選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。

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/*
* Copyright (c) 2010-2014 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "creature.h"
#include "thingtypemanager.h"
#include "localplayer.h"
#include "map.h"
#include "tile.h"
#include "item.h"
#include "game.h"
#include "effect.h"
#include "luavaluecasts.h"
#include "lightview.h"
#include <framework/graphics/graphics.h>
#include <framework/core/eventdispatcher.h>
#include <framework/core/clock.h>
#include <framework/graphics/paintershaderprogram.h>
#include <framework/graphics/ogl/painterogl2_shadersources.h>
#include <framework/graphics/texturemanager.h>
#include <framework/graphics/framebuffermanager.h>
#include "spritemanager.h"
Creature::Creature() : Thing()
{
m_id = 0;
m_healthPercent = 100;
m_speed = 200;
m_direction = Otc::South;
m_walkAnimationPhase = 0;
m_walkedPixels = 0;
m_walkTurnDirection = Otc::InvalidDirection;
m_skull = Otc::SkullNone;
m_shield = Otc::ShieldNone;
m_emblem = Otc::EmblemNone;
m_icon = Otc::NpcIconNone;
m_lastStepDirection = Otc::InvalidDirection;
m_nameCache.setFont(g_fonts.getFont("verdana-11px-rounded"));
m_nameCache.setAlign(Fw::AlignTopCenter);
m_footStep = 0;
m_speedFormula.fill(-1);
m_outfitColor = Color::white;
}
void Creature::draw(const Point& dest, float scaleFactor, bool animate, LightView *lightView)
{
if(!canBeSeen())
return;
Point animationOffset = animate ? m_walkOffset : Point(0,0);
if(m_showTimedSquare && animate) {
g_painter->setColor(m_timedSquareColor);
g_painter->drawBoundingRect(Rect(dest + (animationOffset - getDisplacement() + 2)*scaleFactor, Size(28, 28)*scaleFactor), std::max<int>((int)(2*scaleFactor), 1));
g_painter->setColor(Color::white);
}
if(m_showStaticSquare && animate) {
g_painter->setColor(m_staticSquareColor);
g_painter->drawBoundingRect(Rect(dest + (animationOffset - getDisplacement())*scaleFactor, Size(Otc::TILE_PIXELS, Otc::TILE_PIXELS)*scaleFactor), std::max<int>((int)(2*scaleFactor), 1));
g_painter->setColor(Color::white);
}
internalDrawOutfit(dest + animationOffset * scaleFactor, scaleFactor, animate, animate, m_direction);
m_footStepDrawn = true;
if(lightView) {
Light light = rawGetThingType()->getLight();
if(m_light.intensity != light.intensity || m_light.color != light.color)
light = m_light;
// local player always have a minimum light in complete darkness
if(isLocalPlayer() && (g_map.getLight().intensity < 64 || m_position.z > Otc::SEA_FLOOR)) {
light.intensity = std::max<uint8>(light.intensity, 3);
if(light.color == 0 || light.color > 215)
light.color = 215;
}
if(light.intensity > 0)
lightView->addLightSource(dest + (animationOffset + Point(16,16)) * scaleFactor, scaleFactor, light);
}
}
void Creature::internalDrawOutfit(Point dest, float scaleFactor, bool animateWalk, bool animateIdle, Otc::Direction direction, LightView *lightView)
{
g_painter->setColor(m_outfitColor);
// outfit is a real creature
if(m_outfit.getCategory() == ThingCategoryCreature) {
int animationPhase = animateWalk ? m_walkAnimationPhase : 0;
if(isAnimateAlways() && animateIdle) {
int ticksPerFrame = 1000 / getAnimationPhases();
