId)
- {
- if(!isOnline() || !item || !checkBotProtection())
- return;
-
- m_protocolGame->sendUseItem(item->getPosition(), item->getId(), item->getStackpos(), containerId);
- }
-
- void Game::use(const ThingPtr& thing)
- {
- if(!isOnline() || !thing || !checkBotProtection())
- return;
-
- Position pos = thing->getPosition();
- if(!pos.isValid()) // virtual item
- pos = Position(0xFFFF, 0, 0); // means that is a item in inventory
-
- m_localPlayer->lockWalk();
-
- m_protocolGame->sendUseItem(pos, thing->getId(), thing->getStackpos(), 0);
- }
-
- void Game::useInventoryItem(int itemId)
- {
- if(!isOnline() || !checkBotProtection())
- return;
-
- Position pos = Position(0xFFFF, 0, 0); // means that is a item in inventory
- m_localPlayer->lockWalk();
-
- m_protocolGame->sendUseItem(pos, itemId, 0, 0);
- }
-
- void Game::useWith(const ItemPtr& item, const ThingPtr& toThing)
- {
- if(!isOnline() || !item || !toThing || !checkBotProtection())
- return;
-
- Position pos = item->getPosition();
- if(!pos.isValid()) // virtual item
- pos = Position(0xFFFF, 0, 0); // means that is a item in inventory
-
- m_localPlayer->lockWalk();
-
- if(CreaturePtr creature = toThing->asCreature())
- m_protocolGame->sendUseOnCreature(pos, item->getId(), item->getStackpos(), creature->getId());
- else
- m_protocolGame->sendUseItemEx(pos, item->getId(), item->getStackpos(), toThing->getPosition(), toThing->getId(), toThing->getStackpos());
- }
-
- void Game::useInventoryItemWith(int itemId, const ThingPtr& toThing)
- {
- if(!isOnline() || !toThing || !checkBotProtection())
- return;
-
- m_localPlayer->lockWalk();
-
- Position pos = Position(0xFFFF, 0, 0); // means that is a item in inventory
-
- if(CreaturePtr creature = toThing->asCreature())
- m_protocolGame->sendUseOnCreature(pos, itemId, 0, creature->getId());
- else
- m_protocolGame->sendUseItemEx(pos, itemId, 0, toThing->getPosition(), toThing->getId(), toThing->getStackpos());
- }
-
- void Game::move(const ThingPtr& thing, const Position& toPos, int count)
- {
- if(!isOnline() || !thing || !checkBotProtection() || thing->getPosition() == toPos || count <= 0)
- return;
-
- m_localPlayer->lockWalk();
-
- m_protocolGame->sendThrow(thing->getPosition(), thing->getId(), thing->getStackpos(), toPos, count);
- }
-
- void Game::setChaseMode(Otc::ChaseModes chaseMode)
- {
- if(!isOnline() || !checkBotProtection())
- return;
-
- m_chaseMode = chaseMode;
- m_protocolGame->sendFightTatics(m_fightMode, m_chaseMode, m_safeFight);
- }
-
- void Game::setFightMode(Otc::FightModes fightMode)
- {
- if(!isOnline() || !checkBotProtection())
- return;
-
- m_fightMode = fightMode;
- m_protocolGame->sendFightTatics(m_fightMode, m_chaseMode, m_safeFight);
- }
-
- void Game::setSafeFight(bool on)
- {
- if(!isOnline() || !checkBotProtection())
- return;
-
- m_safeFight = on;
- m_protocolGame->sendFightTatics(m_fightMode, m_chaseMode, m_safeFight);
- }
-
- void Game::attack(const CreaturePtr& creature)
- {
- if(!isOnline() || !creature || !checkBotProtection())
- return;
-
- m_localPlayer->lockWalk();
-
- if(m_localPlayer->isFollowing())
- cancelFollow();
-
- m_localPlayer->setAttackingCreature(creature);
- m_protocolGame->sendAttack(creature->getId());
- }
-
- void Game::cancelAttack()
- {
- m_localPlayer->lockWalk();
-
- m_localPlayer->setAttackingCreature(nullptr);
- m_protocolGame->sendAttack(0);
- }
-
- void Game::follow(const CreaturePtr& creature)
- {
- if(!isOnline() || !creature || !checkBotProtection())
- return;
-
- if(m_localPlayer->isAttacking())
- cancelAttack();
-
