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Marcin Michalski 13789c5612
Properly check tile elevation in older protocols
6 yıl önce
data Fix console tabs not blinking, closes #627 9 yıl önce
mods Rename 'addons' folder to 'mods' to avoid 12 yıl önce
modules Merge pull request #872 from EgzoT/EgzoT-trade_request_ui 7 yıl önce
src Properly check tile elevation in older protocols 6 yıl önce
tools made a tool which generates empty locales template 10 yıl önce
vc14 Update Visual Studio Project 7 yıl önce
.gitattributes Normalize source code 12 yıl önce
.gitignore Update .gitignore 11 yıl önce
.travis.yml Try to fix travis build script 6 yıl önce
AUTHORS Update README, TODO, AUTHORS 12 yıl önce
BUGS Update README, TODO, AUTHORS 12 yıl önce
CMakeLists.txt Fixes in CMake for building snapshots 10 yıl önce
ISSUE_TEMPLATE.md Include Issue Template (#819) 7 yıl önce
LICENSE Revert Extension 7 yıl önce
README.md Update README (#817) 7 yıl önce
init.lua Can now create new configs on the fly using: local config = g_configs.create(file) 10 yıl önce
otclientrc.lua Fix text edits wrapping 11 yıl önce

README.md

Build Status Join the chat at https://gitter.im/edubart/otclient

What is otclient?

Otclient is an alternative Tibia client for usage with otserv. It aims to be complete and flexible, for that it uses LUA scripting for all game interface functionality and configurations files with a syntax similar to CSS for the client interface design. Otclient works with a modular system, this means that each functionality is a separated module, giving the possibility to users modify and customize anything easily. Users can also create new mods and extend game interface for their own purposes. Otclient is written in C++2011, the upcoming C++ standard and heavily scripted in lua.

Where do I download?

The latest commits compiled for Windows can be found here.

NOTE: You will need to download spr/dat files on your own and place them in data/things/VERSION/ (i.e: data/things/1098/Tibia.spr)

Features

Beyond of it's flexibility with scripts, otclient comes with tons of other features that make possible the creation of new client side stuff in otserv that was not possible before. These include, sound system, graphics effects with shaders, modules/addons system, animated textures, styleable user interface, transparency, multi language, in game lua terminal, an OpenGL 1.1/2.0 ES engine that make possible to port to mobile platforms. Otclient is also flexible enough to create tibia tools like map editors just using scripts, because it wasn't designed to be just a client, instead otclient was designed to be a combination of a framework and tibia APIs.

Compiling

A package with all required libraries for compiling OTClient on Windows can be found here:

In short, if you need to compile OTClient, follow these tutorials:

Need help?

Try to ask questions in otland, now we have a board for the project there, or talk with us at #otclient irc.freenode.net

Bugs

Have found a bug? Please create an issue in our bug tracker

Contributing

We encourage you to contribute to otclient! You can make pull requests of any improvement in our github page, alternatively, see Contributing Wiki Page.

Contact

Talk directly with us at #otclient irc.freenode.net or send an email directly to the project leader edub4rt@gmail.com

License

Otclient is made available under the MIT License, thus this means that you are free to do whatever you want, commercial, non-commercial, closed or open.