animationPhase = (g_clock.millis() % (ticksPerFrame * getAnimationPhases())) / ticksPerFrame;
}
// xPattern => creature direction
int xPattern;
if(direction == Otc::NorthEast || direction == Otc::SouthEast)
xPattern = Otc::East;
else if(direction == Otc::NorthWest || direction == Otc::SouthWest)
xPattern = Otc::West;
else
xPattern = direction;
int zPattern = 0;
if(m_outfit.getMount() != 0) {
auto datType = g_things.rawGetThingType(m_outfit.getMount(), ThingCategoryCreature);
dest -= datType->getDisplacement() * scaleFactor;
datType->draw(dest, scaleFactor, 0, xPattern, 0, 0, animationPhase, lightView);
dest += getDisplacement() * scaleFactor;
zPattern = std::min<int>(1, getNumPatternZ() - 1);
}
PointF jumpOffset = m_jumpOffset * scaleFactor;
dest -= Point(stdext::round(jumpOffset.x), stdext::round(jumpOffset.y));
// yPattern => creature addon
for(int yPattern = 0; yPattern < getNumPatternY(); yPattern++) {
// continue if we dont have this addon
if(yPattern > 0 && !(m_outfit.getAddons() & (1 << (yPattern-1))))
continue;
auto datType = rawGetThingType();
datType->draw(dest, scaleFactor, 0, xPattern, yPattern, zPattern, animationPhase, yPattern == 0 ? lightView : nullptr);
if(getLayers() > 1) {
Color oldColor = g_painter->getColor();
Painter::CompositionMode oldComposition = g_painter->getCompositionMode();
g_painter->setCompositionMode(Painter::CompositionMode_Multiply);
g_painter->setColor(m_outfit.getHeadColor());
datType->draw(dest, scaleFactor, SpriteMaskYellow, xPattern, yPattern, zPattern, animationPhase);
g_painter->setColor(m_outfit.getBodyColor());
datType->draw(dest, scaleFactor, SpriteMaskRed, xPattern, yPattern, zPattern, animationPhase);
g_painter->setColor(m_outfit.getLegsColor());
datType->draw(dest, scaleFactor, SpriteMaskGreen, xPattern, yPattern, zPattern, animationPhase);
g_painter->setColor(m_outfit.getFeetColor());
datType->draw(dest, scaleFactor, SpriteMaskBlue, xPattern, yPattern, zPattern, animationPhase);
g_painter->setColor(oldColor);
g_painter->setCompositionMode(oldComposition);
}
}
// outfit is a creature imitating an item or the invisible effect
} else {
ThingType *type = g_things.rawGetThingType(m_outfit.getAuxId(), m_outfit.getCategory());
int animationPhase = 0;
int animationPhases = type->getAnimationPhases();
int animateTicks = Otc::ITEM_TICKS_PER_FRAME;
// when creature is an effect we cant render the first and last animation phase,
// instead we should loop in the phases between
if(m_outfit.getCategory() == ThingCategoryEffect) {
animationPhases = std::max<int>(1, animationPhases-2);
animateTicks = Otc::INVISIBLE_TICKS_PER_FRAME;
}
if(animationPhases > 1) {
if(animateIdle)
animationPhase = (g_clock.millis() % (animateTicks * animationPhases)) / animateTicks;
else
animationPhase = animationPhases-1;
}
if(m_outfit.getCategory() == ThingCategoryEffect)
animationPhase = std::min<int>(animationPhase+1, animationPhases);
type->draw(dest - (getDisplacement() * scaleFactor), scaleFactor, 0, 0, 0, 0, animationPhase, lightView);
}
g_painter->resetColor();
}
void Creature::drawOutfit(const Rect& destRect, bool resize)
{
int exactSize;
if(m_outfit.getCategory() == ThingCategoryCreature)
exactSize = getExactSize();
else
