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# @group Global functions
# Converts rect to string
# @return [Rect]
def torect(str); end
# Converts point to string
# @return [Point]
def topoint(str); end
# Converts color to string
# @return [Color]
def tocolor(str); end
# @return [Size]
def tosize(str); end
# @return [String]
def recttostring(rect); end
# @return [String]
def pointtostring(point); end
# @return [String]
def colortostring(color); end
# @return [String]
def sizetostring(size); end
# @endgroup
# All classes used by the engine is derived from this class
class LuaObject
# Return the number of references that this object have
# @return [Integer]
def getUseCount(); end
# Get the derived class name
# @return [String]
def getClassName(); end
# Return that hold all fields for this object
# @return [Table]
def getFieldsTable(); end
end
# Class that holds dispatcher events
class Event < LuaObject
# Cancel the event execution
# @return [Void]
def cancel(); end
# Force event execution, as an event can only be executed once,
# it will not be executed again in the next poll
# @return [Void]
def execute(); end
# Checks if the event is canceled
# @return [Boolean]
def isCanceled(); end
# Check if the event is executed
# @return [Boolean]
def isExecuted(); end
end
# Class that holds dispatcher scheduled events
class ScheduledEvent < Event
# Return ticks in milliseconds remaining to the event execution
# @return [Integer]
def reamaningTicks(); end
# Return ticks when this event will be executed
# @return [Integer]
def ticks(); end
end
# This is the base class for all UI elements
class UIWidget < LuaObject
# Creates a new UIWidget
# @return [UIWidget]
def self.create(); end
def addChild(); end
def insertChild(); end
def removeChild(); end
def focusChild(); end
def focusNextChild(); end
def focusPreviousChild(); end
def lowerChild(); end
def raiseChild(); end
def moveChildToIndex(); end
def lockChild(); end
def unlockChild(); end
def mergeStyle(); end
def applyStyle(); end
def addAnchor(); end
def removeAnchor(); end
def fill(); end
def centerIn(); end
def breakAnchors(); end
def updateParentLayout(); end
def updateLayout(); end
def lock(); end
def unlock(); end
def focus(); end
def lower(); end
def raise(); end
def grabMouse(); end
def ungrabMouse(); end
def grabKeyboard(); end
def ungrabKeyboard(); end
def bindRectToParent(); end
def destroy(); end
def destroyChildren(); end
def setId(); end
def setParent(); end
def setLayout(); end
def setRect(); end
def setStyle(); end
def setStyleFromNode(); end
def setEnabled(); end
def setVisible(); end
def setOn(); end
def setChecked(); end
def setFocusable(); end
def setPhantom(); end
def setDragable(); end
def setFixedSize(); end
def setClipping(); end
def setLastFocusReason(); end
def setAutoRepeatDelay(); end
def setVirtualOffset(); end
def isVisible(); end
def isChildLocked(); end
def hasChild(); end
def getChildIndex(); end
def getMarginRect(); end
def getClippingRect(); end
def getChildrenRect(); end
def getAnchoredLayout(); end
def getRootParent(); end
def getChildAfter(); end
def getChildBefore(); end
def getChildById(); end
def getChildByPos(); end
def getChildByIndex(); end
def recursiveGetChildById(); end
def recursiveGetChildByPos(); end
def recursiveGetChildrenByPos(); end
def backwardsGetWidgetById(); end
def asUIWidget(); end
def resize(); end
def move(); end
def hide(); end
def show(); end
def disable(); end
def enable(); end
def isActive(); end
def isEnabled(); end
def isDisabled(); end
def isFocused(); end
def isHovered(); end
def isPressed(); end
def isFirst(); end
def isMiddle(); end
def isLast(); end
def isAlternate(); end
def isChecked(); end
def isOn(); end
def isDragging(); end
def isHidden(); end
def isExplicitlyEnabled(); end
def isExplicitlyVisible(); end
def isFocusable(); end
def isPhantom(); end
def isDragable(); end
def isFixedSize(); end
def isClipping(); end
def isDestroyed(); end
def hasChildren(); end
def containsPoint(); end
def getId(); end
def getParent(); end
def getFocusedChild(); end
def getChildren(); end
def getFirstChild(); end
def getLastChild(); end
def getLayout(); end
def getStyle(); end
def getChildCount(); end
def getLastFocusReason(); end
def getAutoRepeatDelay(); end
