選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。

554 行
23 KiB

# framework flags
# FRAMEWORK_SOUND
# FRAMEWORK_GRAPHICS
# FRAMEWORK_NET
# FRAMEWORK_XML
# FRAMEWORK_SQL
# CMAKE_CURRENT_LIST_DIR cmake 2.6 compatibility
if(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 6)
get_filename_component(CMAKE_CURRENT_LIST_DIR ${CMAKE_CURRENT_LIST_FILE} PATH)
endif(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 6)
# add framework cmake modules
set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake;${CMAKE_MODULE_PATH}")
set(framework_LIBRARIES "")
set(framework_DEFINITIONS "")
set(framework_INCLUDE_DIRS "${CMAKE_CURRENT_LIST_DIR}/..")
set(framework_SOURCES ${framework_SOURCES}
${CMAKE_CURRENT_LIST_DIR}/const.h
${CMAKE_CURRENT_LIST_DIR}/global.h
${CMAKE_CURRENT_LIST_DIR}/pch.h
${CMAKE_CURRENT_LIST_DIR}/luafunctions.cpp
${CMAKE_CURRENT_LIST_DIR}/util/color.cpp
${CMAKE_CURRENT_LIST_DIR}/util/color.h
${CMAKE_CURRENT_LIST_DIR}/util/crypt.cpp
${CMAKE_CURRENT_LIST_DIR}/util/crypt.h
${CMAKE_CURRENT_LIST_DIR}/util/databuffer.h
${CMAKE_CURRENT_LIST_DIR}/util/matrix.h
${CMAKE_CURRENT_LIST_DIR}/util/point.h
${CMAKE_CURRENT_LIST_DIR}/util/rect.h
${CMAKE_CURRENT_LIST_DIR}/util/size.h
# stdext
${CMAKE_CURRENT_LIST_DIR}/stdext/any.h
${CMAKE_CURRENT_LIST_DIR}/stdext/boolean.h
${CMAKE_CURRENT_LIST_DIR}/stdext/cast.h
${CMAKE_CURRENT_LIST_DIR}/stdext/compiler.h
${CMAKE_CURRENT_LIST_DIR}/stdext/demangle.cpp
${CMAKE_CURRENT_LIST_DIR}/stdext/demangle.h
${CMAKE_CURRENT_LIST_DIR}/stdext/dumper.h
${CMAKE_CURRENT_LIST_DIR}/stdext/dynamic_storage.h
${CMAKE_CURRENT_LIST_DIR}/stdext/exception.h
${CMAKE_CURRENT_LIST_DIR}/stdext/format.h
${CMAKE_CURRENT_LIST_DIR}/stdext/math.cpp
${CMAKE_CURRENT_LIST_DIR}/stdext/math.h
${CMAKE_CURRENT_LIST_DIR}/stdext/net.cpp
${CMAKE_CURRENT_LIST_DIR}/stdext/net.h
${CMAKE_CURRENT_LIST_DIR}/stdext/packed_any.h
${CMAKE_CURRENT_LIST_DIR}/stdext/packed_storage.h
${CMAKE_CURRENT_LIST_DIR}/stdext/packed_vector.h
${CMAKE_CURRENT_LIST_DIR}/stdext/shared_object.h
${CMAKE_CURRENT_LIST_DIR}/stdext/shared_ptr.h
${CMAKE_CURRENT_LIST_DIR}/stdext/stdext.h
${CMAKE_CURRENT_LIST_DIR}/stdext/string.cpp
${CMAKE_CURRENT_LIST_DIR}/stdext/string.h
${CMAKE_CURRENT_LIST_DIR}/stdext/time.cpp
${CMAKE_CURRENT_LIST_DIR}/stdext/time.h
${CMAKE_CURRENT_LIST_DIR}/stdext/traits.h
${CMAKE_CURRENT_LIST_DIR}/stdext/types.h
# core
${CMAKE_CURRENT_LIST_DIR}/core/application.cpp
${CMAKE_CURRENT_LIST_DIR}/core/application.h
${CMAKE_CURRENT_LIST_DIR}/core/adaptativeframecounter.cpp
${CMAKE_CURRENT_LIST_DIR}/core/adaptativeframecounter.h
${CMAKE_CURRENT_LIST_DIR}/core/asyncdispatcher.cpp
${CMAKE_CURRENT_LIST_DIR}/core/asyncdispatcher.h
${CMAKE_CURRENT_LIST_DIR}/core/binarytree.cpp
${CMAKE_CURRENT_LIST_DIR}/core/binarytree.h
${CMAKE_CURRENT_LIST_DIR}/core/clock.cpp
${CMAKE_CURRENT_LIST_DIR}/core/clock.h