exactSize = g_things.rawGetThingType(m_outfit.getAuxId(), m_outfit.getCategory())->getExactSize();
if(g_graphics.canUseFBO()) {
const FrameBufferPtr& outfitBuffer = g_framebuffers.getTemporaryFrameBuffer();
outfitBuffer->resize(Size(2*Otc::TILE_PIXELS, 2*Otc::TILE_PIXELS));
outfitBuffer->bind();
g_painter->setAlphaWriting(true);
g_painter->clear(Color::alpha);
internalDrawOutfit(Point(Otc::TILE_PIXELS,Otc::TILE_PIXELS) + getDisplacement(), 1, false, true, Otc::South);
outfitBuffer->release();
Rect srcRect;
if(resize)
srcRect.resize(exactSize, exactSize);
else
srcRect.resize(2*Otc::TILE_PIXELS*0.75f, 2*Otc::TILE_PIXELS*0.75f);
srcRect.moveBottomRight(Point(2*Otc::TILE_PIXELS - 1, 2*Otc::TILE_PIXELS - 1));
outfitBuffer->draw(destRect, srcRect);
} else {
float scaleFactor;
if(resize)
scaleFactor = destRect.width() / (float)exactSize;
else
scaleFactor = destRect.width() / (float)(2*Otc::TILE_PIXELS*0.75f);
Point dest = destRect.bottomRight() - (Point(Otc::TILE_PIXELS,Otc::TILE_PIXELS) - getDisplacement())*scaleFactor;
internalDrawOutfit(dest, scaleFactor, false, true, Otc::South);
}
}
void Creature::drawInformation(const Point& point, bool useGray, const Rect& parentRect, int drawFlags)
{
if(m_healthPercent < 1) // creature is dead
return;
Color fillColor = Color(96, 96, 96);
if(!useGray)
fillColor = m_informationColor;
// calculate main rects
Rect backgroundRect = Rect(point.x-(13.5), point.y, 27, 4);
backgroundRect.bind(parentRect);
Size nameSize = m_nameCache.getTextSize();
Rect textRect = Rect(point.x - nameSize.width() / 2.0, point.y-12, nameSize);
textRect.bind(parentRect);
// distance them
if(textRect.top() == parentRect.top())
backgroundRect.moveTop(textRect.top() + 12);
if(backgroundRect.bottom() == parentRect.bottom())
textRect.moveTop(backgroundRect.top() - 12);
// health rect is based on background rect, so no worries
Rect healthRect = backgroundRect.expanded(-1);
healthRect.setWidth((m_healthPercent / 100.0) * 25);
// draw
if(g_game.getFeature(Otc::GameBlueNpcNameColor) && isNpc() && m_healthPercent == 100 && !useGray)
fillColor = Color(0x66, 0xcc, 0xff);
if(drawFlags & Otc::DrawBars && (!isNpc() || !g_game.getFeature(Otc::GameHideNpcNames))) {
g_painter->setColor(Color::black);
g_painter->drawFilledRect(backgroundRect);
g_painter->setColor(fillColor);
g_painter->drawFilledRect(healthRect);
}
if(drawFlags & Otc::DrawNames) {
if(g_painter->getColor() != fillColor)
g_painter->setColor(fillColor);
m_nameCache.draw(textRect);
}
if(m_skull != Otc::SkullNone && m_skullTexture) {
g_painter->setColor(Color::white);
Rect skullRect = Rect(backgroundRect.x() + 13.5 + 12, backgroundRect.y() + 5, m_skullTexture->getSize());
g_painter->drawTexturedRect(skullRect, m_skullTexture);
}
if(m_shield != Otc::ShieldNone && m_shieldTexture && m_showShieldTexture) {
g_painter->setColor(Color::white);
Rect shieldRect = Rect(backgroundRect.x() + 13.5, backgroundRect.y() + 5, m_shieldTexture->getSize());
g_painter->drawTexturedRect(shieldRect, m_shieldTexture);
}
if(m_emblem != Otc::EmblemNone && m_emblemTexture) {
g_painter->setColor(Color::white);
Rect emblemRect = Rect(backgroundRect.x() + 13.5 + 12, backgroundRect.y() + 16, m_emblemTexture->getSize());
