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/*
* Copyright (c) 2010-2017 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef THINGTYPE_H
#define THINGTYPE_H
#include "declarations.h"
#include "animator.h"
#include <framework/core/declarations.h>
#include <framework/otml/declarations.h>
#include <framework/graphics/texture.h>
#include <framework/graphics/coordsbuffer.h>
#include <framework/luaengine/luaobject.h>
#include <framework/net/server.h>
enum FrameGroupType : uint8 {
FrameGroupDefault = 0,
FrameGroupIdle = FrameGroupDefault,
FrameGroupMoving
};
enum ThingCategory : uint8 {
ThingCategoryItem = 0,
ThingCategoryCreature,
ThingCategoryEffect,
ThingCategoryMissile,
ThingInvalidCategory,
ThingLastCategory = ThingInvalidCategory
};
enum ThingAttr : uint8 {
ThingAttrGround = 0,
ThingAttrGroundBorder = 1,
ThingAttrOnBottom = 2,
ThingAttrOnTop = 3,
ThingAttrContainer = 4,
ThingAttrStackable = 5,
ThingAttrForceUse = 6,
ThingAttrMultiUse = 7,
ThingAttrWritable = 8,
ThingAttrWritableOnce = 9,
ThingAttrFluidContainer = 10,
ThingAttrSplash = 11,
ThingAttrNotWalkable = 12,
ThingAttrNotMoveable = 13,
ThingAttrBlockProjectile = 14,
ThingAttrNotPathable = 15,
ThingAttrPickupable = 16,
ThingAttrHangable = 17,
ThingAttrHookSouth = 18,
ThingAttrHookEast = 19,
ThingAttrRotateable = 20,
ThingAttrLight = 21,
ThingAttrDontHide = 22,
ThingAttrTranslucent = 23,
ThingAttrDisplacement = 24,
ThingAttrElevation = 25,
ThingAttrLyingCorpse = 26,
ThingAttrAnimateAlways = 27,
ThingAttrMinimapColor = 28,
ThingAttrLensHelp = 29,
ThingAttrFullGround = 30,
ThingAttrLook = 31,
ThingAttrCloth = 32,
ThingAttrMarket = 33,
ThingAttrUsable = 34,
ThingAttrWrapable = 35,
ThingAttrUnwrapable = 36,
ThingAttrTopEffect = 37,
// additional
ThingAttrOpacity = 100,
ThingAttrNotPreWalkable = 101,
ThingAttrFloorChange = 252,
ThingAttrNoMoveAnimation = 253, // 10.10: real value is 16, but we need to do this for backwards compatibility
ThingAttrChargeable = 254, // deprecated
ThingLastAttr = 255
};
enum SpriteMask {
SpriteMaskRed = 1,
SpriteMaskGreen,
SpriteMaskBlue,
SpriteMaskYellow
};
struct MarketData {
std::string name;
int category;
uint16 requiredLevel;
uint16 restrictVocation;
uint16 showAs;
uint16 tradeAs;
};
struct Light {
Light() { intensity = 0; color = 215; }
uint8 intensity;
uint8 color;
};
class ThingType : public LuaObject
{
public:
ThingType();
void unserialize(uint16 clientId, ThingCategory category, const FileStreamPtr& fin);
void unserializeOtml(const OTMLNodePtr& node);
void serialize(const FileStreamPtr& fin);
void exportImage(std::string fileName);
void draw(const Point& dest, float scaleFactor, int layer, int xPattern, int yPattern, int zPattern, int animationPhase, LightView *lightView = nullptr);
uint16 getId() { return m_id; }
ThingCategory getCategory() { return m_category; }
bool isNull() { return m_null; }
bool hasAttr(ThingAttr attr) { return m_attribs.has(attr); }
Size getSize() { return m_size; }
int getWidth() { return m_size.width(); }
int getHeight() { return m_size.height(); }
int getExactSize(int layer = 0, int xPattern = 0, int yPattern = 0, int zPattern = 0, int animationPhase = 0);
int getRealSize() { return m_realSize; }
int getLayers() { return m_layers; }
int getNumPatternX() { return m_numPatternX; }
int getNumPatternY() { return m_numPatternY; }
int getNumPatternZ() { return m_numPatternZ; }
int getAnimationPhases() { return m_animationPhases; }
AnimatorPtr getAnimator() { return m_animator; }
Point getDisplacement() { return m_displacement; }
int getDisplacementX() { return getDisplacement().x; }
int getDisplacementY() { return getDisplacement().y; }
int getElevation() { return m_elevation; }
int getGroundSpeed() { return m_attribs.get<uint16>(ThingAttrGround); }
int getMaxTextLength() { return m_attribs.has(ThingAttrWritableOnce) ? m_attribs.get<uint16>(ThingAttrWritableOnce) : m_attribs.get<uint16>(ThingAttrWritable); }
