You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

1608 lines
47 KiB

/*
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "protocolgame.h"
#include "localplayer.h"
#include "thingtypemanager.h"
#include "game.h"
#include "map.h"
#include "item.h"
#include "effect.h"
#include "missile.h"
#include "tile.h"
#include "luavaluecasts.h"
#include <framework/core/eventdispatcher.h>
void ProtocolGame::parseMessage(const InputMessagePtr& msg)
{
int opcode = -1;
int prevOpcode = -1;
try {
while(!msg->eof()) {
opcode = msg->getU8();
if(!m_gameInitialized && opcode >= Proto::GameServerFirstGameOpcode) {
g_game.processGameStart();
m_gameInitialized = true;
}
// try to parse in lua first
int readPos = msg->getReadPos();
if(callLuaField<bool>("onOpcode", opcode, msg))
continue;
else
msg->setReadPos(readPos); // restore read pos
switch(opcode) {
case Proto::GameServerInitGame:
parseInitGame(msg);
break;
case Proto::GameServerGMActions:
parseGMActions(msg);
break;
case Proto::GameServerLoginError:
parseLoginError(msg);
break;
case Proto::GameServerLoginAdvice:
parseLoginAdvice(msg);
break;
case Proto::GameServerLoginWait:
parseLoginWait(msg);
break;
case Proto::GameServerPing:
case Proto::GameServerPingBack:
if((opcode == Proto::GameServerPing && g_game.getClientVersion() >= 953) ||
(opcode == Proto::GameServerPingBack && g_game.getClientVersion() < 953))
parsePingBack(msg);
else
parsePing(msg);
break;
case Proto::GameServerChallange:
parseChallange(msg);
break;
case Proto::GameServerDeath:
parseDeath(msg);
break;
case Proto::GameServerFullMap:
parseMapDescription(msg);
break;
case Proto::GameServerMapTopRow:
parseMapMoveNorth(msg);
break;
case Proto::GameServerMapRightRow:
parseMapMoveEast(msg);
break;
case Proto::GameServerMapBottomRow:
parseMapMoveSouth(msg);
break;
case Proto::GameServerMapLeftRow:
parseMapMoveWest(msg);
break;
case Proto::GameServerUpdateTile:
parseUpdateTile(msg);
break;
case Proto::GameServerCreateOnMap:
parseTileAddThing(msg);
break;
case Proto::GameServerChangeOnMap:
parseTileTransformThing(msg);
break;
case Proto::GameServerDeleteOnMap:
parseTileRemoveThing(msg);
break;
case Proto::GameServerMoveCreature:
parseCreatureMove(msg);
break;
case Proto::GameServerOpenContainer:
parseOpenContainer(msg);
break;
case Proto::GameServerCloseContainer:
parseCloseContainer(msg);
break;
case Proto::GameServerCreateContainer:
parseContainerAddItem(msg);
break;
case Proto::GameServerChangeInContainer:
parseContainerUpdateItem(msg);
break;
case Proto::GameServerDeleteInContainer:
parseContainerRemoveItem(msg);
break;
case Proto::GameServerSetInventory:
parseAddInventoryItem(msg);
break;
case Proto::GameServerDeleteInventory:
parseRemoveInventoryItem(msg);
break;
case Proto::GameServerOpenNpcTrade:
parseOpenNpcTrade(msg);
break;
case Proto::GameServerPlayerGoods:
parsePlayerGoods(msg);
break;
case Proto::GameServerCloseNpcTrade:
parseCloseNpcTrade(msg);
break;
case Proto::GameServerOwnTrade:
parseOwnTrade(msg);
break;
case Proto::GameServerCounterTrade:
parseCounterTrade(msg);
break;
case Proto::GameServerCloseTrade:
parseCloseTrade(msg);
break;
case Proto::GameServerAmbient:
parseWorldLight(msg);
break;
case Proto::GameServerGraphicalEffect:
parseMagicEffect(msg);
break;
case Proto::GameServerTextEffect:
parseAnimatedText(msg);
break;
case Proto::GameServerMissleEffect:
parseDistanceMissile(msg);
break;
case Proto::GameServerMarkCreature:
parseCreatureMark(msg);
break;
case Proto::GameServerTrappers:
parseTrappers(msg);
break;
case Proto::GameServerCreatureHealth:
parseCreatureHealth(msg);
break;
case Proto::GameServerCreatureLight:
parseCreatureLight(msg);
break;
case Proto::GameServerCreatureOutfit:
parseCreatureOutfit(msg);
break;
case Proto::GameServerCreatureSpeed:
parseCreatureSpeed(msg);
break;
case Proto::GameServerCreatureSkull:
parseCreatureSkulls(msg);
break;
case Proto::GameServerCreatureParty:
parseCreatureShields(msg);
break;
case Proto::GameServerCreatureUnpass:
parseCreatureUnpass(msg);
break;
case Proto::GameServerEditText:
parseEditText(msg);
break;
case Proto::GameServerEditList:
parseEditList(msg);
break;
case Proto::GameServerPlayerData:
parsePlayerStats(msg);
break;
case Proto::GameServerPlayerSkills:
parsePlayerSkills(msg);
break;
case Proto::GameServerPlayerState:
parsePlayerState(msg);
break;
case Proto::GameServerClearTarget:
parsePlayerCancelAttack(msg);
break;
case Proto::GameServerTalk:
parseTalk(msg);
break;
case Proto::GameServerChannels:
parseChannelList(msg);
break;
case Proto::GameServerOpenChannel:
parseOpenChannel(msg);
break;
case Proto::GameServerOpenPrivateChannel:
parseOpenPrivateChannel(msg);
break;
case Proto::GameServerRuleViolationChannel:
parseRuleViolationChannel(msg);
break;
case Proto::GameServerRuleViolationRemove:
parseRuleViolationRemove(msg);
break;
case Proto::GameServerRuleViolationCancel:
parseRuleViolationCancel(msg);
break;
case Proto::GameServerRuleViolationLock:
parseRuleViolationLock(msg);
break;
case Proto::GameServerOpenOwnChannel:
parseOpenOwnPrivateChannel(msg);
break;
case Proto::GameServerCloseChannel:
parseCloseChannel(msg);
break;
case Proto::GameServerTextMessage:
parseTextMessage(msg);
break;
case Proto::GameServerCancelWalk:
parseCancelWalk(msg);
break;
case Proto::GameServerWalkWait:
parseWalkWait(msg);
break;
case Proto::GameServerFloorChangeUp:
parseFloorChangeUp(msg);
break;
case Proto::GameServerFloorChangeDown:
parseFloorChangeDown(msg);
break;
case Proto::GameServerChooseOutfit:
parseOpenOutfitWindow(msg);
break;
case Proto::GameServerVipAdd:
parseVipAdd(msg);
break;
case Proto::GameServerVipLogin:
parseVipLogin(msg);
break;
case Proto::GameServerVipLogout:
parseVipLogout(msg);
break;
case Proto::GameServerTutorialHint:
parseTutorialHint(msg);
break;
case Proto::GameServerAutomapFlag:
parseAutomapFlag(msg);
break;
case Proto::GameServerQuestLog:
parseQuestLog(msg);
break;
case Proto::GameServerQuestLine:
parseQuestLine(msg);
break;
// PROTOCOL>=870
case Proto::GameServerSpellDelay:
parseSpellCooldown(msg);
break;
case Proto::GameServerSpellGroupDelay:
parseSpellGroupCooldown(msg);
break;
case Proto::GameServerMultiUseDelay:
parseMultiUseCooldown(msg);
break;
// PROTOCOL>=910
case Proto::GameServerChannelEvent:
parseChannelEvent(msg);
break;
case Proto::GameServerItemInfo:
parseItemInfo(msg);
break;
case Proto::GameServerPlayerInventory:
parsePlayerInventory(msg);
break;
// PROTOCOL>=950
case Proto::GameServerPlayerDataBasic:
parsePlayerInfo(msg);
break;
// otclient ONLY
case Proto::GameServerExtendedOpcode:
parseExtendedOpcode(msg);
break;
default:
stdext::throw_exception(stdext::format("unhandled opcode %d", (int)opcode));
break;
}
prevOpcode = opcode;
}
} catch(stdext::exception& e) {
g_logger.error(stdext::format("ProtocolGame parse message exception (%d bytes unread, last opcode is %d, prev opcode is %d): %s",
msg->getUnreadSize(), opcode, prevOpcode, e.what()));
}
}
void ProtocolGame::parseInitGame(const InputMessagePtr& msg)
{
uint playerId = msg->getU32();
int serverBeat = msg->getU16();
bool canReportBugs = msg->getU8();
m_localPlayer->setId(playerId);
g_game.setServerBeat(serverBeat);
g_game.setCanReportBugs(canReportBugs);
}
void ProtocolGame::parseGMActions(const InputMessagePtr& msg)
{
std::vector<uint8> actions;
int numViolationReasons;
if(g_game.getClientVersion() >= 860)
numViolationReasons = 20;
else if(g_game.getClientVersion() >= 854)
numViolationReasons = 19;
else
numViolationReasons = 32;
for(int i = 0; i < numViolationReasons; ++i)
actions.push_back(msg->getU8());
g_game.processGMActions(actions);
}
void ProtocolGame::parseLoginError(const InputMessagePtr& msg)
{
std::string error = msg->getString();
g_game.processLoginError(error);
}
void ProtocolGame::parseLoginAdvice(const InputMessagePtr& msg)
{
std::string message = msg->getString();
g_game.processLoginAdvice(message);
}
void ProtocolGame::parseLoginWait(const InputMessagePtr& msg)
{
std::string message = msg->getString();
int time = msg->getU8();
g_game.processLoginWait(message, time);
}
void ProtocolGame::parsePing(const InputMessagePtr& msg)
{
g_game.processPing();
sendPingBack();
}
void ProtocolGame::parsePingBack(const InputMessagePtr& msg)
{
// nothing to do
}
void ProtocolGame::parseChallange(const InputMessagePtr& msg)
{
uint timestamp = msg->getU32();
uint8 random = msg->getU8();
sendLoginPacket(timestamp, random);
}
void ProtocolGame::parseDeath(const InputMessagePtr& msg)
{
int penality = 100;
if(g_game.getFeature(Otc::GamePenalityOnDeath))
penality = msg->getU8();
g_game.processDeath(penality);
}
void ProtocolGame::parseMapDescription(const InputMessagePtr& msg)
{
Position pos = getPosition(msg);
g_map.setCentralPosition(pos);
setMapDescription(msg, pos.x - Otc::AWARE_X_LEFT_TILES, pos.y - Otc::AWARE_Y_TOP_TILES, pos.z, Otc::AWARE_X_TILES, Otc::AWARE_Y_TILES);
}
void ProtocolGame::parseMapMoveNorth(const InputMessagePtr& msg)
{
Position pos = g_map.getCentralPosition();
pos.y--;
setMapDescription(msg, pos.x - Otc::AWARE_X_LEFT_TILES, pos.y - Otc::AWARE_Y_TOP_TILES, pos.z, Otc::AWARE_X_TILES, 1);
g_map.setCentralPosition(pos);
}
void ProtocolGame::parseMapMoveEast(const InputMessagePtr& msg)
{
Position pos = g_map.getCentralPosition();
pos.x++;
setMapDescription(msg, pos.x + Otc::AWARE_X_RIGHT_TILES, pos.y - Otc::AWARE_Y_TOP_TILES, pos.z, 1, Otc::AWARE_Y_TILES);
g_map.setCentralPosition(pos);
}
void ProtocolGame::parseMapMoveSouth(const InputMessagePtr& msg)
{
Position pos = g_map.getCentralPosition();
pos.y++;
setMapDescription(msg, pos.x - Otc::AWARE_X_LEFT_TILES, pos.y + Otc::AWARE_Y_BOTTOM_TILES, pos.z, Otc::AWARE_X_TILES, 1);
g_map.setCentralPosition(pos);
}
void ProtocolGame::parseMapMoveWest(const InputMessagePtr& msg)
{
Position pos = g_map.getCentralPosition();
pos.x--;
setMapDescription(msg, pos.x - Otc::AWARE_X_LEFT_TILES, pos.y - Otc::AWARE_Y_TOP_TILES, pos.z, 1, Otc::AWARE_Y_TILES);
g_map.setCentralPosition(pos);
}
void ProtocolGame::parseUpdateTile(const InputMessagePtr& msg)
{