def getVirtualOffset(); end
def getStyleName(); end
def getLastClickPosition(); end
def setX(); end
def setY(); end
def setWidth(); end
def setHeight(); end
def setSize(); end
def setPosition(); end
def setColor(); end
def setBackgroundColor(); end
def setBackgroundOffsetX(); end
def setBackgroundOffsetY(); end
def setBackgroundOffset(); end
def setBackgroundWidth(); end
def setBackgroundHeight(); end
def setBackgroundSize(); end
def setBackgroundRect(); end
def setIcon(); end
def setIconColor(); end
def setIconOffsetX(); end
def setIconOffsetY(); end
def setIconOffset(); end
def setIconWidth(); end
def setIconHeight(); end
def setIconSize(); end
def setIconRect(); end
def setBorderWidth(); end
def setBorderWidthTop(); end
def setBorderWidthRight(); end
def setBorderWidthBottom(); end
def setBorderWidthLeft(); end
def setBorderColor(); end
def setBorderColorTop(); end
def setBorderColorRight(); end
def setBorderColorBottom(); end
def setBorderColorLeft(); end
def setMargin(); end
def setMarginHorizontal(); end
def setMarginVertical(); end
def setMarginTop(); end
def setMarginRight(); end
def setMarginBottom(); end
def setMarginLeft(); end
def setPadding(); end
def setPaddingHorizontal(); end
def setPaddingVertical(); end
def setPaddingTop(); end
def setPaddingRight(); end
def setPaddingBottom(); end
def setPaddingLeft(); end
def setOpacity(); end
def getX(); end
def getY(); end
def getPosition(); end
def getWidth(); end
def getHeight(); end
def getSize(); end
def getRect(); end
def getColor(); end
def getBackgroundColor(); end
def getBackgroundOffsetX(); end
def getBackgroundOffsetY(); end
def getBackgroundOffset(); end
def getBackgroundWidth(); end
def getBackgroundHeight(); end
def getBackgroundSize(); end
def getBackgroundRect(); end
def getIconColor(); end
def getIconOffsetX(); end
def getIconOffsetY(); end
def getIconOffset(); end
def getIconWidth(); end
def getIconHeight(); end
def getIconSize(); end
def getIconRect(); end
def getBorderTopColor(); end
def getBorderRightColor(); end
def getBorderBottomColor(); end
def getBorderLeftColor(); end
def getBorderTopWidth(); end
def getBorderRightWidth(); end
def getBorderBottomWidth(); end
def getBorderLeftWidth(); end
def getMarginTop(); end
def getMarginRight(); end
def getMarginBottom(); end
def getMarginLeft(); end
def getPaddingTop(); end
def getPaddingRight(); end
def getPaddingBottom(); end
def getPaddingLeft(); end
def getOpacity(); end
def setImageSource(); end
def setImageClip(); end
def setImageOffsetX(); end
def setImageOffsetY(); end
def setImageOffset(); end
def setImageWidth(); end
def setImageHeight(); end
def setImageSize(); end
def setImageRect(); end
def setImageColor(); end
def setImageFixedRatio(); end
def setImageRepeated(); end
def setImageSmooth(); end
def setImageBorderTop(); end
def setImageBorderRight(); end
def setImageBorderBottom(); end
def setImageBorderLeft(); end
def setImageBorder(); end
def getImageClip(); end
def getImageOffsetX(); end
def getImageOffsetY(); end
def getImageOffset(); end
def getImageWidth(); end
def getImageHeight(); end
def getImageSize(); end
def getImageRect(); end
def getImageColor(); end
def isImageFixedRatio(); end
def isImageSmooth(); end
def getImageBorderTop(); end
def getImageBorderRight(); end
def getImageBorderBottom(); end
def getImageBorderLeft(); end
def resizeToText(); end
def clearText(); end
def setText(); end
def setTextAlign(); end
def setTextOffset(); end
def setTextWrap(); end
def setTextAutoResize(); end
def setFont(); end
def getText(); end
def getDrawText(); end
def getTextAlign(); end
def getTextOffset(); end
def getTextWrap(); end
def getFont(); end
def getTextSize(); end
# @group Class Events
# Triggered when a style is applied to the widget
# @param styleName Name of the style
# @param styleNode Table containing all style tags and values
# @return [Void]
def onStyleApply(styleName, styleNode); end
# Triggered when widget size or position has changed
# @param oldRect Table containing the old geometry rect
# @param newRect Table containing the new geometry rect
# @return [Void]
def onGeometryChange(oldRect, newRect); end
# Triggered when widget's layout updates its contents
# @return [Void]
def onLayoutUpdate(); end
