260 lines
8.4 KiB
Lua
260 lines
8.4 KiB
Lua
Console = {}
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-- private variables
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local SpeakTypesSettings = {
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say = { speakType = SpeakSay, color = '#FFFF00' },
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whisper = { speakType = SpeakWhisper, color = '#FFFF00' },
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yell = { speakType = SpeakYell, color = '#FFFF00' },
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broadcast = { speakType = SpeakBroadcast, color = '#F55E5E' },
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private = { speakType = SpeakPrivate, color = '#5FF7F7', private = true },
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privateRed = { speakType = SpeakPrivateRed, color = '#F55E5E', private = true },
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privatePlayerToPlayer = { speakType = SpeakPrivate, color = '#9F9DFD', private = true },
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privatePlayerToNpc = { speakType = SpeakPrivatePlayerToNpc, color = '#9F9DFD', private = true, npcChat = true },
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privateNpcToPlayer = { speakType = SpeakPrivateNpcToPlayer, color = '#5FF7F7', private = true, npcChat = true },
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channelYellow = { speakType = SpeakChannelYellow, color = '#FFFF00' },
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channelWhite = { speakType = SpeakChannelWhite, color = '#FFFFFF' },
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channelRed = { speakType = SpeakChannelRed, color = '#F55E5E' },
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channelOrange = { speakType = SpeakChannelOrange, color = '#FE6500' },
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monsterSay = { speakType = SpeakMonsterSay, color = '#FE6500', hideInConsole = true},
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monsterYell = { speakType = SpeakMonsterYell, color = '#FE6500', hideInConsole = true},
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}
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local SpeakTypes = {
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[SpeakSay] = SpeakTypesSettings.say,
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[SpeakWhisper] = SpeakTypesSettings.whisper,
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[SpeakYell] = SpeakTypesSettings.yell,
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[SpeakBroadcast] = SpeakTypesSettings.broadcast,
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[SpeakPrivate] = SpeakTypesSettings.private,
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[SpeakPrivateRed] = SpeakTypesSettings.privateRed,
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[SpeakPrivatePlayerToNpc] = SpeakTypesSettings.privatePlayerToNpc,
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[SpeakPrivateNpcToPlayer] = SpeakTypesSettings.privateNpcToPlayer,
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[SpeakChannelYellow] = SpeakTypesSettings.channelYellow,
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[SpeakChannelWhite] = SpeakTypesSettings.channelWhite,
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[SpeakChannelRed] = SpeakTypesSettings.channelRed,
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[SpeakChannelOrange] = SpeakTypesSettings.channelOrange,
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[SpeakMonsterSay] = SpeakTypesSettings.monsterSay,
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[SpeakMonsterYell] = SpeakTypesSettings.monsterYell,
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}
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local consolePanel
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local consoleBuffer
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local consoleTabBar
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local consoleLineEdit
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local channels
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-- private functions
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function applyMessagePrefixies(name, level, message)
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if name then
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if Options.showLevelsInConsole and level > 0 then
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message = name .. ' [' .. level .. ']: ' .. message
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else
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message = name .. ': ' .. message
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end
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end
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return message
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end
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-- public functions
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function Console.create()
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consolePanel = displayUI('console.otui', { parent = Game.gameBottomPanel } )
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consoleLineEdit = consolePanel:getChildById('consoleLineEdit')
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consoleBuffer = consolePanel:getChildById('consoleBuffer')
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consoleTabBar = consolePanel:getChildById('consoleTabBar')
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consoleTabBar:setContentWidget(consoleBuffer)
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channels = {}
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Console.addChannel('Default', 0)
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Console.addTab('Server Log', false)
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Hotkeys.bindKeyDown('Tab', function() consoleTabBar:selectNextTab() end, consolePanel)
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Hotkeys.bindKeyDown('Shift+Tab', function() consoleTabBar:selectPrevTab() end, consolePanel)
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Hotkeys.bindKeyDown('Enter', Console.sendCurrentMessage, consolePanel)
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Hotkeys.bindKeyDown('Return', Console.sendCurrentMessage, consolePanel)
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-- apply buttom functions after loaded
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connect(consolePanel:getChildById('nextChannelButton'), { onClick = function() consoleTabBar:selectNextTab() end } )
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connect(consolePanel:getChildById('prevChannelButton'), { onClick = function() consoleTabBar:selectPrevTab() end } )
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connect(consoleTabBar, { onTabChange = Console.onTabChange })
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-- tibia like hotkeys
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Hotkeys.bindKeyDown('Ctrl+O', Game.requestChannels)
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Hotkeys.bindKeyDown('Ctrl+E', Console.removeCurrentTab)
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end
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function Console.destroy()
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consolePanel:destroy()
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consolePanel = nil
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end
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function Console.addTab(name, focus)
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local tab = consoleTabBar:addTab(name)
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if focus then
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consoleTabBar:selectTab(tab)
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else
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consoleTabBar:blinkTab(tab)
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end
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return tab
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end
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function Console.onTabChange(tabBar, tab)
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if tab:getText() == "Default" or tab:getText() == "Server Log" then
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consolePanel:getChildById('closeChannelButton'):disable()
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else
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consolePanel:getChildById('closeChannelButton'):enable()
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end
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end
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function Console.removeCurrentTab()
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local tab = consoleTabBar:getCurrentTab()
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if tab:getText() == "Default" or tab:getText() == "Server Log" then return end
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consoleTabBar:removeTab(tab)
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end
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function Console.getTab(name)
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return consoleTabBar:getTab(name)
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end
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function Console.getCurrentTab()
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return consoleTabBar:getCurrentTab()
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end
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function Console.addChannel(name, id)
