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vipWindow = nil
vipButton = nil
addVipWindow = nil
editVipWindow = nil
vipInfo = {}
function init()
connect(g_game, { onGameStart = refresh,
onGameEnd = clear,
onAddVip = onAddVip,
onVipStateChange = onVipStateChange })
g_keyboard.bindKeyDown('Ctrl+P', toggle)
vipButton = modules.client_topmenu.addRightGameToggleButton('vipListButton', tr('VIP List') .. ' (Ctrl+P)', '/images/topbuttons/viplist', toggle)
vipButton:setOn(true)
vipWindow = g_ui.loadUI('viplist', modules.game_interface.getRightPanel())
if not g_game.getFeature(GameAdditionalVipInfo) then
loadVipInfo()
end
refresh()
vipWindow:setup()
end
function terminate()
g_keyboard.unbindKeyDown('Ctrl+P')
disconnect(g_game, { onGameStart = refresh,
onGameEnd = clear,
onAddVip = onAddVip,
onVipStateChange = onVipStateChange })
if not g_game.getFeature(GameAdditionalVipInfo) then
saveVipInfo()
end
if addVipWindow then
addVipWindow:destroy()
end
if editVipWindow then
editVipWindow:destroy()
end
vipWindow:destroy()
vipButton:destroy()
end
function loadVipInfo()
local settings = g_settings.getNode('VipList')
if not settings then
vipInfo = {}
return
end
vipInfo = settings['VipInfo'] or {}
end
function saveVipInfo()
settings = {}
settings['VipInfo'] = vipInfo
g_settings.mergeNode('VipList', settings)
end
function refresh()
clear()
for id,vip in pairs(g_game.getVips()) do
onAddVip(id, unpack(vip))
end
vipWindow:setContentMinimumHeight(38)
end
function clear()
local vipList = vipWindow:getChildById('contentsPanel')
vipList:destroyChildren()
end
function toggle()
if vipButton:isOn() then
vipWindow:close()
vipButton:setOn(false)
else
vipWindow:open()
vipButton:setOn(true)
end
end
function onMiniWindowClose()
vipButton:setOn(false)
end
function createAddWindow()
if not addVipWindow then
addVipWindow = g_ui.displayUI('addvip')
end
end
function createEditWindow(widget)
if editVipWindow then
return
end
editVipWindow = g_ui.displayUI('editvip')
local name = widget:getText()
local id = widget:getId():sub(4)
local okButton = editVipWindow:getChildById('buttonOK')
local cancelButton = editVipWindow:getChildById('buttonCancel')
local nameLabel = editVipWindow:getChildById('nameLabel')
nameLabel:setText(name)
local descriptionText = editVipWindow:getChildById('descriptionText')
descriptionText:appendText(widget:getTooltip())
local notifyCheckBox = editVipWindow:getChildById('checkBoxNotify')
notifyCheckBox:setChecked(widget.notifyLogin)
local iconRadioGroup = UIRadioGroup.create()
for i = VipIconFirst, VipIconLast do
iconRadioGroup:addWidget(editVipWindow:recursiveGetChildById('icon' .. i))
end
iconRadioGroup:selectWidget(editVipWindow:recursiveGetChildById('icon' .. widget.iconId))
local cancelFunction = function()
editVipWindow:destroy()
iconRadioGroup:destroy()
editVipWindow = nil
end
local saveFunction = function()
local vipList = vipWindow:getChildById('contentsPanel')
if not widget or not vipList:hasChild(widget) then
cancelFunction()
return
end
local name = widget:getText()
local state = widget.vipState
local description = descriptionText:getText()
local iconId = tonumber(iconRadioGroup:getSelectedWidget():getId():sub(5))
local notify = notifyCheckBox:isChecked()
if g_game.getFeature(GameAdditionalVipInfo) then
g_game.editVip(id, description, iconId, notify)
else
if notify ~= false or #description > 0 or iconId > 0 then
vipInfo[id] = {description = description, iconId = iconId, notifyLogin = notify}
else
vipInfo[id] = nil
end
end
widget:destroy()
onAddVip(id, name, state, description, iconId, notify)
editVipWindow:destroy()
iconRadioGroup:destroy()
editVipWindow = nil
end
cancelButton.onClick = cancelFunction
okButton.onClick = saveFunction
editVipWindow.onEscape = cancelFunction
editVipWindow.onEnter = saveFunction
end
function destroyAddWindow()
addVipWindow:destroy()
addVipWindow = nil
end
function addVip()
g_game.addVip(addVipWindow:getChildById('name'):getText())
destroyAddWindow()
end
function removeVip(widgetOrName)
if not widgetOrName then
return
end
local widget
local vipList = vipWindow:getChildById('contentsPanel')
if type(widgetOrName) == 'string' then
local entries = vipList:getChildren()
for i = 1, #entries do
if entries[i]:getText():lower() == widgetOrName:lower() then
widget = entries[i]
break
end
end
if not widget then
return
end
else
widget = widgetOrName
end
if widget then
local id = widget:getId():sub(4)
g_game.removeVip(id)
vipList:removeChild(widget)
if vipInfo[id] and g_game.getFeature(GameAdditionalVipInfo) then
vipInfo[id] = nil
end
end
end
function hideOffline(state)
settings = {}
settings['hideOffline'] = state
g_settings.mergeNode('VipList', settings)
refresh()
end
function isHiddingOffline()
local settings = g_settings.getNode('VipList')
if not settings then
return false
end
return settings['hideOffline']
end
function getSortedBy()
local settings = g_settings.getNode('VipList')
if not settings or not settings['sortedBy'] then
return 'status'
end
return settings['sortedBy']
end
function sortBy(state)
settings = {}
settings['sortedBy'] = state
g_settings.mergeNode('VipList', settings)
refresh()
end
