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function init()
g_ui.importStyle('textwindow.otui')
connect(g_game, { onEditText = onGameEditText,
onEditList = onGameEditList,
onGameEnd = destroy })
end
function terminate()
disconnect(g_game, { onEditText = onGameEditText,
onEditList = onGameEditList,
onGameEnd = destroy })
destroy()
end
function destroy()
if textWindow then
textWindow:destroy()
textWindow = nil
end
end
function getCursorPosByNewLine(str, count)
if count <= 1 then return 0 end
local i = 0
for n = 1, count-1 do
local tPos = string.find(str, '\n', i)
if tPos then
i = tPos+1
end
end
return i - 1
end
function getLineByCursorPos(str, pos, maxLine)
for i = 1, maxLine do
if pos <= getCursorPosByNewLine(str, i) then
return i
end
end
return maxLine + 1
end
function getLineSizeByCursorPos(str, pos, maxLine)
for i = 1, maxLine + 1 do
if pos < getCursorPosByNewLine(str, i) then
return {minPos = getCursorPosByNewLine(str, i-1), maxPos = (getCursorPosByNewLine(str, i) - 1)}
end
end
return {minPos = getCursorPosByNewLine(str, maxLine + 1), maxPos = str:len()}
end
function string.count(str, pattern)
local _, _count = string.gsub(str, pattern, pattern)
return _count
end
function onGameEditText(id, itemId, maxLength, text, writter, time)
if textWindow then return end
textWindow = g_ui.createWidget('TextWindow', rootWidget)
local writeable = (maxLength ~= #text) and maxLength > 0
local textItem = textWindow:getChildById('textItem')
local description = textWindow:getChildById('description')
local textEdit = textWindow:getChildById('text')
local okButton = textWindow:getChildById('okButton')
local cancelButton = textWindow:getChildById('cancelButton')
local textScroll = textWindow:getChildById('textScroll')
textItem:setItemId(itemId)
textEdit:setMaxLength(maxLength)
textEdit:setText(text)
textEdit:setEnabled(writeable)
local desc = ''
if #writter > 0 then
desc = tr('You read the following, written by \n%s\n', writter)
if #time > 0 then
desc = desc .. tr('on %s.\n', time)
end
elseif #time > 0 then
desc = tr('You read the following, written on \n%s.\n', time)
end
if #text == 0 and not writeable then
desc = tr("It is empty.")
elseif writeable then
desc = desc .. tr('You can enter new text.')
end
local lines = #{string.find(desc, '\n')}
if lines < 2 then desc = desc .. '\n' end
description:setText(desc)
if not writeable then
textWindow:setText(tr('Show Text'))
--textEdit:wrapText()
cancelButton:hide()
cancelButton:setWidth(0)
okButton:setMarginRight(0)
else
textWindow:setText(tr('Edit Text'))
end
local doneFunc = function()
if writeable then
g_game.editText(id, textEdit:getText())
end
destroy()
end
local newLineCount = string.count(textEdit:getText(), '\n')
if newLineCount >= 9 then
textScroll:setMaximum(newLineCount-9)
end
local _prev, _next = 0, 11
local scrollOnValueChange = function(widget, value, delta)
local line = getLineByCursorPos(textEdit:getText(), textEdit:getCursorPos(), newLineCount)
if delta > 0 then
textEdit:setCursorPos(getCursorPosByNewLine(textEdit:getText(), _next + delta - 1))
if writeable then textEdit:setCursorPos(getCursorPosByNewLine(textEdit:getText(), line + delta)) end
else
textEdit:setCursorPos(getCursorPosByNewLine(textEdit:getText(), _prev + delta + 1) - 1)
if writeable then textEdit:setCursorPos(getCursorPosByNewLine(textEdit:getText(), line + delta)) end
end
_next = _next + delta
_prev = _prev + delta
end
textScroll.onValueChange = scrollOnValueChange
local navigateVertical = function(up) -- Pressing Up / Down when scrollbar is at min / max value
local line = getLineByCursorPos(textEdit:getText(), textEdit:getCursorPos(), newLineCount)
if up and textScroll:getValue() == textScroll:getMinimum() then
textEdit:setCursorPos(getCursorPosByNewLine(textEdit:getText(), line - 1))
elseif not up and textScroll:getValue() == textScroll:getMaximum() then
textEdit:setCursorPos(getCursorPosByNewLine(textEdit:getText(), line + 1))
end
end
local navigateHorizontal = function(right) -- Pressing Left / Right to navigate in a line
local currentCursor = textEdit:getCursorPos()
local lineSize = getLineSizeByCursorPos(textEdit:getText(), currentCursor, newLineCount)
if right and currentCursor < lineSize.maxPos then
textEdit:setCursorPos(currentCursor+1)
elseif not right and currentCursor > lineSize.minPos then
textEdit:setCursorPos(currentCursor-1)
end
end
local onKeyPress = function(widget, keyCode, keyModifiers)
if keyModifiers ~= 0 then
return false
end
if keyCode == 16 or keyCode == 17 then -- Left / Right
navigateHorizontal((keyCode == 17))
return true
elseif keyCode == 14 or keyCode == 15 then -- Up / Down
local up = (keyCode == 14)
navigateVertical(up)
if up then
textScroll:setValue(textScroll:getValue() - 1)
else
textScroll:setValue(textScroll:getValue() + 1)
end
return true
end
return false
end
if not writeable then
textEdit:setCursorPos(0)
textWindow.onKeyPress = onKeyPress -- textEdit won't receive focus
else
textScroll:setValue(textScroll:getMaximum())
textEdit:setCursorPos(text:len())
textEdit.onKeyPress = onKeyPress
end
okButton.onClick = doneFunc
cancelButton.onClick = destroy
--textWindow.onEnter = doneFunc -- this should be '\n'
textWindow.onEscape = destroy
end
function onGameEditList(id, doorId, text)
if textWindow then return end
textWindow = g_ui.createWidget('TextWindow', rootWidget)
local textEdit = textWindow:getChildById('text')
local description = textWindow:getChildById('description')
local okButton = textWindow:getChildById('okButton')
local cancelButton = textWindow:getChildById('cancelButton')
textEdit:setMaxLength(8192)
textEdit:setText(text)
textEdit:setEnabled(true)
description:setText(tr('Enter one name per line.'))
textWindow:setText(tr('Edit List'))
doneFunc = function()
g_game.editList(id, doorId, textEdit:getText())
destroy()
end
okButton.onClick = doneFunc
textWindow.onEnter = doneFunc
textWindow.onEscape = destroy
end
function onGameEditList(id, doorId, text)
if textWindow then return end
textWindow = g_ui.createWidget('TextWindow', rootWidget)
local textEdit = textWindow:getChildById('text')
local description = textWindow:getChildById('description')
local okButton = textWindow:getChildById('okButton')
local cancelButton = textWindow:getChildById('cancelButton')
textEdit:setMaxLength(8192)
textEdit:setText(text)
textEdit:setEnabled(true)
description:setText(tr('Enter one name per line.'))
textWindow:setText(tr('Edit List'))
doneFunc = function()
g_game.editList(id, doorId, textEdit:getText())
destroy()
end
okButton.onClick = doneFunc
textWindow.onEnter = doneFunc
textWindow.onEscape = destroy
end