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GameInterface = {}
local WALK_AUTO_REPEAT_DELAY = 90
local gameRootPanel
local gameMapPanel
local gameRightPanel
local gameLeftPanel
local gameBottomPanel
local logoutButton
local mouseGrabberWidget
local countWindow
local logoutWindow
local exitWindow
local function onLeftPanelVisibilityChange(leftPanel, visible)
if not visible then
local children = leftPanel:getChildren()
for i=1,#children do
children[i]:setParent(gameRightPanel)
end
end
end
function GameInterface.init()
g_ui.importStyle('styles/countwindow.otui')
g_ui.importStyle('styles/logoutwindow.otui')
g_ui.importStyle('styles/exitwindow.otui')
connect(g_game, { onGameStart = GameInterface.show,
onGameEnd = GameInterface.hide }, true)
gameRootPanel = g_ui.displayUI('gameinterface.otui')
gameRootPanel:hide()
gameRootPanel:lower()
mouseGrabberWidget = gameRootPanel:getChildById('mouseGrabber')
mouseGrabberWidget.onMouseRelease = GameInterface.onMouseGrabberRelease
gameMapPanel = gameRootPanel:getChildById('gameMapPanel')
gameRightPanel = gameRootPanel:getChildById('gameRightPanel')
gameLeftPanel = gameRootPanel:getChildById('gameLeftPanel')
gameBottomPanel = gameRootPanel:getChildById('gameBottomPanel')
connect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange })
logoutButton = TopMenu.addRightButton('logoutButton', 'Logout', '/images/logout.png', GameInterface.tryLogout)
logoutButton:hide()
g_keyboard.bindKeyPress('Up', function() g_game.walk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Right', function() g_game.walk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Down', function() g_game.walk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Left', function() g_game.walk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad8', function() g_game.walk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad9', function() g_game.walk(NorthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad6', function() g_game.walk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad3', function() g_game.walk(SouthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad2', function() g_game.walk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad1', function() g_game.walk(SouthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad4', function() g_game.walk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad7', function() g_game.walk(NorthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Up', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Right', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Down', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Left', function() g_game.turn(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Numpad8', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Numpad6', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Numpad2', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Numpad4', function() g_game.turn(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Escape', function() g_game.cancelAttackAndFollow() end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+=', function() gameMapPanel:zoomIn() end, gameRootPanel, 250)
g_keyboard.bindKeyPress('Ctrl+-', function() gameMapPanel:zoomOut() end, gameRootPanel, 250)
g_keyboard.bindKeyDown('Ctrl+Q', GameInterface.logout, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+L', GameInterface.logout, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+W', function() g_map.cleanTexts() TextMessage.clearMessages() end, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+.', function()
if gameMapPanel:isKeepAspectRatioEnabled() then
gameMapPanel:setKeepAspectRatio(false)
else
gameMapPanel:setKeepAspectRatio(true)
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
end
end)
if g_game.isOnline() then
GameInterface.show()
end
end
function GameInterface.terminate()
disconnect(g_game, { onGameStart = GameInterface.show,
onGameEnd = GameInterface.hide })
disconnect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange })
logoutButton:destroy()
logoutButton = nil
gameRootPanel:destroy()
gameRootPanel = nil
gameMapPanel = nil
gameRightPanel = nil
gameLeftPanel = nil