- m_localPlayer->setFollowingCreature(creature);
- m_protocolGame->sendFollow(creature->getId());
- }
-
- void Game::cancelFollow()
- {
- if(!isOnline() || !checkBotProtection())
- return;
-
- m_localPlayer->setFollowingCreature(nullptr);
- m_protocolGame->sendFollow(0);
- }
-
- void Game::rotate(const ThingPtr& thing)
- {
- if(!isOnline() || !thing || !checkBotProtection())
- return;
-
- m_protocolGame->sendRotateItem(thing->getPosition(), thing->getId(), thing->getStackpos());
- }
-
- void Game::talk(const std::string& message)
- {
- talkChannel(Otc::SpeakSay, 0, message);
- }
-
- void Game::talkChannel(Otc::SpeakType speakType, int channelId, const std::string& message)
- {
- if(!isOnline() || !checkBotProtection())
- return;
- m_protocolGame->sendTalk(speakType, channelId, "", message);
- }
-
- void Game::talkPrivate(Otc::SpeakType speakType, const std::string& receiver, const std::string& message)
- {
- if(!isOnline() || !checkBotProtection())
- return;
- m_protocolGame->sendTalk(speakType, 0, receiver, message);
- }
-
- void Game::openPrivateChannel(const std::string& receiver)
- {
- if(!isOnline() || !checkBotProtection())
- return;
- m_protocolGame->sendOpenPrivateChannel(receiver);
- }
-
- void Game::requestChannels()
- {
- if(!isOnline() || !checkBotProtection())
- return;
- m_protocolGame->sendGetChannels();
- }
-
- void Game::joinChannel(int channelId)
- {
- if(!isOnline() || !checkBotProtection())
- return;
- m_protocolGame->sendJoinChannel(channelId);
- }
-
- void Game::leaveChannel(int channelId)
- {
- if(!isOnline() || !checkBotProtection())
- return;
- m_protocolGame->sendLeaveChannel(channelId);
- }
-
- void Game::closeNpcChannel()
- {
- if(!isOnline() || !checkBotProtection())
- return;
- m_protocolGame->sendCloseNpcChannel();
- }
-
-
- void Game::partyInvite(int creatureId)
- {
- if(!isOnline() || !checkBotProtection())
- return;
- m_protocolGame->sendInviteToParty(creatureId);
- }
-
- void Game::partyJoin(int creatureId)
- {
- if(!isOnline() || !checkBotProtection())
- return;
- m_protocolGame->sendJoinParty(creatureId);
- }
-
- void Game::partyRevokeInvitation(int creatureId)
- {
- if(!isOnline() || !checkBotProtection())
- return;
- m_protocolGame->sendRevokeInvitation(creatureId);
- }
-
-
- void Game::partyPassLeadership(int creatureId)
- {
- if(!isOnline() || !checkBotProtection())
- return;
- m_protocolGame->sendPassLeadership(creatureId);
- }
-
- void Game::partyLeave()
- {
- if(!isOnline() || !checkBotProtection())
- return;
- m_protocolGame->sendLeaveParty();
- }
-
- void Game::partyShareExperience(bool active)
- {
- if(!isOnline() || !checkBotProtection())
- return;
- m_protocolGame->sendShareExperience(active, 0);
- }
-
- void Game::requestOutfit()
- {
- if(!isOnline() || !checkBotProtection())
- return;
- m_protocolGame->sendGetOutfit();
- }
-
- void Game::setOutfit(const Outfit& outfit)
- {
- if(!isOnline() || !checkBotProtection())
- return;
- m_protocolGame->sendSetOutfit(outfit);
- }
-
- void Game::addVip(const std::string& name)
- {
- if(!isOnline() || name.empty() || !checkBotProtection())
- return;
- m_protocolGame->sendAddVip(name);
- }
-
- void Game::removeVip(int playerId)
- {
- if(!isOnline() || !checkBotProtection())
- return;
- m_protocolGame->sendRemoveVip(playerId);
- }
-
- bool Game::checkBotProtection()
- {
- #ifdef BOT_PROTECTION
- if(g_lua.isInCppCallback() && !g_ui.isOnInputEvent()) {
- logError("caught a lua call to a bot protected game function, the call was canceled");
- return false;
- }
- #endif
- return true;
- }
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