g_painter->drawTexturedRect(emblemRect, m_emblemTexture);
}
if(m_icon != Otc::NpcIconNone && m_iconTexture) {
g_painter->setColor(Color::white);
Rect iconRect = Rect(backgroundRect.x() + 13.5 + 12, backgroundRect.y() + 5, m_iconTexture->getSize());
g_painter->drawTexturedRect(iconRect, m_iconTexture);
}
}
void Creature::turn(Otc::Direction direction)
{
// if is not walking change the direction right away
if(!m_walking)
setDirection(direction);
// schedules to set the new direction when walk ends
else
m_walkTurnDirection = direction;
}
void Creature::walk(const Position& oldPos, const Position& newPos)
{
if(oldPos == newPos)
return;
// get walk direction
m_lastStepDirection = oldPos.getDirectionFromPosition(newPos);
m_lastStepFromPosition = oldPos;
m_lastStepToPosition = newPos;
// set current walking direction
setDirection(m_lastStepDirection);
// starts counting walk
m_walking = true;
m_walkTimer.restart();
m_walkedPixels = 0;
if(m_walkFinishAnimEvent) {
m_walkFinishAnimEvent->cancel();
m_walkFinishAnimEvent = nullptr;
}
// no direction need to be changed when the walk ends
m_walkTurnDirection = Otc::InvalidDirection;
// starts updating walk
nextWalkUpdate();
}
void Creature::stopWalk()
{
if(!m_walking)
return;
// stops the walk right away
terminateWalk();
}
void Creature::jump(int height, int duration)
{
if(!m_jumpOffset.isNull())
return;
m_jumpTimer.restart();
m_jumpHeight = height;
m_jumpDuration = duration;
updateJump();
}
void Creature::updateJump()
{
int t = m_jumpTimer.ticksElapsed();
double a = -4 * m_jumpHeight / (m_jumpDuration * m_jumpDuration);
double b = +4 * m_jumpHeight / (m_jumpDuration);
double height = a*t*t + b*t;
int roundHeight = stdext::round(height);
int halfJumpDuration = m_jumpDuration / 2;
// schedules next update
if(m_jumpTimer.ticksElapsed() < m_jumpDuration) {
m_jumpOffset = PointF(height, height);
int diff = 0;
if(m_jumpTimer.ticksElapsed() < halfJumpDuration)
diff = 1;
else if(m_jumpTimer.ticksElapsed() > halfJumpDuration)
diff = -1;
int nextT, i = 1;
do {
nextT = stdext::round((-b + std::sqrt(std::max<int>(b*b + 4*a*(roundHeight+diff*i), 0.0)) * diff) / (2*a));
++i;
if(nextT < halfJumpDuration)
diff = 1;
else if(nextT > halfJumpDuration)
diff = -1;
} while(nextT - m_jumpTimer.ticksElapsed() == 0 && i < 3);
auto self = static_self_cast<Creature>();
g_dispatcher.scheduleEvent([self] {
self->updateJump();
}, nextT - m_jumpTimer.ticksElapsed());
}
else
m_jumpOffset = PointF(0, 0);
}
void Creature::onPositionChange(const Position& newPos, const Position& oldPos)
{
callLuaField("onPositionChange", newPos, oldPos);
}
void Creature::onAppear()
{
// cancel any disappear event
if(m_disappearEvent) {
m_disappearEvent->cancel();
m_disappearEvent = nullptr;
}
// creature appeared the first time or wasn't seen for a long time
if(m_removed) {
stopWalk();
m_removed = false;
callLuaField("onAppear");
// walk
} else if(m_oldPosition != m_position && m_oldPosition.isInRange(m_position,1,1) && m_allowAppearWalk) {
m_allowAppearWalk = false;
walk(m_oldPosition, m_position);
callLuaField("onWalk", m_oldPosition, m_position);
// teleport
} else if(m_oldPosition != m_position) {
stopWalk();
callLuaField("onDisappear");
callLuaField("onAppear");