${CMAKE_CURRENT_LIST_DIR}/core/config.cpp
${CMAKE_CURRENT_LIST_DIR}/core/config.h
${CMAKE_CURRENT_LIST_DIR}/core/configmanager.cpp
${CMAKE_CURRENT_LIST_DIR}/core/configmanager.h
${CMAKE_CURRENT_LIST_DIR}/core/declarations.h
${CMAKE_CURRENT_LIST_DIR}/core/event.cpp
${CMAKE_CURRENT_LIST_DIR}/core/event.h
${CMAKE_CURRENT_LIST_DIR}/core/eventdispatcher.cpp
${CMAKE_CURRENT_LIST_DIR}/core/eventdispatcher.h
${CMAKE_CURRENT_LIST_DIR}/core/filestream.cpp
${CMAKE_CURRENT_LIST_DIR}/core/filestream.h
${CMAKE_CURRENT_LIST_DIR}/core/inputevent.h
${CMAKE_CURRENT_LIST_DIR}/core/logger.cpp
${CMAKE_CURRENT_LIST_DIR}/core/logger.h
${CMAKE_CURRENT_LIST_DIR}/core/module.cpp
${CMAKE_CURRENT_LIST_DIR}/core/module.h
${CMAKE_CURRENT_LIST_DIR}/core/modulemanager.cpp
${CMAKE_CURRENT_LIST_DIR}/core/modulemanager.h
${CMAKE_CURRENT_LIST_DIR}/core/resourcemanager.cpp
${CMAKE_CURRENT_LIST_DIR}/core/resourcemanager.h
${CMAKE_CURRENT_LIST_DIR}/core/scheduledevent.cpp
${CMAKE_CURRENT_LIST_DIR}/core/scheduledevent.h
${CMAKE_CURRENT_LIST_DIR}/core/timer.cpp
${CMAKE_CURRENT_LIST_DIR}/core/timer.h
# luaengine
${CMAKE_CURRENT_LIST_DIR}/luaengine/declarations.h
${CMAKE_CURRENT_LIST_DIR}/luaengine/luabinder.h
${CMAKE_CURRENT_LIST_DIR}/luaengine/luaexception.cpp
${CMAKE_CURRENT_LIST_DIR}/luaengine/luaexception.h
${CMAKE_CURRENT_LIST_DIR}/luaengine/luainterface.cpp
${CMAKE_CURRENT_LIST_DIR}/luaengine/luainterface.h
${CMAKE_CURRENT_LIST_DIR}/luaengine/luaobject.cpp
${CMAKE_CURRENT_LIST_DIR}/luaengine/luaobject.h
${CMAKE_CURRENT_LIST_DIR}/luaengine/luavaluecasts.cpp
${CMAKE_CURRENT_LIST_DIR}/luaengine/luavaluecasts.h
${CMAKE_CURRENT_LIST_DIR}/luaengine/lbitlib.cpp
${CMAKE_CURRENT_LIST_DIR}/luaengine/lbitlib.h
# otml
${CMAKE_CURRENT_LIST_DIR}/otml/declarations.h
${CMAKE_CURRENT_LIST_DIR}/otml/otmldocument.cpp
${CMAKE_CURRENT_LIST_DIR}/otml/otmldocument.h
${CMAKE_CURRENT_LIST_DIR}/otml/otmlemitter.cpp
${CMAKE_CURRENT_LIST_DIR}/otml/otmlemitter.h
${CMAKE_CURRENT_LIST_DIR}/otml/otmlexception.cpp
${CMAKE_CURRENT_LIST_DIR}/otml/otmlexception.h
${CMAKE_CURRENT_LIST_DIR}/otml/otml.h
${CMAKE_CURRENT_LIST_DIR}/otml/otmlnode.cpp
${CMAKE_CURRENT_LIST_DIR}/otml/otmlnode.h
${CMAKE_CURRENT_LIST_DIR}/otml/otmlparser.cpp
${CMAKE_CURRENT_LIST_DIR}/otml/otmlparser.h
# crash handler
${CMAKE_CURRENT_LIST_DIR}/platform/crashhandler.h
${CMAKE_CURRENT_LIST_DIR}/platform/unixcrashhandler.cpp
${CMAKE_CURRENT_LIST_DIR}/platform/win32crashhandler.cpp
${CMAKE_CURRENT_LIST_DIR}/platform/win32platform.cpp
${CMAKE_CURRENT_LIST_DIR}/platform/unixplatform.cpp
${CMAKE_CURRENT_LIST_DIR}/platform/platform.cpp
${CMAKE_CURRENT_LIST_DIR}/platform/platform.h
)
set_source_files_properties(${CMAKE_CURRENT_LIST_DIR}/luafunctions.cpp
PROPERTIES LANGUAGE CXX COMPILE_FLAGS "-g0 -Os")
# some build options
option(LUAJIT "Use lua jit" OFF)
if(NOT APPLE)