gameBottomPanel = nil
mouseGrabberWidget = nil
countWindow = nil
logoutWindow = nil
exitWindow = nil
GameInterface = nil
end
function GameInterface.show()
g_app.onClose = GameInterface.tryExit
logoutButton:show()
Background.hide()
gameRootPanel:show()
gameRootPanel:focus()
gameMapPanel:followCreature(g_game.getLocalPlayer())
end
function GameInterface.hide()
if(logoutWindow) then
logoutWindow:destroy()
logoutWindow = nil
end
if(exitWindow) then
exitWindow:destroy()
exitWindow = nil
end
if(countWindow) then
countWindow:destroy()
countWindow = nil
end
gameRootPanel:hide()
logoutButton:hide()
Background.show()
g_app.onClose = nil
end
function GameInterface.exit()
if g_game.isOnline() then
g_game.forceLogout()
scheduleEvent(exit, 10)
return true
end
end
function GameInterface.tryExit()
if(exitWindow) then
return true
end
exitWindow = g_ui.createWidget('ExitWindow', rootWidget)
local exitButton = exitWindow:getChildById('buttonExit')
local logButton = exitWindow:getChildById('buttonLogout')
local cancelButton = exitWindow:getChildById('buttonCancel')
local exitFunc = function()
GameInterface.exit()
exitButton:getParent():destroy()
end
local logoutFunc = function()
GameInterface.logout()
logButton:getParent():destroy()
exitWindow = nil
end
local cancelFunc = function()
cancelButton:getParent():destroy()
exitWindow = nil
end
exitWindow.onEscape = cancelFunc
exitWindow.onEnter = logoutFunc
exitButton.onClick = exitFunc
logButton.onClick = logoutFunc
cancelButton.onClick = cancelFunc
return true -- signal closing
end
function GameInterface.logout()
if g_game.isOnline() then
g_game.safeLogout()
return true
end
end
function GameInterface.tryLogout()
if(logoutWindow) then
return
end
logoutWindow = g_ui.createWidget('LogoutWindow', rootWidget)
local yesButton = logoutWindow:getChildById('buttonYes')
local noButton = logoutWindow:getChildById('buttonNo')
local logoutFunc = function()
GameInterface.logout()
yesButton:getParent():destroy()
logoutWindow = nil
end
local cancelFunc = function()
noButton:getParent():destroy()
logoutWindow = nil
end
logoutWindow.onEnter = logoutFunc
logoutWindow.onEscape = cancelFunc
yesButton.onClick = logoutFunc
noButton.onClick = cancelFunc
end
function GameInterface.onMouseGrabberRelease(self, mousePosition, mouseButton)
if GameInterface.selectedThing == nil then return false end
if mouseButton == MouseLeftButton then
local clickedWidget = gameRootPanel:recursiveGetChildByPos(mousePosition, false)
if clickedWidget then
if GameInterface.selectedType == 'use' then
GameInterface.onUseWith(clickedWidget, mousePosition)
elseif GameInterface.selectedType == 'trade' then
GameInterface.onTradeWith(clickedWidget, mousePosition)
end
end
end
GameInterface.selectedThing = nil
g_mouse.restoreCursor()
self:ungrabMouse()
return true
end
function GameInterface.onUseWith(clickedWidget, mousePosition)
if clickedWidget:getClassName() == 'UIMap' then
local tile = clickedWidget:getTile(mousePosition)
if tile then
g_game.useWith(GameInterface.selectedThing, tile:getTopMultiUseThing())
elseif clickedWidget:getClassName() == 'UIItem' and not clickedWidget:isVirtual() then
g_game.useWith(GameInterface.selectedThing, clickedWidget:getItem())
end
end
end
function GameInterface.onTradeWith(clickedWidget, mousePosition)
if clickedWidget:getClassName() == 'UIMap' then
local tile = clickedWidget:getTile(mousePosition)
if tile then
g_game.requestTrade(GameInterface.selectedThing, tile:getTopCreature())
end
end
end
function GameInterface.startUseWith(thing)
GameInterface.selectedType = 'use'
GameInterface.selectedThing = thing
mouseGrabberWidget:grabMouse()
g_mouse.setTargetCursor()
end
function GameInterface.startTradeWith(thing)
GameInterface.selectedType = 'trade'
GameInterface.selectedThing = thing
mouseGrabberWidget:grabMouse()
g_mouse.setTargetCursor()
end
function GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
local menu = g_ui.createWidget('PopupMenu')
if lookThing then
menu:addOption(tr('Look'), function() g_game.look(lookThing) end)
end
if useThing then
if useThing:isContainer() then
if useThing:getParentContainer() then
menu:addOption(tr('Open'), function() g_game.open(useThing, useThing:getParentContainer()) end)