} // else turn
}
void Creature::onDisappear()
{
if(m_disappearEvent)
m_disappearEvent->cancel();
m_oldPosition = m_position;
// a pair onDisappear and onAppear events are fired even when creatures walks or turns,
// so we must filter
auto self = static_self_cast<Creature>();
m_disappearEvent = g_dispatcher.addEvent([self] {
self->m_removed = true;
self->stopWalk();
self->callLuaField("onDisappear");
// invalidate this creature position
if(!self->isLocalPlayer())
self->setPosition(Position());
self->m_oldPosition = Position();
self->m_disappearEvent = nullptr;
});
}
void Creature::onDeath()
{
callLuaField("onDeath");
}
void Creature::updateWalkAnimation(int totalPixelsWalked)
{
// update outfit animation
if(m_outfit.getCategory() != ThingCategoryCreature)
return;
int footAnimPhases = getAnimationPhases() - 1;
int footDelay = getStepDuration(true) / 3;
// Since mount is a different outfit we need to get the mount animation phases
if(m_outfit.getMount() != 0) {
ThingType *type = g_things.rawGetThingType(m_outfit.getMount(), m_outfit.getCategory());
footAnimPhases = type->getAnimationPhases() - 1;
}
if(footAnimPhases == 0)
m_walkAnimationPhase = 0;
else if(m_footStepDrawn && m_footTimer.ticksElapsed() >= footDelay && totalPixelsWalked < 32) {
m_footStep++;
m_walkAnimationPhase = 1 + (m_footStep % footAnimPhases);
m_footStepDrawn = false;
m_footTimer.restart();
} else if(m_walkAnimationPhase == 0 && totalPixelsWalked < 32) {
m_walkAnimationPhase = 1 + (m_footStep % footAnimPhases);
}
if(totalPixelsWalked == 32 && !m_walkFinishAnimEvent) {
auto self = static_self_cast<Creature>();
m_walkFinishAnimEvent = g_dispatcher.scheduleEvent([self] {
if(!self->m_walking || self->m_walkTimer.ticksElapsed() >= self->getStepDuration(true))
self->m_walkAnimationPhase = 0;
self->m_walkFinishAnimEvent = nullptr;
}, std::min<int>(footDelay, 200));
}
}
void Creature::updateWalkOffset(int totalPixelsWalked)
{
m_walkOffset = Point(0,0);
if(m_direction == Otc::North || m_direction == Otc::NorthEast || m_direction == Otc::NorthWest)
m_walkOffset.y = 32 - totalPixelsWalked;
else if(m_direction == Otc::South || m_direction == Otc::SouthEast || m_direction == Otc::SouthWest)
m_walkOffset.y = totalPixelsWalked - 32;
if(m_direction == Otc::East || m_direction == Otc::NorthEast || m_direction == Otc::SouthEast)
m_walkOffset.x = totalPixelsWalked - 32;
else if(m_direction == Otc::West || m_direction == Otc::NorthWest || m_direction == Otc::SouthWest)
m_walkOffset.x = 32 - totalPixelsWalked;
}
void Creature::updateWalkingTile()
{
// determine new walking tile
TilePtr newWalkingTile;
Rect virtualCreatureRect(Otc::TILE_PIXELS + (m_walkOffset.x - getDisplacementX()),
Otc::TILE_PIXELS + (m_walkOffset.y - getDisplacementY()),
Otc::TILE_PIXELS, Otc::TILE_PIXELS);
for(int xi = -1; xi <= 1 && !newWalkingTile; ++xi) {
for(int yi = -1; yi <= 1 && !newWalkingTile; ++yi) {
Rect virtualTileRect((xi+1)*Otc::TILE_PIXELS, (yi+1)*Otc::TILE_PIXELS, Otc::TILE_PIXELS, Otc::TILE_PIXELS);
// only render creatures where bottom right is inside tile rect
if(virtualTileRect.contains(virtualCreatureRect.bottomRight())) {
newWalkingTile = g_map.getOrCreateTile(m_position.translated(xi, yi, 0));