option(CRASH_HANDLER "Generate crash reports" ON)
option(USE_STATIC_LIBS "Don't use shared libraries (dlls)" ON)
option(USE_LIBCPP "Use the new libc++ library instead of stdc++" OFF)
option(USE_LTO "Use link time optimizations" OFF)
else()
set(CRASH_HANDLER OFF)
set(USE_STATIC_LIBS OFF)
set(USE_LIBCPP ON)
endif()
set(BUILD_COMMIT "devel" CACHE "Git commit string (intended for releases)" STRING)
set(BUILD_REVISION "0" CACHE "Git revision string (intended for releases)" STRING)
# default build type
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "RelWithDebInfo")
endif()
include(FindCXX11)
# gcc compile flags
set(WARNS_FLAGS "-Wall -Wextra -Wno-unused -Wno-unused-parameter -Wno-unused-result")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${WARNS_FLAGS} ${ARCH_FLAGS} ${CPP2011_FLAGS} -pipe")
set(CMAKE_CXX_FLAGS_COMPILESPEED "-O0")
set(CMAKE_CXX_FLAGS_DEBUG "-O0 -g")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "-O1 -g -fno-omit-frame-pointer")
set(CMAKE_CXX_FLAGS_RELEASE "-O2")
set(CMAKE_CXX_FLAGS_PERFORMANCE "-Ofast -march=native")
if(USE_LTO)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fwhole-program -flto")
if(WIN32)
set(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -Wl,-O1,--gc-sections,--sort-common,--relax")
else()
set(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -Wl,-O1,--gc-sections,--sort-common,--relax,-z,relro")
endif()
endif()
# process options
if(USE_STATIC_LIBS)
if(NOT APPLE)
set(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -static-libgcc -static-libstdc++")
endif()
message(STATUS "Link to static libraries: ON")
else()
message(STATUS "Link to static libraries: OFF")
endif()
message(STATUS "Build type: " ${CMAKE_BUILD_TYPE})
add_definitions(-D"BUILD_TYPE=\\\"${CMAKE_BUILD_TYPE}\\\"")
message(STATUS "Build commit: ${BUILD_COMMIT}")
add_definitions(-D"BUILD_COMMIT=\\\"${BUILD_COMMIT}\\\"")
message(STATUS "Build revision: ${BUILD_REVISION}")
add_definitions(-D"BUILD_REVISION=\\\"${BUILD_REVISION}\\\"")
# find boost
set(REQUIRED_BOOST_COMPONENTS system thread filesystem chrono)
if(WIN32)
set(Boost_THREADAPI win32)
set(framework_DEFINITIONS ${framework_DEFINITIONS} -DBOOST_THREAD_USE_LIB) # fix boost thread linkage
endif()
set(Boost_USE_MULTITHREADED ON)
set(Boost_USE_STATIC_LIBS ${USE_STATIC_LIBS})
find_package(Boost 1.48.0 COMPONENTS ${REQUIRED_BOOST_COMPONENTS} REQUIRED)
#find lua
if(LUAJIT)
find_package(LuaJIT REQUIRED)
set(LUA_INCLUDE_DIR ${LUAJIT_INCLUDE_DIR})
set(LUA_LIBRARY ${LUAJIT_LIBRARY})
if(APPLE)
set(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -pagezero_size 10000 -image_base 100000000")
endif()
else()
find_package(Lua REQUIRED)
endif()
message(STATUS "LuaJIT: " ${LUAJIT})
find_package(PhysFS REQUIRED)
find_package(OpenSSL REQUIRED)
find_package(ZLIB REQUIRED)
set(framework_LIBRARIES ${framework_LIBRARIES}