Position tilePos = getPosition(msg);
setTileDescription(msg, tilePos);
}
void ProtocolGame::parseTileAddThing(const InputMessagePtr& msg)
{
Position pos = getPosition(msg);
int stackPos = -1;
if(g_game.getClientVersion() >= 854)
stackPos = msg->getU8();
ThingPtr thing = getThing(msg);
g_map.addThing(thing, pos, stackPos);
}
void ProtocolGame::parseTileTransformThing(const InputMessagePtr& msg)
{
ThingPtr thing = getMappedThing(msg);
ThingPtr newThing = getThing(msg);
if(!thing) {
g_logger.traceError("no thing");
return;
}
Position pos = thing->getPosition();
int stackpos = thing->getStackpos();
if(!g_map.removeThing(thing)) {
g_logger.traceError("unable to remove thing");
return;
}
g_map.addThing(newThing, pos, stackpos);
}
void ProtocolGame::parseTileRemoveThing(const InputMessagePtr& msg)
{
ThingPtr thing = getMappedThing(msg);
if(!thing) {
g_logger.traceError("no thing");
return;
}
g_map.removeThing(thing);
}
void ProtocolGame::parseCreatureMove(const InputMessagePtr& msg)
{
ThingPtr thing = getMappedThing(msg);
Position newPos = getPosition(msg);
if(!thing || !thing->isCreature()) {
g_logger.traceError("no creature found to move");
return;
}
int stackPos = -2;
// newer protocols stores creatures in reverse order
if(!g_game.getClientVersion() >= 854)
stackPos = -1;
g_map.removeThing(thing);
g_map.addThing(thing, newPos, stackPos);
}
void ProtocolGame::parseOpenContainer(const InputMessagePtr& msg)
{
int containerId = msg->getU8();
ItemPtr containerItem = getItem(msg);
std::string name = msg->getString();
int capacity = msg->getU8();
bool hasParent = (msg->getU8() != 0);
int itemCount = msg->getU8();
std::vector<ItemPtr> items(itemCount);
for(int i = 0; i < itemCount; i++)
items[i] = getItem(msg);
g_game.processOpenContainer(containerId, containerItem, name, capacity, hasParent, items);
}
void ProtocolGame::parseCloseContainer(const InputMessagePtr& msg)
{
int containerId = msg->getU8();
g_game.processCloseContainer(containerId);
}
void ProtocolGame::parseContainerAddItem(const InputMessagePtr& msg)
{
int containerId = msg->getU8();
ItemPtr item = getItem(msg);
g_game.processContainerAddItem(containerId, item);
}
void ProtocolGame::parseContainerUpdateItem(const InputMessagePtr& msg)
{
int containerId = msg->getU8();
int slot = msg->getU8();
ItemPtr item = getItem(msg);
g_game.processContainerUpdateItem(containerId, slot, item);
}
void ProtocolGame::parseContainerRemoveItem(const InputMessagePtr& msg)
{
int containerId = msg->getU8();
int slot = msg->getU8();
g_game.processContainerRemoveItem(containerId, slot);
}
void ProtocolGame::parseAddInventoryItem(const InputMessagePtr& msg)
{
int slot = msg->getU8();
ItemPtr item = getItem(msg);
g_game.processInventoryChange(slot, item);
}
void ProtocolGame::parseRemoveInventoryItem(const InputMessagePtr& msg)
{
int slot = msg->getU8();
g_game.processInventoryChange(slot, ItemPtr());
}
void ProtocolGame::parseOpenNpcTrade(const InputMessagePtr& msg)
{
std::vector<std::tuple<ItemPtr, std::string, int, int, int>> items;
std::string npcName;
if(g_game.getFeature(Otc::GameNameOnNpcTrade))
npcName = msg->getString();
int listCount = msg->getU8();
for(int i = 0; i < listCount; ++i) {
uint16 itemId = msg->getU16();
uint8 count = msg->getU8();
ItemPtr item = Item::create(itemId);
item->setCountOrSubType(count);
std::string name = msg->getString();
int weight = msg->getU32();
int buyPrice = msg->getU32();
int sellPrice = msg->getU32();
items.push_back(std::make_tuple(item, name, weight, buyPrice, sellPrice));
}
g_game.processOpenNpcTrade(items);
}
void ProtocolGame::parsePlayerGoods(const InputMessagePtr& msg)
{
std::vector<std::tuple<ItemPtr, int>> goods;
int money = msg->getU32();
int size = msg->getU8();
for(int i = 0; i < size; i++) {
int itemId = msg->getU16();
int count = msg->getU8();
goods.push_back(std::make_tuple(Item::create(itemId), count));
}
g_game.processPlayerGoods(money, goods);
}
void ProtocolGame::parseCloseNpcTrade(const InputMessagePtr&)
{
g_game.processCloseNpcTrade();
}
void ProtocolGame::parseOwnTrade(const InputMessagePtr& msg)
{
std::string name = msg->getString();
int count = msg->getU8();
std::vector<ItemPtr> items(count);
for(int i = 0; i < count; i++)
items[i] = getItem(msg);
g_game.processOwnTrade(name, items);
}
void ProtocolGame::parseCounterTrade(const InputMessagePtr& msg)
{
std::string name = msg->getString();
int count = msg->getU8();
std::vector<ItemPtr> items(count);
for(int i = 0; i < count; i++)
items[i] = getItem(msg);
g_game.processCounterTrade(name, items);
}
void ProtocolGame::parseCloseTrade(const InputMessagePtr&)
{
g_game.processCloseTrade();
}
void ProtocolGame::parseWorldLight(const InputMessagePtr& msg)
{
Light light;
light.intensity = msg->getU8();
light.color = msg->getU8();
g_map.setLight(light);
}
void ProtocolGame::parseMagicEffect(const InputMessagePtr& msg)
{
Position pos = getPosition(msg);
int effectId;
if(g_game.getFeature(Otc::GameMagicEffectU16))
effectId = msg->getU16();
else
effectId = msg->getU8();
