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/* The MIT License
*
* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "menustate.h"
#include "framebuffer.h"
#include "graphics.h"
#include "texturemanager.h"
#include "logger.h"
#include "engine.h"
FrameBuffer *fbo;
TexturePtr background;
MenuState::MenuState()
{
}
MenuState::~MenuState()
{
}
void MenuState::onEnter()
{
background = g_textures.get("background.png");
background->enableBilinearFilter();
}
void MenuState::onLeave()
{
}
void MenuState::onClose()
{
g_engine.stop();
}
void MenuState::onInputEvent(InputEvent* event)
{
}
void MenuState::render()
{
// draw background
background->bind();
int x = 0;
int y = 0;
int screenWidth = g_graphics.getWidth();
int screenHeight = g_graphics.getHeight();
int textureWidth = background->getWidth();
int textureHeight = background->getHeight();
int texCoordX;
int texCoordY;
int texCoordWidth;
int texCoordHeight;
int wantedWidth = 1240;
int wantedHeight = 880;
float originalRatio = (float)wantedWidth/wantedHeight;
float screenRatio = (float)screenWidth/screenHeight;
if(screenRatio >= originalRatio) {
texCoordHeight = wantedHeight;
texCoordWidth = std::min((int)(wantedHeight*screenRatio), textureWidth);
} else {
texCoordWidth = wantedWidth;
texCoordHeight = std::min((int)(wantedWidth/screenRatio), textureHeight);
}
texCoordX = textureWidth - texCoordWidth;
texCoordY = textureHeight - texCoordHeight;
glBegin(GL_QUADS);
glTexCoord2f((float)texCoordX/textureWidth, (float)texCoordY/textureHeight); glVertex2i(x, y);
glTexCoord2f((float)texCoordX/textureWidth, (float)(texCoordY+texCoordHeight)/textureHeight); glVertex2i(x, y+screenHeight);
glTexCoord2f((float)(texCoordX+texCoordWidth)/textureWidth, (float)(texCoordY+texCoordHeight)/textureHeight); glVertex2i(x+screenWidth, y+screenHeight);
glTexCoord2f((float)(texCoordX+texCoordWidth)/textureWidth, (float)texCoordY/textureHeight); glVertex2i(x+screenWidth, y);
glEnd();
}
void MenuState::update(int elapsedTicks)
{
}