${Boost_LIBRARIES}
${LUA_LIBRARY}
${PHYSFS_LIBRARY}
${OPENSSL_LIBRARIES}
${ZLIB_LIBRARY}
)
set(framework_INCLUDE_DIRS ${framework_INCLUDE_DIRS}
${Boost_INCLUDE_DIRS}
${LUA_INCLUDE_DIR}
${PHYSFS_INCLUDE_DIR}
${OPENSSL_INCLUDE_DIR}
${framework_INCLUDE_DIRS}
)
if(CMAKE_BUILD_TYPE STREQUAL "Debug" OR CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo")
message(STATUS "Debug information: ON")
else()
message(STATUS "Debug information: OFF")
if(NOT CMAKE_BUILD_TYPE STREQUAL "CompileSpeed")
set(framework_DEFINITIONS ${framework_DEFINITIONS} -DNDEBUG) # NDEBUG disable asserts
endif()
if(NOT APPLE)
set(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -Wl,-s") # strip all debug information
set(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -Wl,--as-needed") # only link needed libraries
endif()
endif()
if(CRASH_HANDLER)
set(framework_DEFINITIONS ${framework_DEFINITIONS} -DCRASH_HANDLER)
message(STATUS "Crash handler: ON")
if(WIN32)
set(framework_LIBRARIES ${framework_LIBRARIES} imagehlp)
endif()
else()
message(STATUS "Crash handler: OFF")
endif()
if(USE_LIBCPP)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++ -Wno-deprecated-declarations")
endif()
if(WIN32)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mthreads")
set(framework_DEFINITIONS ${framework_DEFINITIONS} -D_WIN32_WINNT=0x0501 -DWIN32)
#set(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -Wl,--large-address-aware") # strip all debug information
set(SYSTEM_LIBRARIES "")
else()
if(APPLE)
set(framework_DEFINITIONS ${framework_DEFINITIONS} -D_REENTRANT) # enable thread safe code
set(SYSTEM_LIBRARIES "")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
set(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -rdynamic -Wl,-rpath,./libs") # rdynamic is needed by backtrace.h used in crash handler
set(SYSTEM_LIBRARIES dl rt)
endif()
endif()
set(framework_LIBRARIES ${framework_LIBRARIES} ${SYSTEM_LIBRARIES})
if(FRAMEWORK_THREAD_SAFE)
set(framework_DEFINITIONS ${framework_DEFINITIONS} -DTHREAD_SAFE)
endif()
if(FRAMEWORK_GRAPHICS)
set(OPENGLES "OFF" CACHE "Use OpenGL ES 1.0 or 2.0 (for mobiles devices)" STRING)
if(OPENGLES STREQUAL "2.0")
find_package(OpenGLES2 REQUIRED)
find_package(EGL REQUIRED)
set(framework_DEFINITIONS ${framework_DEFINITIONS} -DOPENGL_ES=2)
set(framework_INCLUDE_DIRS ${framework_INCLUDE_DIRS} ${EGL_INCLUDE_DIR} ${OPENGLES2_INCLUDE_DIR})
set(framework_LIBRARIES ${framework_LIBRARIES} ${EGL_LIBRARY} ${OPENGLES2_LIBRARY})
ELSEif(OPENGLES STREQUAL "1.0")
find_package(OpenGLES1 REQUIRED)
find_package(EGL REQUIRED)
set(framework_DEFINITIONS ${framework_DEFINITIONS} -DOPENGL_ES=1)
set(framework_INCLUDE_DIRS ${framework_INCLUDE_DIRS} ${EGL_INCLUDE_DIR} ${OPENGLES1_INCLUDE_DIR})
set(framework_LIBRARIES ${framework_LIBRARIES} ${EGL_LIBRARY} ${OPENGLES1_LIBRARY})
else()
