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Client = {}
function Client.reloadScripts()
dofile '/otclientrc'
reloadModules()
local message = tr('All modules and scripts were reloaded.')
TextMessage.displayEventAdvance(message)
print(message)
end
function Client.init()
g_window.setMinimumSize({ width = 600, height = 480 })
-- initialize in fullscreen mode on mobile devices
if g_window.getPlatformType() == "X11-EGL" then
g_window.setFullscreen(true)
else
-- window size
local size = { width = 800, height = 600 }
size = Settings.getSize('window-size', size)
g_window.resize(size)
-- window position, default is the screen center
local displaySize = g_window.getDisplaySize()
local defaultPos = { x = (displaySize.width - size.width)/2,
y = (displaySize.height - size.height)/2 }
local pos = Settings.getPoint('window-pos', defaultPos)
g_window.move(pos)
-- window maximized?
local maximized = Settings.getBoolean('window-maximized', false)
if maximized then g_window.maximize() end
end
g_window.setTitle('OTClient')
g_window.setIcon(resolvepath('clienticon.png'))
-- show the only window after the first frame is rendered
scheduleEvent(function()
scheduleEvent(function()
g_window.show()
-- play startup music
g_sounds.playMusic("startup.ogg", 3)
connect(g_game, { onGameStart = function() g_sounds.stopMusic(3) end })
connect(g_game, { onGameEnd= function() g_sounds.playMusic("startup.ogg", 3) end })
end, 0)
end, 0)
end
function Client.terminate()
-- save window configs
Settings.set('window-size', g_window.getUnmaximizedSize())
Settings.set('window-pos', g_window.getUnmaximizedPos())
Settings.set('window-maximized', g_window.isMaximized())
Client = nil
end