tibia-client/modules/game_console/console.lua

260 lines
8.4 KiB
Lua

Console = {}
-- private variables
local SpeakTypesSettings = {
say = { speakType = SpeakSay, color = '#FFFF00' },
whisper = { speakType = SpeakWhisper, color = '#FFFF00' },
yell = { speakType = SpeakYell, color = '#FFFF00' },
broadcast = { speakType = SpeakBroadcast, color = '#F55E5E' },
private = { speakType = SpeakPrivate, color = '#5FF7F7', private = true },
privateRed = { speakType = SpeakPrivateRed, color = '#F55E5E', private = true },
privatePlayerToPlayer = { speakType = SpeakPrivate, color = '#9F9DFD', private = true },
privatePlayerToNpc = { speakType = SpeakPrivatePlayerToNpc, color = '#9F9DFD', private = true, npcChat = true },
privateNpcToPlayer = { speakType = SpeakPrivateNpcToPlayer, color = '#5FF7F7', private = true, npcChat = true },
channelYellow = { speakType = SpeakChannelYellow, color = '#FFFF00' },
channelWhite = { speakType = SpeakChannelWhite, color = '#FFFFFF' },
channelRed = { speakType = SpeakChannelRed, color = '#F55E5E' },
channelOrange = { speakType = SpeakChannelOrange, color = '#FE6500' },
monsterSay = { speakType = SpeakMonsterSay, color = '#FE6500', hideInConsole = true},
monsterYell = { speakType = SpeakMonsterYell, color = '#FE6500', hideInConsole = true},
}
local SpeakTypes = {
[SpeakSay] = SpeakTypesSettings.say,
[SpeakWhisper] = SpeakTypesSettings.whisper,
[SpeakYell] = SpeakTypesSettings.yell,
[SpeakBroadcast] = SpeakTypesSettings.broadcast,
[SpeakPrivate] = SpeakTypesSettings.private,
[SpeakPrivateRed] = SpeakTypesSettings.privateRed,
[SpeakPrivatePlayerToNpc] = SpeakTypesSettings.privatePlayerToNpc,
[SpeakPrivateNpcToPlayer] = SpeakTypesSettings.privateNpcToPlayer,
[SpeakChannelYellow] = SpeakTypesSettings.channelYellow,
[SpeakChannelWhite] = SpeakTypesSettings.channelWhite,
[SpeakChannelRed] = SpeakTypesSettings.channelRed,
[SpeakChannelOrange] = SpeakTypesSettings.channelOrange,
[SpeakMonsterSay] = SpeakTypesSettings.monsterSay,
[SpeakMonsterYell] = SpeakTypesSettings.monsterYell,
}
local consolePanel
local consoleBuffer
local consoleTabBar
local consoleLineEdit
local channels
-- private functions
function applyMessagePrefixies(name, level, message)
if name then
if Options.showLevelsInConsole and level > 0 then
message = name .. ' [' .. level .. ']: ' .. message
else
message = name .. ': ' .. message
end
end
return message
end
-- public functions
function Console.create()
consolePanel = displayUI('console.otui', { parent = Game.gameBottomPanel } )
consoleLineEdit = consolePanel:getChildById('consoleLineEdit')
consoleBuffer = consolePanel:getChildById('consoleBuffer')
consoleTabBar = consolePanel:getChildById('consoleTabBar')
consoleTabBar:setContentWidget(consoleBuffer)
channels = {}
Console.addChannel('Default', 0)
Console.addTab('Server Log', false)
Hotkeys.bindKeyDown('Tab', function() consoleTabBar:selectNextTab() end, consolePanel)
Hotkeys.bindKeyDown('Shift+Tab', function() consoleTabBar:selectPrevTab() end, consolePanel)
Hotkeys.bindKeyDown('Enter', Console.sendCurrentMessage, consolePanel)
Hotkeys.bindKeyDown('Return', Console.sendCurrentMessage, consolePanel)
-- apply buttom functions after loaded
connect(consolePanel:getChildById('nextChannelButton'), { onClick = function() consoleTabBar:selectNextTab() end } )
connect(consolePanel:getChildById('prevChannelButton'), { onClick = function() consoleTabBar:selectPrevTab() end } )
connect(consoleTabBar, { onTabChange = Console.onTabChange })
-- tibia like hotkeys
Hotkeys.bindKeyDown('Ctrl+O', Game.requestChannels)
Hotkeys.bindKeyDown('Ctrl+E', Console.removeCurrentTab)
end
function Console.destroy()
consolePanel:destroy()
consolePanel = nil
end
function Console.addTab(name, focus)
local tab = consoleTabBar:addTab(name)
if focus then
consoleTabBar:selectTab(tab)
else
consoleTabBar:blinkTab(tab)
end
return tab
end
function Console.onTabChange(tabBar, tab)
if tab:getText() == "Default" or tab:getText() == "Server Log" then
consolePanel:getChildById('closeChannelButton'):disable()
else