menu:addOption(tr('Open in new window'), function() g_game.open(useThing) end)
else
menu:addOption(tr('Open'), function() g_game.open(useThing) end)
end
else
if useThing:isMultiUse() then
menu:addOption(tr('Use with ...'), function() GameInterface.startUseWith(useThing) end)
else
menu:addOption(tr('Use'), function() g_game.use(useThing) end)
end
end
if useThing:isRotateable() then
menu:addOption(tr('Rotate'), function() g_game.rotate(useThing) end)
end
end
if lookThing and not lookThing:asCreature() and not lookThing:isNotMoveable() and lookThing:isPickupable() then
menu:addSeparator()
menu:addOption(tr('Trade with ...'), function() GameInterface.startTradeWith(lookThing) end)
end
if lookThing then
local parentContainer = lookThing:getParentContainer()
if parentContainer and parentContainer:hasParent() then
menu:addOption(tr('Move up'), function() g_game.moveToParentContainer(lookThing, lookThing:getCount()) end)
end
end
if creatureThing then
menu:addSeparator()
if creatureThing:asLocalPlayer() then
menu:addOption(tr('Set Outfit'), function() g_game.requestOutfit() end)
if creatureThing:isPartyMember() --[[and not fighting]] then
if creatureThing:isPartyLeader() then
if creatureThing:isPartySharedExperienceActive() then
menu:addOption(tr('Disable Shared Experience'), function() g_game.partyShareExperience(false) end)
else
menu:addOption(tr('Enable Shared Experience'), function() g_game.partyShareExperience(true) end)
end
end
menu:addOption(tr('Leave Party'), function() g_game.partyLeave() end)
end
else
local localPlayer = g_game.getLocalPlayer()
if localPlayer then
if g_game.getAttackingCreature() ~= creatureThing then
menu:addOption(tr('Attack'), function() g_game.attack(creatureThing) end)
else
menu:addOption(tr('Stop Attack'), function() g_game.cancelAttack() end)
end
if g_game.getFollowingCreature() ~= creatureThing then
menu:addOption(tr('Follow'), function() g_game.follow(creatureThing) end)
else
menu:addOption(tr('Stop Follow'), function() g_game.cancelFollow() end)
end
if creatureThing:asPlayer() then
menu:addSeparator()
local creatureName = creatureThing:getName()
menu:addOption(tr('Message to %s', creatureName), function() g_game.openPrivateChannel(creatureName) end)
if Console.getOwnPrivateTab() then
menu:addOption(tr('Invite to private chat'), function() g_game.inviteToOwnChannel(creatureName) end)
menu:addOption(tr('Exclude from private chat'), function() g_game.excludeFromOwnChannel(creatureName) end) -- [TODO] must be removed after message's popup labels been implemented
end
if (not Player:hasVip(creatureName)) then
menu:addOption(tr('Add to VIP list'), function() g_game.addVip(creatureName) end)
end
local localPlayerShield = localPlayer:asCreature():getShield()
local creatureShield = creatureThing:getShield()
if localPlayerShield == ShieldNone or localPlayerShield == ShieldWhiteBlue then
if creatureShield == ShieldWhiteYellow then
menu:addOption(tr('Join %s\'s Party', creatureThing:getName()), function() g_game.partyJoin(creatureThing:getId()) end)
else
menu:addOption(tr('Invite to Party'), function() g_game.partyInvite(creatureThing:getId()) end)
end
elseif localPlayerShield == ShieldWhiteYellow then
if creatureShield == ShieldWhiteBlue then
menu:addOption(tr('Revoke %s\'s Invitation', creatureThing:getName()), function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
end
elseif localPlayerShield == ShieldYellow or localPlayerShield == ShieldYellowSharedExp or localPlayerShield == ShieldYellowNoSharedExpBlink or localPlayerShield == ShieldYellowNoSharedExp then
if creatureShield == ShieldWhiteBlue then
menu:addOption(tr('Revoke %s\'s Invitation', creatureThing:getName()), function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
elseif creatureShield == ShieldBlue or creatureShield == ShieldBlueSharedExp or creatureShield == ShieldBlueNoSharedExpBlink or creatureShield == ShieldBlueNoSharedExp then
menu:addOption(tr('Pass Leadership to %s', creatureThing:getName()), function() g_game.partyPassLeadership(creatureThing:getId()) end)
else
menu:addOption(tr('Invite to Party'), function() g_game.partyInvite(creatureThing:getId()) end)
end
end
end
end
end