EffectPtr effect = EffectPtr(new Effect());
effect->setId(effectId);
g_map.addThing(effect, pos);
}
void ProtocolGame::parseAnimatedText(const InputMessagePtr& msg)
{
Position position = getPosition(msg);
int color = msg->getU8();
std::string text = msg->getString();
AnimatedTextPtr animatedText = AnimatedTextPtr(new AnimatedText);
animatedText->setColor(color);
animatedText->setText(text);
g_map.addThing(animatedText, position);
}
void ProtocolGame::parseDistanceMissile(const InputMessagePtr& msg)
{
Position fromPos = getPosition(msg);
Position toPos = getPosition(msg);
int shotId = msg->getU8();
MissilePtr missile = MissilePtr(new Missile());
missile->setId(shotId);
missile->setPath(fromPos, toPos);
g_map.addThing(missile, fromPos);
}
void ProtocolGame::parseCreatureMark(const InputMessagePtr& msg)
{
uint id = msg->getU32();
int color = msg->getU8();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
creature->addTimedSquare(color);
else
g_logger.traceError("could not get creature");
}
void ProtocolGame::parseTrappers(const InputMessagePtr& msg)
{
int numTrappers = msg->getU8();
if(numTrappers > 8)
g_logger.traceError("too many trappers");
for(int i=0;i<numTrappers;++i) {
uint id = msg->getU32();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature) {
//TODO: set creature as trapper
} else
g_logger.traceError("could not get creature");
}
}
void ProtocolGame::parseCreatureHealth(const InputMessagePtr& msg)
{
uint id = msg->getU32();
int healthPercent = msg->getU8();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
creature->setHealthPercent(healthPercent);
else
g_logger.traceError("could not get creature");
}
void ProtocolGame::parseCreatureLight(const InputMessagePtr& msg)
{
uint id = msg->getU32();
Light light;
light.intensity = msg->getU8();
light.color = msg->getU8();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
creature->setLight(light);
else
g_logger.traceError("could not get creature");
}
void ProtocolGame::parseCreatureOutfit(const InputMessagePtr& msg)
{
uint id = msg->getU32();
Outfit outfit = getOutfit(msg);
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
creature->setOutfit(outfit);
else
g_logger.traceError("could not get creature");
}
void ProtocolGame::parseCreatureSpeed(const InputMessagePtr& msg)
{
uint id = msg->getU32();
int speed = msg->getU16();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
creature->setSpeed(speed);
else
g_logger.traceError("could not get creature");
}
void ProtocolGame::parseCreatureSkulls(const InputMessagePtr& msg)
{
uint id = msg->getU32();
int skull = msg->getU8();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
creature->setSkull(skull);
else
g_logger.traceError("could not get creature");
}
void ProtocolGame::parseCreatureShields(const InputMessagePtr& msg)
{
uint id = msg->getU32();
int shield = msg->getU8();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
creature->setShield(shield);
else
g_logger.traceError("could not get creature");
}
void ProtocolGame::parseCreatureUnpass(const InputMessagePtr& msg)
{
uint id = msg->getU32();
bool unpass = msg->getU8();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
creature->setPassable(!unpass);
else
g_logger.traceError("could not get creature");
}
void ProtocolGame::parseEditText(const InputMessagePtr& msg)
{
uint id = msg->getU32();
int itemId = msg->getU16();
int maxLength = msg->getU16();
std::string text = msg->getString();
std::string writter = msg->getString();
std::string date = msg->getString();
g_game.processEditText(id, itemId, maxLength, text, writter, date);
}
void ProtocolGame::parseEditList(const InputMessagePtr& msg)
{
int doorId = msg->getU8();
uint id = msg->getU32();
const std::string& text = msg->getString();
g_game.processEditList(id, doorId, text);
}
void ProtocolGame::parsePlayerInfo(const InputMessagePtr& msg)
{
bool premium = msg->getU8(); // premium
int vocation = msg->getU8(); // vocation
int spellCount = msg->getU16();
for(int i=0;i<spellCount;++i) {
int spellId = msg->getU16(); // spell id - TODO: add to local player
}
m_localPlayer->setPremium(premium);
m_localPlayer->setVocation(vocation);
}
void ProtocolGame::parsePlayerStats(const InputMessagePtr& msg)
{
double health = msg->getU16();
double maxHealth = msg->getU16();
double freeCapacity;
if(g_game.getFeature(Otc::GameDoubleFreeCapacity))
freeCapacity = msg->getU32() / 100.0;
else
freeCapacity = msg->getU16() / 100.0;
double totalCapacity;
if(g_game.getFeature(Otc::GameTotalCapacity))
totalCapacity = msg->getU32() / 100.0;
double experience;
if(g_game.getFeature(Otc::GameDoubleExperience))
experience = msg->getU64();
else
experience = msg->getU32();
double level = msg->getU16();
double levelPercent = msg->getU8();
double mana = msg->getU16();
double maxMana = msg->getU16();
double magicLevel = msg->getU8();
if(g_game.getFeature(Otc::GameSkillsBase))
msg->getU8(); // base magic level
double magicLevelPercent = msg->getU8();
double soul = msg->getU8();