consolePanel:getChildById('closeChannelButton'):enable()
end
end
function Console.removeCurrentTab()
local tab = consoleTabBar:getCurrentTab()
if tab:getText() == "Default" or tab:getText() == "Server Log" then return end
consoleTabBar:removeTab(tab)
end
function Console.getTab(name)
return consoleTabBar:getTab(name)
end
function Console.getCurrentTab()
return consoleTabBar:getCurrentTab()
end
function Console.addChannel(name, id)
channels[id] = name
local tab = Console.addTab(name, true)
tab.channelId = id
return tab
end
function Console.addPrivateText(text, speaktype, name)
local privateTab = Console.getTab(name)
if privateTab == nil then
if Options.showPrivateMessagesInConsole then
privateTab = Console.getTab('Default')
else
privateTab = Console.addTab(name, false)
end
privateTab.npcChat = speaktype.npcChat
end
Console.addTabText(text, speaktype, privateTab)
end
function Console.addText(text, speaktype, tabName)
local tab = Console.getTab(tabName)
Console.addTabText(text, speaktype, tab)
end
function Console.addTabText(text, speaktype, tab)
if Options.showTimestampsInConsole then
text = os.date('%H:%M') .. ' ' .. text
end
local panel = consoleTabBar:getTabPanel(tab)
local label = createWidget('ConsoleLabel', panel)
label:setText(text)
label:setColor(speaktype.color)
consoleTabBar:blinkTab(tab)
if panel:getChildCount() > 10 then
panel:removeChild(panel:getFirstChild())
end
end
function Console.sendCurrentMessage()
local message = consoleLineEdit:getText()
if #message == 0 then return end
consoleLineEdit:clearText()
-- get current channel
local tab = Console.getCurrentTab()
-- when talking on server log, the message goes to default channel
local name = tab:getText()
if name == 'Server Log' then
tab = Console.getTab('Default')
name = 'Default'
end
local speaktypedesc
if tab.channelId then
if tab.channelId == 0 then
speaktypedesc = 'say'
else
speaktypedesc = 'channelYellow'
end
Game.talkChannel(SpeakTypesSettings[speaktypedesc].speakType, tab.channelId, message)
return
else
if tab.npcChat then
speaktypedesc = 'privatePlayerToNpc'
else
speaktypedesc = 'privatePlayerToPlayer'
end
local speaktype = SpeakTypesSettings[speaktypedesc]
local player = Game.getLocalPlayer()
Game.talkPrivate(speaktype.speakType, name, message)
message = applyMessagePrefixies(player:getName(), player:getLevel(), message)
Console.addPrivateText(message, speaktype, name)
end
end
-- hooked events
local function onCreatureSpeak(name, level, speaktype, message, channelId, creaturePos)
speaktype = SpeakTypes[speaktype]
if speaktype.hideInConsole then return end
message = applyMessagePrefixies(name, level, message)
if speaktype.private then
Console.addPrivateText(message, speaktype, name)
else
Console.addText(message, speaktype, channels[channelId])
end
end
local function onOpenChannel(channelId, channelName)
Console.addChannel(channelName, channelId)
end
local function onOpenPrivateChannel(receiver)
local privateTab = Console.getTab(receiver)
if privateTab == nil then
Console.addTab(receiver, true)
end
end
local function onChannelList(channelList)
local channelsWindow = displayUI('channelswindow.otui')
local channelListPanel = channelsWindow:getChildById('channelList')
channelsWindow.onEnter = function(self)
local openPrivateChannelWith = channelsWindow:getChildById('openPrivateChannelWith'):getText()
if openPrivateChannelWith ~= '' then
Game.openPrivateChannel(openPrivateChannelWith)
else
local selectedChannelLabel = channelListPanel:getFocusedChild()
if not selectedChannelLabel then return end
Game.joinChannel(selectedChannelLabel.channelId)
end
channelsWindow:destroy()
end
for k,v in pairs(channelList) do
local channelId = v[1]
local channelName = v[2]
if channelId ~= 0 and #channelName > 0 then
local label = createWidget('ChannelListLabel', channelListPanel)
label.channelId = channelId
label:setText(channelName)
end
end
end
connect(Game, { onLogin = Console.create,
onLogout = Console.destroy,
onCreatureSpeak = onCreatureSpeak,
onChannelList = onChannelList,
onOpenChannel = onOpenChannel,
onOpenPrivateChannel = onOpenPrivateChannel})