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channels[id] = name
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local tab = Console.addTab(name, true)
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tab.channelId = id
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return tab
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end
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function Console.addPrivateText(text, speaktype, name)
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local privateTab = Console.getTab(name)
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if privateTab == nil then
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if Options.showPrivateMessagesInConsole then
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privateTab = Console.getTab('Default')
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else
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privateTab = Console.addTab(name, false)
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end
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privateTab.npcChat = speaktype.npcChat
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end
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Console.addTabText(text, speaktype, privateTab)
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end
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function Console.addText(text, speaktype, tabName)
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local tab = Console.getTab(tabName)
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Console.addTabText(text, speaktype, tab)
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end
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function Console.addTabText(text, speaktype, tab)
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if Options.showTimestampsInConsole then
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text = os.date('%H:%M') .. ' ' .. text
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end
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local panel = consoleTabBar:getTabPanel(tab)
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local label = createWidget('ConsoleLabel', panel)
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label:setText(text)
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label:setColor(speaktype.color)
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consoleTabBar:blinkTab(tab)
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if panel:getChildCount() > 10 then
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panel:removeChild(panel:getFirstChild())
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end
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end
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function Console.sendCurrentMessage()
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local message = consoleLineEdit:getText()
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if #message == 0 then return end
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consoleLineEdit:clearText()
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-- get current channel
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local tab = Console.getCurrentTab()
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-- when talking on server log, the message goes to default channel
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local name = tab:getText()
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if name == 'Server Log' then
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tab = Console.getTab('Default')
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name = 'Default'
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end
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local speaktypedesc
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if tab.channelId then
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if tab.channelId == 0 then
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speaktypedesc = 'say'
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else
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speaktypedesc = 'channelYellow'
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end
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Game.talkChannel(SpeakTypesSettings[speaktypedesc].speakType, tab.channelId, message)
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return
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else
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if tab.npcChat then
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speaktypedesc = 'privatePlayerToNpc'
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else
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speaktypedesc = 'privatePlayerToPlayer'
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end
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local speaktype = SpeakTypesSettings[speaktypedesc]
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local player = Game.getLocalPlayer()
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Game.talkPrivate(speaktype.speakType, name, message)
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message = applyMessagePrefixies(player:getName(), player:getLevel(), message)
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Console.addPrivateText(message, speaktype, name)
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end
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end
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-- hooked events
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local function onCreatureSpeak(name, level, speaktype, message, channelId, creaturePos)
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speaktype = SpeakTypes[speaktype]
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if speaktype.hideInConsole then return end
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message = applyMessagePrefixies(name, level, message)
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if speaktype.private then
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Console.addPrivateText(message, speaktype, name)
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else
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Console.addText(message, speaktype, channels[channelId])
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end
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end
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local function onOpenChannel(channelId, channelName)
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Console.addChannel(channelName, channelId)
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end
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local function onOpenPrivateChannel(receiver)
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local privateTab = Console.getTab(receiver)
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if privateTab == nil then
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Console.addTab(receiver, true)
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end
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end
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local function onChannelList(channelList)
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local channelsWindow = displayUI('channelswindow.otui')
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local channelListPanel = channelsWindow:getChildById('channelList')
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channelsWindow.onEnter = function(self)
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local openPrivateChannelWith = channelsWindow:getChildById('openPrivateChannelWith'):getText()
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if openPrivateChannelWith ~= '' then
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Game.openPrivateChannel(openPrivateChannelWith)
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else
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local selectedChannelLabel = channelListPanel:getFocusedChild()
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if not selectedChannelLabel then return end
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Game.joinChannel(selectedChannelLabel.channelId)
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end
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channelsWindow:destroy()
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end
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for k,v in pairs(channelList) do
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local channelId = v[1]
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local channelName = v[2]
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if channelId ~= 0 and #channelName > 0 then
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local label = createWidget('ChannelListLabel', channelListPanel)
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label.channelId = channelId
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label:setText(channelName)
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end
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end
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end
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connect(Game, { onLogin = Console.create,
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onLogout = Console.destroy,
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onCreatureSpeak = onCreatureSpeak,
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onChannelList = onChannelList,
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onOpenChannel = onOpenChannel,
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onOpenPrivateChannel = onOpenPrivateChannel}) |