double stamina = msg->getU16();
m_localPlayer->setHealth(health, maxHealth);
m_localPlayer->setFreeCapacity(freeCapacity);
m_localPlayer->setExperience(experience);
m_localPlayer->setLevel(level, levelPercent);
m_localPlayer->setMana(mana, maxMana);
m_localPlayer->setMagicLevel(magicLevel, magicLevelPercent);
m_localPlayer->setStamina(stamina);
m_localPlayer->setSoul(soul);
if(g_game.getClientVersion() >= 910)
m_localPlayer->setSpeed(msg->getU16());
if(g_game.getFeature(Otc::GamePlayerRegenerationTime))
msg->getU16();
if(g_game.getFeature(Otc::GameOfflineTrainingTime))
msg->getU16();
}
void ProtocolGame::parsePlayerSkills(const InputMessagePtr& msg)
{
for(int skill = 0; skill < Otc::LastSkill; skill++) {
int level = msg->getU8();
if(g_game.getFeature(Otc::GameSkillsBase))
msg->getU8(); // base
int levelPercent = msg->getU8();
m_localPlayer->setSkill((Otc::Skill)skill, level, levelPercent);
}
}
void ProtocolGame::parsePlayerState(const InputMessagePtr& msg)
{
int states = msg->getU16();
m_localPlayer->setStates(states);
}
void ProtocolGame::parsePlayerCancelAttack(const InputMessagePtr& msg)
{
uint seq = 0;
if(g_game.getClientVersion() >= 860)
seq = msg->getU32();
g_game.processAttackCancel(seq);
}
void ProtocolGame::parseSpellCooldown(const InputMessagePtr& msg)
{
msg->getU16(); // spell id
msg->getU32(); // cooldown
}
void ProtocolGame::parseSpellGroupCooldown(const InputMessagePtr& msg)
{
msg->getU8(); // group id
msg->getU32(); // cooldown
}
void ProtocolGame::parseMultiUseCooldown(const InputMessagePtr& msg)
{
msg->getU32(); // cooldown
}
void ProtocolGame::parseTalk(const InputMessagePtr& msg)
{
msg->getU32(); // channel statement guid
std::string name = msg->getString();
int level = msg->getU16();
Otc::MessageMode mode = Proto::translateMessageModeFromServer(msg->getU8());
int channelId = 0;
Position pos;
switch(mode) {
case Otc::MessageSay:
case Otc::MessageWhisper:
case Otc::MessageYell:
case Otc::MessageMonsterSay:
case Otc::MessageMonsterYell:
case Otc::MessageNpcFrom:
case Otc::MessageBarkLow:
case Otc::MessageBarkLoud:
case Otc::MessageSpell:
pos = getPosition(msg);
break;
case Otc::MessageChannel:
case Otc::MessageChannelManagement:
case Otc::MessageChannelHighlight:
case Otc::MessageGamemasterChannel:
channelId = msg->getU16();
break;
case Otc::MessagePrivateFrom:
case Otc::MessageGamemasterBroadcast:
case Otc::MessageGamemasterPrivateFrom:
break;
case Otc::MessageRVRChannel:
msg->getU32();
break;
default:
stdext::throw_exception(stdext::format("unknown message mode %d", mode));
break;
}
std::string text = msg->getString();
g_game.processTalk(name, level, mode, text, channelId, pos);
}
void ProtocolGame::parseChannelList(const InputMessagePtr& msg)
{
int count = msg->getU8();
std::vector<std::tuple<int, std::string> > channelList;
for(int i = 0; i < count; i++) {
int id = msg->getU16();
std::string name = msg->getString();
channelList.push_back(std::make_tuple(id, name));
}
g_game.processChannelList(channelList);
}
void ProtocolGame::parseOpenChannel(const InputMessagePtr& msg)
{
int channelId = msg->getU16();
std::string name = msg->getString();
if(g_game.getFeature(Otc::GameChannelPlayerList)) {
int joinedPlayers = msg->getU16();
for(int i=0;i<joinedPlayers;++i)
msg->getString(); // player name
int invitedPlayers = msg->getU16();
for(int i=0;i<invitedPlayers;++i)
msg->getString(); // player name
}
g_game.processOpenChannel(channelId, name);
}
void ProtocolGame::parseOpenPrivateChannel(const InputMessagePtr& msg)
{
std::string name = msg->getString();
g_game.processOpenPrivateChannel(name);
}
void ProtocolGame::parseOpenOwnPrivateChannel(const InputMessagePtr& msg)
{
int channelId = msg->getU16();
std::string name = msg->getString();
g_game.processOpenOwnPrivateChannel(channelId, name);
}
void ProtocolGame::parseCloseChannel(const InputMessagePtr& msg)
{
int channelId = msg->getU16();
g_game.processCloseChannel(channelId);
}
void ProtocolGame::parseRuleViolationChannel(const InputMessagePtr& msg)
{
int channelId = msg->getU16();
g_game.processRuleViolationChannel(channelId);
}
void ProtocolGame::parseRuleViolationRemove(const InputMessagePtr& msg)
{
std::string name = msg->getString();
g_game.processRuleViolationRemove(name);
}
void ProtocolGame::parseRuleViolationCancel(const InputMessagePtr& msg)
{
std::string name = msg->getString();
g_game.processRuleViolationCancel(name);
}
void ProtocolGame::parseRuleViolationLock(const InputMessagePtr& msg)
{
g_game.processRuleViolationLock();
}
void ProtocolGame::parseTextMessage(const InputMessagePtr& msg)
{
int code = msg->getU8();
Otc::MessageMode mode = Proto::translateMessageModeFromServer(code);
std::string text;
switch(mode) {
case Otc::MessageChannelManagement: {
int channel = msg->getU16();
text = msg->getString();
break;
}
case Otc::MessageDamageDealed:
case Otc::MessageDamageReceived:
case Otc::MessageDamageOthers: {
Position pos = getPosition(msg);
uint value = msg->getU32();
int color = msg->getU8();
msg->getU32(); // ??
