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110 lines
3.2 KiB
110 lines
3.2 KiB
/* The MIT License
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*
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* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "menustate.h"
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#include "framebuffer.h"
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#include "graphics.h"
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#include "texturemanager.h"
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#include "logger.h"
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#include "engine.h"
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FrameBuffer *fbo;
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TexturePtr background;
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MenuState::MenuState()
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{
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}
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MenuState::~MenuState()
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{
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}
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void MenuState::onEnter()
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{
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background = g_textures.get("background.png");
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background->enableBilinearFilter();
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}
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void MenuState::onLeave()
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{
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}
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void MenuState::onClose()
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{
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g_engine.stop();
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}
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void MenuState::onInputEvent(InputEvent* event)
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{
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}
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void MenuState::render()
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{
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// draw background
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background->bind();
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int x = 0;
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int y = 0;
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int screenWidth = g_graphics.getWidth();
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int screenHeight = g_graphics.getHeight();
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int textureWidth = background->getWidth();
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int textureHeight = background->getHeight();
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int texCoordX;
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int texCoordY;
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int texCoordWidth;
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int texCoordHeight;
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int wantedWidth = 1240;
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int wantedHeight = 880;
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float originalRatio = (float)wantedWidth/wantedHeight;
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float screenRatio = (float)screenWidth/screenHeight;
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if(screenRatio >= originalRatio) {
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texCoordHeight = wantedHeight;
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texCoordWidth = std::min((int)(wantedHeight*screenRatio), textureWidth);
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} else {
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texCoordWidth = wantedWidth;
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texCoordHeight = std::min((int)(wantedWidth/screenRatio), textureHeight);
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}
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texCoordX = textureWidth - texCoordWidth;
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texCoordY = textureHeight - texCoordHeight;
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glBegin(GL_QUADS);
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glTexCoord2f((float)texCoordX/textureWidth, (float)texCoordY/textureHeight); glVertex2i(x, y);
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glTexCoord2f((float)texCoordX/textureWidth, (float)(texCoordY+texCoordHeight)/textureHeight); glVertex2i(x, y+screenHeight);
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glTexCoord2f((float)(texCoordX+texCoordWidth)/textureWidth, (float)(texCoordY+texCoordHeight)/textureHeight); glVertex2i(x+screenWidth, y+screenHeight);
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glTexCoord2f((float)(texCoordX+texCoordWidth)/textureWidth, (float)texCoordY/textureHeight); glVertex2i(x+screenWidth, y);
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glEnd();
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}
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void MenuState::update(int elapsedTicks)
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{
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}
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