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gamestate.h 1.5KB

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  1. /* The MIT License
  2. *
  3. * Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
  4. *
  5. * Permission is hereby granted, free of charge, to any person obtaining a copy
  6. * of this software and associated documentation files (the "Software"), to deal
  7. * in the Software without restriction, including without limitation the rights
  8. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. * copies of the Software, and to permit persons to whom the Software is
  10. * furnished to do so, subject to the following conditions:
  11. *
  12. * The above copyright notice and this permission notice shall be included in
  13. * all copies or substantial portions of the Software.
  14. *
  15. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. * THE SOFTWARE.
  22. */
  23. #ifndef GAMESTATE_H
  24. #define GAMESTATE_H
  25. struct InputEvent;
  26. class GameState
  27. {
  28. public:
  29. GameState() { }
  30. virtual ~GameState() { }
  31. virtual void onEnter() = 0;
  32. virtual void onLeave() = 0;
  33. virtual void onClose() = 0;
  34. virtual void onInputEvent(InputEvent *event) = 0;
  35. virtual void render() = 0;
  36. virtual void update(int elapsedTicks) = 0;
  37. };
  38. #endif // GAMESTATE_H