}
}
}
if(newWalkingTile != m_walkingTile) {
if(m_walkingTile)
m_walkingTile->removeWalkingCreature(static_self_cast<Creature>());
if(newWalkingTile) {
newWalkingTile->addWalkingCreature(static_self_cast<Creature>());
// recache visible tiles in map views
if(newWalkingTile->isEmpty())
g_map.notificateTileUpdate(newWalkingTile->getPosition());
}
m_walkingTile = newWalkingTile;
}
}
void Creature::nextWalkUpdate()
{
// remove any previous scheduled walk updates
if(m_walkUpdateEvent)
m_walkUpdateEvent->cancel();
// do the update
updateWalk();
// schedules next update
if(m_walking) {
auto self = static_self_cast<Creature>();
m_walkUpdateEvent = g_dispatcher.scheduleEvent([self] {
self->m_walkUpdateEvent = nullptr;
self->nextWalkUpdate();
}, getStepDuration() / 32);
}
}
void Creature::updateWalk()
{
float walkTicksPerPixel = getStepDuration(true) / 32;
int totalPixelsWalked = std::min<int>(m_walkTimer.ticksElapsed() / walkTicksPerPixel, 32.0f);
// needed for paralyze effect
m_walkedPixels = std::max<int>(m_walkedPixels, totalPixelsWalked);
// update walk animation and offsets
updateWalkAnimation(totalPixelsWalked);
updateWalkOffset(m_walkedPixels);
updateWalkingTile();
// terminate walk
if(m_walking && m_walkTimer.ticksElapsed() >= getStepDuration())
terminateWalk();
}
void Creature::terminateWalk()
{
// remove any scheduled walk update
if(m_walkUpdateEvent) {
m_walkUpdateEvent->cancel();
m_walkUpdateEvent = nullptr;
}
// now the walk has ended, do any scheduled turn
if(m_walkTurnDirection != Otc::InvalidDirection) {
setDirection(m_walkTurnDirection);
m_walkTurnDirection = Otc::InvalidDirection;
}
if(m_walkingTile) {
m_walkingTile->removeWalkingCreature(static_self_cast<Creature>());
m_walkingTile = nullptr;
}
m_walking = false;
m_walkedPixels = 0;
// reset walk animation states
m_walkOffset = Point(0,0);
m_walkAnimationPhase = 0;
}
void Creature::setName(const std::string& name)
{
m_nameCache.setText(name);
m_name = name;
}
void Creature::setHealthPercent(uint8 healthPercent)
{
if(healthPercent > 92)
m_informationColor = Color(0x00, 0xBC, 0x00);
else if(healthPercent > 60)
m_informationColor = Color(0x50, 0xA1, 0x50);
else if(healthPercent > 30)
m_informationColor = Color(0xA1, 0xA1, 0x00);
else if(healthPercent > 8)
m_informationColor = Color(0xBF, 0x0A, 0x0A);
else if(healthPercent > 3)
m_informationColor = Color(0x91, 0x0F, 0x0F);
else
m_informationColor = Color(0x85, 0x0C, 0x0C);
m_healthPercent = healthPercent;
callLuaField("onHealthPercentChange", healthPercent);
if(healthPercent <= 0)
onDeath();
}
void Creature::setDirection(Otc::Direction direction)
{
assert(direction != Otc::InvalidDirection);
m_direction = direction;
}
void Creature::setOutfit(const Outfit& outfit)
{
Outfit oldOutfit = m_outfit;
if(outfit.getCategory() != ThingCategoryCreature) {
if(!g_things.isValidDatId(outfit.getAuxId(), outfit.getCategory()))
return;
m_outfit.setAuxId(outfit.getAuxId());
m_outfit.setCategory(outfit.getCategory());
} else {
if(outfit.getId() > 0 && !g_things.isValidDatId(outfit.getId(), ThingCategoryCreature))
return;
m_outfit = outfit;
}
m_walkAnimationPhase = 0; // might happen when player is walking and outfit is changed.