msg->getU8(); // ??
text = msg->getString();
AnimatedTextPtr animatedText = AnimatedTextPtr(new AnimatedText);
animatedText->setColor(color);
animatedText->setText(stdext::to_string(value));
g_map.addThing(animatedText, pos);
break;
}
case Otc::MessageHeal:
case Otc::MessageExp:
case Otc::MessageHealOthers:
case Otc::MessageExpOthers: {
Position pos = getPosition(msg);
uint value = msg->getU32();
int color = msg->getU8();
msg->getU32(); // ??
msg->getU8(); // ??
text = msg->getString();
AnimatedTextPtr animatedText = AnimatedTextPtr(new AnimatedText);
animatedText->setColor(color);
animatedText->setText(stdext::to_string(value));
g_map.addThing(animatedText, pos);
break;
}
case Otc::MessageInvalid:
stdext::throw_exception(stdext::format("unknown message mode %d", mode));
break;
default:
text = msg->getString();
break;
}
g_game.processTextMessage(mode, text);
}
void ProtocolGame::parseCancelWalk(const InputMessagePtr& msg)
{
Otc::Direction direction = (Otc::Direction)msg->getU8();
g_game.processWalkCancel(direction);
}
void ProtocolGame::parseWalkWait(const InputMessagePtr& msg)
{
//TODO: implement walk wait time
msg->getU16(); // time
}
void ProtocolGame::parseFloorChangeUp(const InputMessagePtr& msg)
{
Position pos = g_map.getCentralPosition();
pos.z--;
int skip = 0;
if(pos.z == Otc::SEA_FLOOR)
for(int i = Otc::SEA_FLOOR - Otc::AWARE_UNDEGROUND_FLOOR_RANGE; i >= 0; i--)
skip = setFloorDescription(msg, pos.x - Otc::AWARE_X_LEFT_TILES, pos.y - Otc::AWARE_Y_TOP_TILES, i, Otc::AWARE_X_TILES, Otc::AWARE_Y_TILES, 8 - i, skip);
else if(pos.z > Otc::SEA_FLOOR)
skip = setFloorDescription(msg, pos.x - Otc::AWARE_X_LEFT_TILES, pos.y - Otc::AWARE_Y_TOP_TILES, pos.z - Otc::AWARE_UNDEGROUND_FLOOR_RANGE, Otc::AWARE_X_TILES, Otc::AWARE_Y_TILES, 3, skip);
pos.x++;
pos.y++;
g_map.setCentralPosition(pos);
}
void ProtocolGame::parseFloorChangeDown(const InputMessagePtr& msg)
{
Position pos = g_map.getCentralPosition();
pos.z++;
int skip = 0;
if(pos.z == Otc::UNDERGROUND_FLOOR) {
int j, i;
for(i = pos.z, j = -1; i <= pos.z + Otc::AWARE_UNDEGROUND_FLOOR_RANGE; ++i, --j)
skip = setFloorDescription(msg, pos.x - Otc::AWARE_X_LEFT_TILES, pos.y - Otc::AWARE_Y_TOP_TILES, i, Otc::AWARE_X_TILES, Otc::AWARE_Y_TILES, j, skip);
}
else if(pos.z > Otc::UNDERGROUND_FLOOR && pos.z < Otc::MAX_Z-1)
skip = setFloorDescription(msg, pos.x - Otc::AWARE_X_LEFT_TILES, pos.y - Otc::AWARE_Y_TOP_TILES, pos.z + Otc::AWARE_UNDEGROUND_FLOOR_RANGE, Otc::AWARE_X_TILES, Otc::AWARE_Y_TILES, -3, skip);
pos.x--;
pos.y--;
g_map.setCentralPosition(pos);
}
void ProtocolGame::parseOpenOutfitWindow(const InputMessagePtr& msg)
{
Outfit currentOutfit = getOutfit(msg);
std::vector<std::tuple<int, std::string, int> > outfitList;
int outfitCount = msg->getU8();
for(int i = 0; i < outfitCount; i++) {
int outfitId = msg->getU16();
std::string outfitName = msg->getString();
int outfitAddons = msg->getU8();
outfitList.push_back(std::make_tuple(outfitId, outfitName, outfitAddons));
}
std::vector<std::tuple<int, std::string> > mountList;
if(g_game.getFeature(Otc::GamePlayerMounts)) {
int mountCount = msg->getU8();
for(int i = 0; i < mountCount; ++i) {
int mountId = msg->getU16(); // mount type
std::string mountName = msg->getString(); // mount name
mountList.push_back(std::make_tuple(mountId, mountName));
}
}
g_game.processOpenOutfitWindow(currentOutfit, outfitList, mountList);
}
void ProtocolGame::parseVipAdd(const InputMessagePtr& msg)
{
uint id = msg->getU32();
std::string name = msg->getString();
bool online = msg->getU8() != 0;
g_game.processVipAdd(id, name, online);
}
void ProtocolGame::parseVipLogin(const InputMessagePtr& msg)
{
uint id = msg->getU32();
g_game.processVipStateChange(id, true);
}
void ProtocolGame::parseVipLogout(const InputMessagePtr& msg)
{
uint id = msg->getU32();
g_game.processVipStateChange(id, false);
}
void ProtocolGame::parseTutorialHint(const InputMessagePtr& msg)
{
int id = msg->getU8(); // tutorial id
g_game.processTutorialHint(id);
}
void ProtocolGame::parseAutomapFlag(const InputMessagePtr& msg)
{
// ignored
getPosition(msg); // position
msg->getU8(); // icon
msg->getString(); // message
}
void ProtocolGame::parseQuestLog(const InputMessagePtr& msg)
{
std::vector<std::tuple<int, std::string, bool> > questList;
int questsCount = msg->getU16();
for(int i = 0; i < questsCount; i++) {