if RuleViolation.hasWindowAccess() then
menu:addSeparator()
menu:addOption(tr('Rule Violation'), function() RuleViolation.show(creatureThing:getName()) end)
end
menu:addSeparator()
menu:addOption(tr('Copy Name'), function() g_window.setClipboardText(creatureThing:getName()) end)
end
menu:display(menuPosition)
end
function GameInterface.processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, useThing, creatureThing, multiUseThing)
local keyboardModifiers = g_keyboard.getModifiers()
if not Options.getOption('classicControl') then
if keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
return true
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.look(lookThing)
return true
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
if useThing:isContainer() then
if useThing:getParentContainer() then
g_game.open(useThing, useThing:getParentContainer())
return true
else
g_game.open(useThing)
return true
end
elseif useThing:isMultiUse() then
GameInterface.startUseWith(useThing)
return true
else
g_game.use(useThing)
return true
end
return true
elseif creatureThing and keyboardModifiers == KeyboardAltModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.attack(creatureThing)
return true
end
else
if multiUseThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton and not g_mouse.isPressed(MouseLeftButton) then
local player = g_game.getLocalPlayer()
if multiUseThing:asCreature() and multiUseThing:asCreature() ~= player then
g_game.attack(multiUseThing:asCreature())
return true
elseif multiUseThing:isContainer() then
if multiUseThing:getParentContainer() then
g_game.open(multiUseThing, multiUseThing:getParentContainer())
return true
else
g_game.open(multiUseThing)
return true
end
elseif multiUseThing:isMultiUse() then
GameInterface.startUseWith(useThing)
return true
else
g_game.use(multiUseThing)
end
return true
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.look(lookThing)
return true
elseif lookThing and ((g_mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton) or (g_mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then
g_game.look(lookThing)
return true
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
return true
elseif creatureThing and keyboardModifiers == KeyboardAltModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.attack(creatureThing)
return true
end
end
if autoWalkPos and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then
local dirs = g_map.findPath(g_game.getLocalPlayer():getPosition(), autoWalkPos, 127)
if #dirs == 0 then
TextMessage.displayStatus(tr('There is no way.'))
return true
end
g_game.autoWalk(dirs)
return true
end
return false
end
function GameInterface.moveStackableItem(item, toPos)
if(countWindow) then
return
end
if g_keyboard.isCtrlPressed() then
g_game.move(item, toPos, item:getCount())
return
elseif g_keyboard.isShiftPressed() then
g_game.move(item, toPos, 1)
return
end
local count = item:getCount()
countWindow = g_ui.createWidget('CountWindow', rootWidget)
local spinbox = countWindow:getChildById('countSpinBox')
local scrollbar = countWindow:getChildById('countScrollBar')
spinbox:setMaximum(count)
spinbox:setMinimum(1)
spinbox:setValue(count)
scrollbar:setMaximum(count)
scrollbar:setMinimum(1)
scrollbar:setValue(count)
scrollbar.onValueChange = function(self, value) spinbox:setValue(value) end
spinbox.onValueChange = function(self, value) scrollbar:setValue(value) end
local okButton = countWindow:getChildById('buttonOk')
local moveFunc = function()
g_game.move(item, toPos, spinbox:getValue())
okButton:getParent():destroy()
countWindow = nil
end
local cancelButton = countWindow:getChildById('buttonCancel')
local cancelFunc = function()
cancelButton:getParent():destroy()
countWindow = nil
end
countWindow.onEnter = moveFunc
countWindow.onEscape = cancelFunc
okButton.onClick = moveFunc
cancelButton.onClick = cancelFunc
end
function GameInterface.getRootPanel()
return gameRootPanel
end
function GameInterface.getMapPanel()
return gameMapPanel
end
function GameInterface.getRightPanel()
return gameRightPanel
end
function GameInterface.getLeftPanel()
return gameLeftPanel
end
function GameInterface.getBottomPanel()
return gameBottomPanel
end