callLuaField("onOutfitChange", m_outfit, oldOutfit);
}
void Creature::setOutfitColor(const Color& color, int duration)
{
if(m_outfitColorUpdateEvent) {
m_outfitColorUpdateEvent->cancel();
m_outfitColorUpdateEvent = nullptr;
}
if(duration > 0) {
Color delta = (color - m_outfitColor) / (float)duration;
m_outfitColorTimer.restart();
updateOutfitColor(m_outfitColor, color, delta, duration);
}
else
m_outfitColor = color;
}
void Creature::updateOutfitColor(Color color, Color finalColor, Color delta, int duration)
{
if(m_outfitColorTimer.ticksElapsed() < duration) {
m_outfitColor = color + delta * m_outfitColorTimer.ticksElapsed();
auto self = static_self_cast<Creature>();
m_outfitColorUpdateEvent = g_dispatcher.scheduleEvent([=] {
self->updateOutfitColor(color, finalColor, delta, duration);
}, 100);
}
else {
m_outfitColor = finalColor;
}
}
void Creature::setSpeed(uint16 speed)
{
uint16 oldSpeed = m_speed;
m_speed = speed;
// speed can change while walking (utani hur, paralyze, etc..)
if(m_walking)
nextWalkUpdate();
callLuaField("onSpeedChange", m_speed, oldSpeed);
}
void Creature::setBaseSpeed(double baseSpeed)
{
if(m_baseSpeed != baseSpeed) {
double oldBaseSpeed = m_baseSpeed;
m_baseSpeed = baseSpeed;
callLuaField("onBaseSpeedChange", baseSpeed, oldBaseSpeed);
}
}
void Creature::setSkull(uint8 skull)
{
m_skull = skull;
callLuaField("onSkullChange", m_skull);
}
void Creature::setShield(uint8 shield)
{
m_shield = shield;
callLuaField("onShieldChange", m_shield);
}
void Creature::setEmblem(uint8 emblem)
{
m_emblem = emblem;
callLuaField("onEmblemChange", m_emblem);
}
void Creature::setIcon(uint8 icon)
{
m_icon = icon;
callLuaField("onIconChange", m_icon);
}
void Creature::setSkullTexture(const std::string& filename)
{
m_skullTexture = g_textures.getTexture(filename);
}
void Creature::setShieldTexture(const std::string& filename, bool blink)
{
m_shieldTexture = g_textures.getTexture(filename);
m_showShieldTexture = true;
if(blink && !m_shieldBlink) {
auto self = static_self_cast<Creature>();
g_dispatcher.scheduleEvent([self]() {
self->updateShield();
}, SHIELD_BLINK_TICKS);
}
m_shieldBlink = blink;
}
void Creature::setEmblemTexture(const std::string& filename)
{
m_emblemTexture = g_textures.getTexture(filename);
}
void Creature::setIconTexture(const std::string& filename)
{
m_iconTexture = g_textures.getTexture(filename);
}
void Creature::setSpeedFormula(double speedA, double speedB, double speedC)
{
m_speedFormula[Otc::SpeedFormulaA] = speedA;
m_speedFormula[Otc::SpeedFormulaB] = speedB;
m_speedFormula[Otc::SpeedFormulaC] = speedC;
}
bool Creature::hasSpeedFormula()
{
return m_speedFormula[Otc::SpeedFormulaA] != -1 && m_speedFormula[Otc::SpeedFormulaB] != -1
&& m_speedFormula[Otc::SpeedFormulaC] != -1;
}
void Creature::addTimedSquare(uint8 color)
{
m_showTimedSquare = true;
m_timedSquareColor = Color::from8bit(color);
// schedule removal
auto self = static_self_cast<Creature>();
g_dispatcher.scheduleEvent([self]() {
self->removeTimedSquare();
}, VOLATILE_SQUARE_DURATION);
}
void Creature::updateShield()
{
m_showShieldTexture = !m_showShieldTexture;
if(m_shield != Otc::ShieldNone && m_shieldBlink) {
auto self = static_self_cast<Creature>();
g_dispatcher.scheduleEvent([self]() {
self->updateShield();
}, SHIELD_BLINK_TICKS);
}
else if(!m_shieldBlink)
m_showShieldTexture = true;
}
Point Creature::getDrawOffset()
{
Point drawOffset;
if(m_walking) {