int id = msg->getU16();
std::string name = msg->getString();
bool completed = msg->getU8();
questList.push_back(std::make_tuple(id, name, completed));
}
g_game.processQuestLog(questList);
}
void ProtocolGame::parseQuestLine(const InputMessagePtr& msg)
{
std::vector<std::tuple<std::string, std::string>> questMissions;
int questId = msg->getU16();
int missionCount = msg->getU8();
for(int i = 0; i < missionCount; i++) {
std::string missionName = msg->getString();
std::string missionDescrition = msg->getString();
questMissions.push_back(std::make_tuple(missionName, missionDescrition));
}
g_game.processQuestLine(questId, questMissions);
}
void ProtocolGame::parseChannelEvent(const InputMessagePtr& msg)
{
msg->getU16(); // channel id
msg->getString(); // player name
msg->getU8(); // event type
}
void ProtocolGame::parseItemInfo(const InputMessagePtr& msg)
{
int size = msg->getU8();
for(int i=0;i<size;++i) {
msg->getU16(); // id
msg->getU8(); // subtype
msg->getString(); // description
}
}
void ProtocolGame::parsePlayerInventory(const InputMessagePtr& msg)
{
int size = msg->getU16();
for(int i=0;i<size;++i) {
msg->getU16(); // id
msg->getU8(); // subtype
msg->getU16(); // count
}
}
void ProtocolGame::parseShowModalDialog(const InputMessagePtr& msg)
{
msg->getU32(); // id
msg->getString(); // title
msg->getString(); // message
int size = msg->getU8();
for(int i=0;i<size;++i) {
msg->getString(); // button name
msg->getU8(); // button value
}
msg->getU8(); // default escape button
msg->getU8(); // default enter button
}
void ProtocolGame::parseExtendedOpcode(const InputMessagePtr& msg)
{
int opcode = msg->getU8();
std::string buffer = msg->getString();
if(opcode == 0)
m_enableSendExtendedOpcode = true;
else
callLuaField("onExtendedOpcode", opcode, buffer);
}
void ProtocolGame::setMapDescription(const InputMessagePtr& msg, int x, int y, int z, int width, int height)
{
int startz, endz, zstep;
if(z > Otc::SEA_FLOOR) {
startz = z - Otc::AWARE_UNDEGROUND_FLOOR_RANGE;
endz = std::min(z + Otc::AWARE_UNDEGROUND_FLOOR_RANGE, (int)Otc::MAX_Z);
zstep = 1;
}
else {
startz = Otc::SEA_FLOOR;
endz = 0;
zstep = -1;
}
int skip = 0;
for(int nz = startz; nz != endz + zstep; nz += zstep)
skip = setFloorDescription(msg, x, y, nz, width, height, z - nz, skip);
}
int ProtocolGame::setFloorDescription(const InputMessagePtr& msg, int x, int y, int z, int width, int height, int offset, int skip)
{
for(int nx = 0; nx < width; nx++) {
for(int ny = 0; ny < height; ny++) {
Position tilePos(x + nx + offset, y + ny + offset, z);
if(skip == 0)
skip = setTileDescription(msg, tilePos);
else {
g_map.cleanTile(tilePos);
skip--;
}
}
}
return skip;
}
int ProtocolGame::setTileDescription(const InputMessagePtr& msg, Position position)
{
g_map.cleanTile(position);
bool gotEffect = 0;
for(int stackPos=0;stackPos<256;stackPos++) {
if(msg->peekU16() >= 0xff00)
return msg->getU16() & 0xff;
if(g_game.getFeature(Otc::GameEnvironmentEffect) && !gotEffect) {
msg->getU16(); // environment effect
gotEffect = true;
continue;
}
if(stackPos > 10)
g_logger.traceError(stdext::format("too many things, pos=%s, stackpos=%d", stdext::to_string(position), stackPos));
ThingPtr thing = getThing(msg);
g_map.addThing(thing, position, -2);
}
return 0;
}
Outfit ProtocolGame::getOutfit(const InputMessagePtr& msg)
{
Outfit outfit;
int lookType = msg->getU16();
if(lookType != 0) {
outfit.setCategory(ThingCategoryCreature);
int head = msg->getU8();
int body = msg->getU8();
int legs = msg->getU8();
int feet = msg->getU8();
int addons = msg->getU8();
outfit.setId(lookType);
outfit.setHead(head);
outfit.setBody(body);
outfit.setLegs(legs);
outfit.setFeet(feet);
outfit.setAddons(addons);
}
else {
int lookTypeEx = msg->getU16();
if(lookTypeEx == 0) {
outfit.setCategory(ThingCategoryEffect);
outfit.setId(13);
}
else {
outfit.setCategory(ThingCategoryItem);
outfit.setId(lookTypeEx);
}
}
if(g_game.getFeature(Otc::GamePlayerMounts)) {
int mount = msg->getU16(); // mount
outfit.setMount(mount);
}
return outfit;
}
ThingPtr ProtocolGame::getThing(const InputMessagePtr& msg)
{
ThingPtr thing;
int id = msg->getU16();
if(id == 0)
stdext::throw_exception("invalid thing id");
else if(id == Proto::UnknownCreature || id == Proto::OutdatedCreature || id == Proto::Creature)
thing = getCreature(msg, id);
else // item
thing = getItem(msg, id);
