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QuestLog = {}
local questLogButton
local questLogWindow
local questLineWindow
-- g_game.requestQuestLog()
-- g_game.requestQuestLine(questId)
local function onGameQuestLog(quests)
QuestLog.destroyWindows()
questLogWindow = createWidget('QuestLogWindow', rootWidget)
local questList = questLogWindow:getChildById('questList')
for i,questEntry in pairs(quests) do
local id, name, completed = unpack(questEntry)
local questLabel = createWidget('QuestLabel', questList)
questLabel:setOn(completed)
questLabel:setText(name)
questLabel.onDoubleClick = function()
questLogWindow:hide()
g_game.requestQuestLine(id)
end
end
questLogWindow.onDestroy = function()
questLogWindow = nil
end
end
local function onGameQuestLine(questId, questMissions)
if questLogWindow then questLogWindow:hide() end
if questLineWindow then questLineWindow:destroy() end
questLineWindow = createWidget('QuestLineWindow', rootWidget)
local missionList = questLineWindow:getChildById('missionList')
local missionDescription = questLineWindow:getChildById('missionDescription')
missionList.onChildFocusChange = function(self, focusedChild)
if focusedChild == nil then return end
missionDescription:setText(focusedChild.description)
end
for i,questMission in pairs(questMissions) do
local name, description = unpack(questMission)
local missionLabel = createWidget('MissionLabel', missionList)
missionLabel:setText(name)
missionLabel.description = description
end
questLineWindow.onDestroy = function()
if questLogWindow then questLogWindow:show() end
questLineWindow = nil
end
end
function QuestLog.init()
importStyle 'questlogwindow.otui'
importStyle 'questlinewindow.otui'
questLogButton = TopMenu.addGameButton('questLogButton', tr('Quest Log'), 'questlog.png', function() g_game.requestQuestLog() end)
connect(g_game, { onQuestLog = onGameQuestLog })
connect(g_game, { onQuestLine= onGameQuestLine })
end
function QuestLog.destroyWindows()
if questLogWindow then
questLogWindow:destroy()
questLogWindow = nil
end
if questLineWindow then
questLineWindow:destroy()
questLineWindow = nil
end
end
function QuestLog.terminate()
disconnect(g_game, { onQuestLog = onGameQuestLog })
disconnect(g_game, { onQuestLine= onGameQuestLine })
QuestLog.destroyWindows()
end