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GameSidePanel < UIMiniWindowContainer
image-source: /images/ui/panel_side
image-border: 4
padding: 4
width: 198
layout:
type: verticalBox
//spacing: 1
GameBottomPanel < Panel
image-source: /images/ui/panel_bottom
image-border: 4
GameMapPanel < UIGameMap
padding: 4
image-source: /images/ui/panel_map
image-border: 4
$on:
padding: 0
UIWidget
id: gameRootPanel
anchors.fill: parent
anchors.top: topMenu.bottom
GameMapPanel
id: gameMapPanel
anchors.left: gameLeftPanel.right
anchors.right: gameRightPanel.left
anchors.top: parent.top
anchors.bottom: gameBottomPanel.top
focusable: false
Button
id: showTopMenuButton
anchors.top: parent.top
anchors.left: parent.left
!text: tr('Show Top Menu')
height: 32
visible: false
GameBottomPanel
id: gameBottomPanel
anchors.left: gameLeftPanel.right
anchors.right: gameRightPanel.left
anchors.top: bottomSplitter.top
anchors.bottom: parent.bottom
GameSidePanel
id: gameLeftPanel
anchors.left: parent.left
anchors.top: parent.top
anchors.bottom: parent.bottom
focusable: false
visible: true
on: true
$!on:
width: 0
visible: false
GameSidePanel
id: gameRightPanel
anchors.right: parent.right
anchors.top: parent.top
anchors.bottom: parent.bottom
focusable: false
on: true
Splitter
id: bottomSplitter
anchors.left: gameLeftPanel.right
anchors.right: gameRightPanel.left
anchors.bottom: parent.bottom
relative-margin: bottom
margin-bottom: 172
@canUpdateMargin: function(self, newMargin) if modules.client_options.getOption('dontStretchShrink') then return self:getMarginBottom() end return math.max(math.min(newMargin, self:getParent():getHeight() - 300), 100) end
@onGeometryChange: function(self) self:setMarginBottom(math.min(math.max(self:getParent():getHeight() - 300, 100), self:getMarginBottom())) end
UIWidget
id: mouseGrabber
focusable: false
visible: false