return thing;
}
ThingPtr ProtocolGame::getMappedThing(const InputMessagePtr& msg)
{
ThingPtr thing;
uint16 x = msg->getU16();
if(x != 0xffff) {
Position pos;
pos.x = x;
pos.y = msg->getU16();
pos.z = msg->getU8();
uint8 stackpos = msg->getU8();
assert(stackpos != 255);
thing = g_map.getThing(pos, stackpos);
if(!thing)
g_logger.traceError(stdext::format("no thing at pos:%s, stackpos:%d", stdext::to_string(pos), stackpos));
} else {
uint32 id = msg->getU32();
thing = g_map.getCreatureById(id);
if(!thing)
g_logger.traceError(stdext::format("no creature with id %u", id));
}
return thing;
}
CreaturePtr ProtocolGame::getCreature(const InputMessagePtr& msg, int type)
{
if(type == 0)
type = msg->getU16();
CreaturePtr creature;
bool known = (type != Proto::UnknownCreature);
if(type == Proto::OutdatedCreature || type == Proto::UnknownCreature) {
if(known) {
uint id = msg->getU32();
creature = g_map.getCreatureById(id);
if(!creature)
g_logger.traceError("server said that a creature is known, but it's not");
} else {
uint removeId = msg->getU32();
g_map.removeCreatureById(removeId);
uint id = msg->getU32();
int creatureType;
if(g_game.getClientVersion() >= 910)
creatureType = msg->getU8();
else {
if(id >= Proto::PlayerStartId && id < Proto::PlayerEndId)
creatureType = Proto::CreatureTypePlayer;
else if(id >= Proto::MonsterStartId && id < Proto::MonsterEndId)
creatureType = Proto::CreatureTypeMonster;
else
creatureType = Proto::CreatureTypeNpc;
}
std::string name = msg->getString();
// every creature name must start with a capital letter
if(name.length() > 0)
name[0] = toupper(name[0]);
if(id == m_localPlayer->getId())
creature = m_localPlayer;
else if(creatureType == Proto::CreatureTypePlayer) {
// fixes a bug server side bug where GameInit is not sent and local player id is unknown
if(m_localPlayer->getId() == 0 && name == m_localPlayer->getName())
creature = m_localPlayer;
else
creature = PlayerPtr(new Player);
}
else if(creatureType == Proto::CreatureTypeMonster)
creature = MonsterPtr(new Monster);
else if(creatureType == Proto::CreatureTypeNpc)
creature = NpcPtr(new Npc);
else
g_logger.traceError("creature type is invalid");
if(creature) {
creature->setId(id);
creature->setName(name);
g_map.addCreature(creature);
}
}
int healthPercent = msg->getU8();
Otc::Direction direction = (Otc::Direction)msg->getU8();
Outfit outfit = getOutfit(msg);
Light light;
light.intensity = msg->getU8();
light.color = msg->getU8();
int speed = msg->getU16();
int skull = msg->getU8();
int shield = msg->getU8();
// emblem is sent only when the creature is not known
int emblem = -1;
bool unpass = true;
if(g_game.getFeature(Otc::GameCreatureEmblems) && !known)
emblem = msg->getU8();
if(g_game.getClientVersion() >= 854)
unpass = msg->getU8();
if(creature) {
creature->setHealthPercent(healthPercent);
creature->setDirection(direction);
creature->setOutfit(outfit);
creature->setLight(light);
creature->setSpeed(speed);
creature->setSkull(skull);
creature->setShield(shield);
if(emblem != -1)
creature->setEmblem(emblem);
creature->setPassable(!unpass);
if(creature == m_localPlayer && !m_localPlayer->isKnown())
m_localPlayer->setKnown(true);
}
} else if(type == Proto::Creature) {
uint id = msg->getU32();
creature = g_map.getCreatureById(id);
if(!creature)
g_logger.traceError("invalid creature");
Otc::Direction direction = (Otc::Direction)msg->getU8();
if(creature)
creature->turn(direction);
if(g_game.getClientVersion() >= 953) {
bool unpass = msg->getU8();
if(creature)
creature->setPassable(!unpass);
}
} else {
stdext::throw_exception("invalid creature opcode");
}
return creature;
}
ItemPtr ProtocolGame::getItem(const InputMessagePtr& msg, int id)
{
if(id == 0)
id = msg->getU16();
ItemPtr item = Item::create(id);
if(item->getId() == 0)
stdext::throw_exception(stdext::format("unable to create item with invalid id %d", id));
if(item->isStackable() || item->isFluidContainer() || item->isSplash() || item->isChargeable())
item->setCountOrSubType(msg->getU8());
if(g_game.getFeature(Otc::GameItemAnimationPhase)) {
if(item->getAnimationPhases() > 1) {
// 0xfe => random phase
// 0xff => async?
msg->getU8(); // phase
}
}
return item;
}
Position ProtocolGame::getPosition(const InputMessagePtr& msg)
{
uint16 x = msg->getU16();
uint16 y = msg->getU16();
uint8 z = msg->getU8();
return Position(x, y, z);
}