function onAddVip(id, name, state, description, iconId, notify)
local vipList = vipWindow:getChildById('contentsPanel')
local label = g_ui.createWidget('VipListLabel')
label.onMousePress = onVipListLabelMousePress
label:setId('vip' .. id)
label:setText(name)
if not g_game.getFeature(GameAdditionalVipInfo) then
local tmpVipInfo = vipInfo[tostring(id)]
label.iconId = 0
label.notifyLogin = false
if tmpVipInfo then
if tmpVipInfo.iconId then
label:setImageClip(torect((tmpVipInfo.iconId * 12) .. ' 0 12 12'))
label.iconId = tmpVipInfo.iconId
end
if tmpVipInfo.description then
label:setTooltip(tmpVipInfo.description)
end
label.notifyLogin = tmpVipInfo.notifyLogin or false
end
else
label:setTooltip(description)
label:setImageClip(torect((iconId * 12) .. ' 0 12 12'))
label.iconId = iconId
label.notifyLogin = notify
end
if state == VipState.Online then
label:setColor('#00ff00')
elseif state == VipState.Pending then
label:setColor('#ffca38')
else
label:setColor('#ff0000')
end
label.vipState = state
label:setPhantom(false)
connect(label, { onDoubleClick = function () g_game.openPrivateChannel(label:getText()) return true end } )
if state == VipState.Offline and isHiddingOffline() then
label:setVisible(false)
end
local nameLower = name:lower()
local childrenCount = vipList:getChildCount()
for i=1,childrenCount do
local child = vipList:getChildByIndex(i)
if (state == VipState.Online and child.vipState ~= VipState.Online and getSortedBy() == 'status')
or (label.iconId > child.iconId and getSortedBy() == 'type') then
vipList:insertChild(i, label)
return
end
if (((state ~= VipState.Online and child.vipState ~= VipState.Online) or (state == VipState.Online and child.vipState == VipState.Online)) and getSortedBy() == 'status')
or (label.iconId == child.iconId and getSortedBy() == 'type') or getSortedBy() == 'name' then
local childText = child:getText():lower()
local length = math.min(childText:len(), nameLower:len())
for j=1,length do
if nameLower:byte(j) < childText:byte(j) then
vipList:insertChild(i, label)
return
elseif nameLower:byte(j) > childText:byte(j) then
break
elseif j == nameLower:len() then -- We are at the end of nameLower, and its shorter than childText, thus insert before
vipList:insertChild(i, label)
return
end
end
end
end
vipList:insertChild(childrenCount+1, label)
end
function onVipStateChange(id, state)
local vipList = vipWindow:getChildById('contentsPanel')
local label = vipList:getChildById('vip' .. id)
local name = label:getText()
local description = label:getTooltip()
local iconId = label.iconId
local notify = label.notifyLogin
label:destroy()
onAddVip(id, name, state, description, iconId, notify)
if notify and state ~= VipState.Pending then
modules.game_textmessage.displayFailureMessage(state == VipState.Online and tr('%s has logged in.', name) or tr('%s has logged out.', name))
end
end
function onVipListMousePress(widget, mousePos, mouseButton)
if mouseButton ~= MouseRightButton then return end
local vipList = vipWindow:getChildById('contentsPanel')
local menu = g_ui.createWidget('PopupMenu')
menu:setGameMenu(true)
menu:addOption(tr('Add new VIP'), function() createAddWindow() end)
menu:addSeparator()
if not isHiddingOffline() then
menu:addOption(tr('Hide Offline'), function() hideOffline(true) end)
else
menu:addOption(tr('Show Offline'), function() hideOffline(false) end)
end
if not(getSortedBy() == 'name') then
menu:addOption(tr('Sort by name'), function() sortBy('name') end)
end
if not(getSortedBy() == 'status') then
menu:addOption(tr('Sort by status'), function() sortBy('status') end)
end
if not(getSortedBy() == 'type') then
menu:addOption(tr('Sort by type'), function() sortBy('type') end)
end
menu:display(mousePos)
return true
end
function onVipListLabelMousePress(widget, mousePos, mouseButton)
if mouseButton ~= MouseRightButton then return end
local vipList = vipWindow:getChildById('contentsPanel')
local menu = g_ui.createWidget('PopupMenu')
menu:setGameMenu(true)
menu:addOption(tr('Send Message'), function() g_game.openPrivateChannel(widget:getText()) end)
menu:addOption(tr('Add new VIP'), function() createAddWindow() end)
menu:addOption(tr('Edit %s', widget:getText()), function() if widget then createEditWindow(widget) end end)
menu:addOption(tr('Remove %s', widget:getText()), function() if widget then removeVip(widget) end end)
menu:addSeparator()
menu:addOption(tr('Copy Name'), function() g_window.setClipboardText(widget:getText()) end)
if modules.game_console.getOwnPrivateTab() then
menu:addSeparator()
menu:addOption(tr('Invite to private chat'), function() g_game.inviteToOwnChannel(widget:getText()) end)
menu:addOption(tr('Exclude from private chat'), function() g_game.excludeFromOwnChannel(widget:getText()) end)
end
if not isHiddingOffline() then
menu:addOption(tr('Hide Offline'), function() hideOffline(true) end)
else
menu:addOption(tr('Show Offline'), function() hideOffline(false) end)
end
if not(getSortedBy() == 'name') then
menu:addOption(tr('Sort by name'), function() sortBy('name') end)
end
if not(getSortedBy() == 'status') then
menu:addOption(tr('Sort by status'), function() sortBy('status') end)
end
menu:display(mousePos)
return true
end