# Triggered when widget focus state changes
# @param focused Boolean representing the focus state
# @param reason One of the constants: *ActiveFocusReason* *MouseFocusReason* *KeyboardFocusReason*
# @return [Void]
def onFocusChange(focused, reason); end
# Triggered when child focus changes
# @return [Void]
def onChildFocusChange(focusedChild, unfocusedChild, reason); end
# Triggered when mouse enter or leaves widget area
# @return [Void]
def onHoverChange(hovered); end
# Triggered when this widget dragging begin
# @return [Boolean]
def onDragEnter(mousePos); end
# Triggered when this widget dragging end
# @return [Boolean]
def onDragLeave(droppedWidget, mousePos); end
# Triggered when moving mouse while in dragging state
# @return [Boolean]
def onDragMove(mousePos, mouseMoved); end
# Triggered when leaving other widget dragging state while the mouse is over this widget
# @return [Boolean]
def onDrop(draggedWidget, mousePos); end
# @return [Boolean]
def onKeyText(keyText); end
# @return [Boolean]
def onKeyDown(keyCode, keyboardModifiers); end
# @return [Boolean]
def onKeyPress(keyCode, keyboardModifiers, autoRepeatTicks); end
# @return [Boolean]
def onKeyUp(keyCode, keyboardModifiers); end
# @return [Boolean]
def onMousePress(mousePos, utton); end
# @return [Boolean]
def onMouseRelease(mousePos, button); end
# @return [Boolean]
def onMouseMove(mousePos, mouseMoved); end
# @return [Boolean]
def onMouseWheel(mousePos, direction); end
# Triggered when clicking and releasing the mouse left button inside widget area
# @return [Boolean]
def onClick(mousePos); end
# Triggered when pressing mouse left button two times inside widget area
# @return [Boolean]
def onDoubleClick(mousePos); end
# @endgroup
end
class g_game
def self.login(); end
def self.logout(); end
def self.loginWorld(); end
def self.cancelLogin(); end
def self.forceLogout(); end
def self.safeLogout(); end
def self.walk(); end
def self.autoWalk(); end
def self.forceWalk(); end
def self.turn(); end
def self.stop(); end
def self.look(); end
def self.move(); end
def self.moveToParentContainer(); end
def self.rotate(); end
def self.use(); end
def self.useWith(); end
def self.useInventoryItem(); end
def self.useInventoryItemWith(); end
def self.open(); end
def self.openParent(); end
def self.close(); end
def self.refreshContainer(); end
def self.attack(); end
def self.cancelAttack(); end
def self.follow(); end
def self.cancelFollow(); end
def self.cancelAttackAndFollow(); end
def self.talk(); end
def self.talkChannel(); end
def self.talkPrivate(); end
def self.openPrivateChannel(); end
def self.requestChannels(); end
def self.joinChannel(); end
def self.leaveChannel(); end
def self.closeNpcChannel(); end
def self.openOwnChannel(); end
def self.inviteToOwnChannel(); end
def self.excludeFromOwnChannel(); end
def self.partyInvite(); end
def self.partyJoin(); end
def self.partyRevokeInvitation(); end
def self.partyPassLeadership(); end
def self.partyLeave(); end
def self.partyShareExperience(); end
def self.requestOutfit(); end
def self.changeOutfit(); end
def self.addVip(); end
def self.removeVip(); end
def self.setChaseMode(); end
def self.setFightMode(); end
def self.setSafeFight(); end
def self.getChaseMode(); end
def self.getFightMode(); end
def self.isSafeFight(); end
def self.inspectNpcTrade(); end
def self.buyItem(); end
def self.sellItem(); end
def self.closeNpcTrade(); end
def self.requestTrade(); end
def self.inspectTrade(); end
def self.acceptTrade(); end
def self.rejectTrade(); end
def self.reportBug(); end
def self.reportRuleVilation(); end
def self.debugReport(); end
def self.editText(); end
def self.editList(); end
def self.requestQuestLog(); end
def self.requestQuestLine(); end
def self.canPerformGameAction(); end
def self.canReportBugs(); end
def self.checkBotProtection(); end
def self.isOnline(); end
def self.isDead(); end
def self.isAttacking(); end
def self.isFollowing(); end
def self.getContainer(); end
def self.getContainers(); end
def self.getVips(); end
def self.getAttackingCreature(); end
def self.getFollowingCreature(); end
def self.getServerBeat(); end
def self.getLocalPlayer(); end
def self.getProtocolGame(); end
def self.getProtocolVersion(); end
def self.getWorldName(); end
def self.getGMActions(); end
end