Light getLight() { return m_attribs.get<Light>(ThingAttrLight); }
int getMinimapColor() { return m_attribs.get<uint16>(ThingAttrMinimapColor); }
int getLensHelp() { return m_attribs.get<uint16>(ThingAttrLensHelp); }
int getClothSlot() { return m_attribs.get<uint16>(ThingAttrCloth); }
MarketData getMarketData() { return m_attribs.get<MarketData>(ThingAttrMarket); }
bool isGround() { return m_attribs.has(ThingAttrGround); }
bool isGroundBorder() { return m_attribs.has(ThingAttrGroundBorder); }
bool isOnBottom() { return m_attribs.has(ThingAttrOnBottom); }
bool isOnTop() { return m_attribs.has(ThingAttrOnTop); }
bool isContainer() { return m_attribs.has(ThingAttrContainer); }
bool isStackable() { return m_attribs.has(ThingAttrStackable); }
bool isForceUse() { return m_attribs.has(ThingAttrForceUse); }
bool isMultiUse() { return m_attribs.has(ThingAttrMultiUse); }
bool isWritable() { return m_attribs.has(ThingAttrWritable); }
bool isChargeable() { return m_attribs.has(ThingAttrChargeable); }
bool isWritableOnce() { return m_attribs.has(ThingAttrWritableOnce); }
bool isFluidContainer() { return m_attribs.has(ThingAttrFluidContainer); }
bool isSplash() { return m_attribs.has(ThingAttrSplash); }
bool isNotWalkable() { return m_attribs.has(ThingAttrNotWalkable); }
bool isNotMoveable() { return m_attribs.has(ThingAttrNotMoveable); }
bool blockProjectile() { return m_attribs.has(ThingAttrBlockProjectile); }
bool isNotPathable() { return m_attribs.has(ThingAttrNotPathable); }
void setPathable(bool var);
bool isPickupable() { return m_attribs.has(ThingAttrPickupable); }
bool isHangable() { return m_attribs.has(ThingAttrHangable); }
bool isHookSouth() { return m_attribs.has(ThingAttrHookSouth); }
bool isHookEast() { return m_attribs.has(ThingAttrHookEast); }
bool isRotateable() { return m_attribs.has(ThingAttrRotateable); }
bool hasLight() { return m_attribs.has(ThingAttrLight); }
bool isDontHide() { return m_attribs.has(ThingAttrDontHide); }
bool isTranslucent() { return m_attribs.has(ThingAttrTranslucent); }
bool hasDisplacement() { return m_attribs.has(ThingAttrDisplacement); }
bool hasElevation() { return m_attribs.has(ThingAttrElevation); }
bool isLyingCorpse() { return m_attribs.has(ThingAttrLyingCorpse); }
bool isAnimateAlways() { return m_attribs.has(ThingAttrAnimateAlways); }
bool hasMiniMapColor() { return m_attribs.has(ThingAttrMinimapColor); }
bool hasLensHelp() { return m_attribs.has(ThingAttrLensHelp); }
bool isFullGround() { return m_attribs.has(ThingAttrFullGround); }
bool isIgnoreLook() { return m_attribs.has(ThingAttrLook); }
bool isCloth() { return m_attribs.has(ThingAttrCloth); }
bool isMarketable() { return m_attribs.has(ThingAttrMarket); }
bool isUsable() { return m_attribs.has(ThingAttrUsable); }
bool isWrapable() { return m_attribs.has(ThingAttrWrapable); }
bool isUnwrapable() { return m_attribs.has(ThingAttrUnwrapable); }
bool isTopEffect() { return m_attribs.has(ThingAttrTopEffect); }
std::vector<int> getSprites() { return m_spritesIndex; }
// additional
float getOpacity() { return m_opacity; }
bool isNotPreWalkable() { return m_attribs.has(ThingAttrNotPreWalkable); }
private:
const TexturePtr& getTexture(int animationPhase);
Size getBestTextureDimension(int w, int h, int count);
uint getSpriteIndex(int w, int h, int l, int x, int y, int z, int a);
uint getTextureIndex(int l, int x, int y, int z);
ThingCategory m_category;
uint16 m_id;
bool m_null;
stdext::dynamic_storage<uint8> m_attribs;
Size m_size;
Point m_displacement;
AnimatorPtr m_animator;
int m_animationPhases;
int m_exactSize;
int m_realSize;
int m_numPatternX, m_numPatternY, m_numPatternZ;
int m_layers;
int m_elevation;
float m_opacity;
std::string m_customImage;
std::vector<int> m_spritesIndex;
std::vector<TexturePtr> m_textures;
std::vector<std::vector<Rect>> m_texturesFramesRects;
std::vector<std::vector<Rect>> m_texturesFramesOriginRects;
std::vector<std::vector<Point>> m_texturesFramesOffsets;
};
#endif