if(m_walkingTile)
drawOffset -= Point(1,1) * m_walkingTile->getDrawElevation();
drawOffset += m_walkOffset;
} else {
const TilePtr& tile = getTile();
if(tile)
drawOffset -= Point(1,1) * tile->getDrawElevation();
}
return drawOffset;
}
int Creature::getStepDuration(bool ignoreDiagonal, Otc::Direction dir)
{
int speed = m_speed;
if(speed < 1)
return 0;
if(g_game.getFeature(Otc::GameNewSpeedLaw))
speed *= 2;
int groundSpeed = 0;
Position tilePos;
if(dir == Otc::InvalidDirection)
tilePos = m_lastStepToPosition;
else
tilePos = m_position.translatedToDirection(dir);
if(!tilePos.isValid())
tilePos = m_position;
const TilePtr& tile = g_map.getTile(tilePos);
if(tile) {
groundSpeed = tile->getGroundSpeed();
if(groundSpeed == 0)
groundSpeed = 150;
}
int interval = 1000;
if(groundSpeed > 0 && speed > 0)
interval = 1000 * groundSpeed;
if(g_game.getFeature(Otc::GameNewSpeedLaw) && hasSpeedFormula()) {
int formulatedSpeed = 1;
if(speed > -m_speedFormula[Otc::SpeedFormulaB]) {
formulatedSpeed = std::max<int>(1, (int)floor((m_speedFormula[Otc::SpeedFormulaA] * log((speed / 2)
+ m_speedFormula[Otc::SpeedFormulaB]) + m_speedFormula[Otc::SpeedFormulaC]) + 0.5));
}
interval = std::floor(interval / (double)formulatedSpeed);
}
else
interval /= speed;
if(g_game.getClientVersion() >= 900)
interval = (interval / g_game.getServerBeat()) * g_game.getServerBeat();
float factor = 3;
if(g_game.getClientVersion() <= 810)
factor = 2;
interval = std::max<int>(interval, g_game.getServerBeat());
if(!ignoreDiagonal && (m_lastStepDirection == Otc::NorthWest || m_lastStepDirection == Otc::NorthEast ||
m_lastStepDirection == Otc::SouthWest || m_lastStepDirection == Otc::SouthEast))
interval *= factor;
return interval;
}
Point Creature::getDisplacement()
{
if(m_outfit.getCategory() == ThingCategoryEffect)
return Point(8, 8);
else if(m_outfit.getCategory() == ThingCategoryItem)
return Point(0, 0);
return Thing::getDisplacement();
}
int Creature::getDisplacementX()
{
if(m_outfit.getCategory() == ThingCategoryEffect)
return 8;
else if(m_outfit.getCategory() == ThingCategoryItem)
return 0;
if(m_outfit.getMount() != 0) {
auto datType = g_things.rawGetThingType(m_outfit.getMount(), ThingCategoryCreature);
return datType->getDisplacementX();
}
return Thing::getDisplacementX();
}
int Creature::getDisplacementY()
{
if(m_outfit.getCategory() == ThingCategoryEffect)
return 8;
else if(m_outfit.getCategory() == ThingCategoryItem)
return 0;
if(m_outfit.getMount() != 0) {
auto datType = g_things.rawGetThingType(m_outfit.getMount(), ThingCategoryCreature);
return datType->getDisplacementY();
}
return Thing::getDisplacementY();
}
int Creature::getExactSize(int layer, int xPattern, int yPattern, int zPattern, int animationPhase)
{
int exactSize = 0;
animationPhase = 0;
xPattern = Otc::South;
zPattern = 0;
if(m_outfit.getMount() != 0)
zPattern = 1;
for(yPattern = 0; yPattern < getNumPatternY(); yPattern++) {
if(yPattern > 0 && !(m_outfit.getAddons() & (1 << (yPattern-1))))
continue;
for(layer = 0; layer < getLayers(); ++layer)
exactSize = std::max<int>(exactSize, Thing::getExactSize(layer, xPattern, yPattern, zPattern, animationPhase));
}
return exactSize;
}
const ThingTypePtr& Creature::getThingType()
{
return g_things.getThingType(m_outfit.getId(), ThingCategoryCreature);
}
ThingType* Creature::rawGetThingType()
{
return g_things.rawGetThingType(m_outfit.getId(), ThingCategoryCreature);
}