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/*
* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "uibutton.h"
#include <framework/graphics/borderimage.h>
#include <framework/graphics/font.h>
#include <framework/otml/otmlnode.h>
#include <framework/luascript/luainterface.h>
#include <framework/graphics/graphics.h>
void UIButton::setup()
{
UIWidget::setup();
setFocusable(false);
// by default, all callbacks call lua fields
m_onClick = [this]() { this->callLuaField("onClick"); };
}
void UIButton::render()
{
UIWidget::render();
Rect textRect = m_rect;
textRect.translate(m_textOffset);
m_font->renderText(m_text, textRect, Fw::AlignCenter, m_foregroundColor);
}
void UIButton::onStyleApply(const OTMLNodePtr& styleNode)
{
UIWidget::onStyleApply(styleNode);
for(OTMLNodePtr node : styleNode->children()) {
if(node->tag() == "text-offset") {
m_textOffset = node->value<Point>();
} else if(node->tag() == "text") {
m_text = node->value();
}
}
}
void UIButton::onMouseRelease(const Point& mousePos, Fw::MouseButton button)
{
if(isPressed()) {
if(m_onClick && getRect().contains(mousePos))
m_onClick();
}
}