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-- @docclass Creature
-- @docconsts @{
SkullNone = 0
SkullYellow = 1
SkullGreen = 2
SkullWhite = 3
SkullRed = 4
SkullBlack = 5
SkullOrange = 6
ShieldNone = 0
ShieldWhiteYellow = 1
ShieldWhiteBlue = 2
ShieldBlue = 3
ShieldYellow = 4
ShieldBlueSharedExp = 5
ShieldYellowSharedExp = 6
ShieldBlueNoSharedExpBlink = 7
ShieldYellowNoSharedExpBlink = 8
ShieldBlueNoSharedExp = 9
ShieldYellowNoSharedExp = 10
EmblemNone = 0
EmblemGreen = 1
EmblemRed = 2
EmblemBlue = 3
NpcIconNone = 0
NpcIconChat = 1
NpcIconTrade = 2
NpcIconQuest = 3
NpcIconTradeQuest = 4
CreatureTypePlayer = 0
CreatureTypeMonster = 1
CreatureTypeNpc = 2
CreatureTypeSummonOwn = 3
CreatureTypeSummonOther = 4
-- @}
function getNextSkullId(skullId)
if skullId == SkullRed or skullId == SkullBlack then
return SkullBlack
end
return SkullRed
end
function getSkullImagePath(skullId)
local path
if skullId == SkullYellow then
path = '/images/game/skulls/skull_yellow'
elseif skullId == SkullGreen then
path = '/images/game/skulls/skull_green'
elseif skullId == SkullWhite then
path = '/images/game/skulls/skull_white'
elseif skullId == SkullRed then
path = '/images/game/skulls/skull_red'
elseif skullId == SkullBlack then
path = '/images/game/skulls/skull_black'
elseif skullId == SkullOrange then
path = '/images/game/skulls/skull_orange'
end
return path
end
function getShieldImagePathAndBlink(shieldId)
local path, blink
if shieldId == ShieldWhiteYellow then
path, blink = '/images/game/shields/shield_yellow_white', false
elseif shieldId == ShieldWhiteBlue then
path, blink = '/images/game/shields/shield_blue_white', false
elseif shieldId == ShieldBlue then
path, blink = '/images/game/shields/shield_blue', false
elseif shieldId == ShieldYellow then
path, blink = '/images/game/shields/shield_yellow', false
elseif shieldId == ShieldBlueSharedExp then
path, blink = '/images/game/shields/shield_blue_shared', false
elseif shieldId == ShieldYellowSharedExp then
path, blink = '/images/game/shields/shield_yellow_shared', false
elseif shieldId == ShieldBlueNoSharedExpBlink then
path, blink = '/images/game/shields/shield_blue_not_shared', true
elseif shieldId == ShieldYellowNoSharedExpBlink then
path, blink = '/images/game/shields/shield_yellow_not_shared', true
elseif shieldId == ShieldBlueNoSharedExp then
path, blink = '/images/game/shields/shield_blue_not_shared', false
elseif shieldId == ShieldYellowNoSharedExp then
path, blink = '/images/game/shields/shield_yellow_not_shared', false
elseif shieldId == ShieldGray then
path, blink = '/images/game/shields/shield_gray', false
end
return path, blink
end
function getEmblemImagePath(emblemId)
local path
if emblemId == EmblemGreen then
path = '/images/game/emblems/emblem_green'
elseif emblemId == EmblemRed then
path = '/images/game/emblems/emblem_red'
elseif emblemId == EmblemBlue then
path = '/images/game/emblems/emblem_blue'
elseif emblemId == EmblemMember then
path = '/images/game/emblems/emblem_member'
elseif emblemId == EmblemOther then
path = '/images/game/emblems/emblem_other'
end
return path
end
function getTypeImagePath(creatureType)
local path
if creatureType == CreatureTypeSummonOwn then
path = '/images/game/creaturetype/summon_own'
elseif creatureType == CreatureTypeSummonOther then
path = '/images/game/creaturetype/summon_other'
end
return path
end
function getIconImagePath(iconId)
local path
if iconId == NpcIconChat then
path = '/images/game/npcicons/icon_chat'
elseif iconId == NpcIconTrade then
path = '/images/game/npcicons/icon_trade'
elseif iconId == NpcIconQuest then
path = '/images/game/npcicons/icon_quest'
elseif iconId == NpcIconTradeQuest then
path = '/images/game/npcicons/icon_tradequest'
end
return path
end
function Creature:onSkullChange(skullId)
local imagePath = getSkullImagePath(skullId)
if imagePath then
self:setSkullTexture(imagePath)
end
end
function Creature:onShieldChange(shieldId)
local imagePath, blink = getShieldImagePathAndBlink(shieldId)
if imagePath then
self:setShieldTexture(imagePath, blink)
end
end
function Creature:onEmblemChange(emblemId)
local imagePath = getEmblemImagePath(emblemId)
if imagePath then
self:setEmblemTexture(imagePath)
end
end
function Creature:onTypeChange(typeId)
local imagePath = getTypeImagePath(typeId)
if imagePath then
self:setTypeTexture(imagePath)
end
end
function Creature:onIconChange(iconId)
local imagePath = getIconImagePath(iconId)
if imagePath then
self:setIconTexture(imagePath)
end
end