## TODO: CMake Documentation says that this is not the right
# Thing for Mac OS X, but it works for now.
if(APPLE)
include_directories(/usr/X11R6/include/)
link_directories(/usr/X11R6/lib/)
SET(OPENGL_LIBRARIES GL)
else()
find_package(OpenGL REQUIRED)
endif()
find_package(GLEW REQUIRED)
set(framework_LIBRARIES ${framework_LIBRARIES} ${GLEW_LIBRARY} ${OPENGL_LIBRARIES})
endif()
message(STATUS "OpenGL ES: " ${OPENGLES})
if(WIN32)
option(WINDOWS_CONSOLE "Enables console window on Windows platform" OFF)
if(WINDOWS_CONSOLE)
message(STATUS "Windows console: ON")
else()
set(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -mwindows")
message(STATUS "Windows console: OFF")
endif()
# native dx9 support while its under development
option(DIRECTX "Use DX9 support" OFF)
if(DIRECTX)
find_package(DirectX REQUIRED)
set(framework_DEFINITIONS ${framework_DEFINITIONS} -DDIRECTX)
set(framework_INCLUDE_DIRS ${framework_INCLUDE_DIRS} ${DirectX_INCLUDE_DIR})
set(framework_LIBRARIES ${framework_LIBRARIES} ${DirectX_LIBRARY} ${DirectX_LIBRARIES})
set(framework_SOURCES ${framework_SOURCES}
${CMAKE_CURRENT_LIST_DIR}/graphics/dx/painterdx9.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/dx/painterdx9.h
)
endif()
else()
set(framework_LIBRARIES ${framework_LIBRARIES} X11)
endif()
set(framework_SOURCES ${framework_SOURCES}
${CMAKE_CURRENT_LIST_DIR}/graphics/animatedtexture.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/animatedtexture.h
${CMAKE_CURRENT_LIST_DIR}/graphics/cachedtext.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/cachedtext.h
${CMAKE_CURRENT_LIST_DIR}/graphics/coordsbuffer.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/coordsbuffer.h
${CMAKE_CURRENT_LIST_DIR}/graphics/declarations.h
${CMAKE_CURRENT_LIST_DIR}/graphics/bitmapfont.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/bitmapfont.h
${CMAKE_CURRENT_LIST_DIR}/graphics/fontmanager.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/fontmanager.h
${CMAKE_CURRENT_LIST_DIR}/graphics/framebuffer.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/framebuffer.h
${CMAKE_CURRENT_LIST_DIR}/graphics/framebuffermanager.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/framebuffermanager.h
${CMAKE_CURRENT_LIST_DIR}/graphics/glutil.h
${CMAKE_CURRENT_LIST_DIR}/graphics/graphics.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/graphics.h
${CMAKE_CURRENT_LIST_DIR}/graphics/hardwarebuffer.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/hardwarebuffer.h
${CMAKE_CURRENT_LIST_DIR}/graphics/image.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/image.h
${CMAKE_CURRENT_LIST_DIR}/graphics/painter.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/painter.h
${CMAKE_CURRENT_LIST_DIR}/graphics/ogl/painterogl.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/ogl/painterogl.h
${CMAKE_CURRENT_LIST_DIR}/graphics/ogl/painterogl1.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/ogl/painterogl1.h
${CMAKE_CURRENT_LIST_DIR}/graphics/ogl/painterogl2.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/ogl/painterogl2.h
${CMAKE_CURRENT_LIST_DIR}/graphics/ogl/painterogl2_shadersources.h
${CMAKE_CURRENT_LIST_DIR}/graphics/paintershaderprogram.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/paintershaderprogram.h
${CMAKE_CURRENT_LIST_DIR}/graphics/particleaffector.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/particleaffector.h
${CMAKE_CURRENT_LIST_DIR}/graphics/particle.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/particle.h
${CMAKE_CURRENT_LIST_DIR}/graphics/particletype.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/particletype.h
${CMAKE_CURRENT_LIST_DIR}/graphics/particleemitter.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/particleemitter.h
${CMAKE_CURRENT_LIST_DIR}/graphics/particleeffect.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/particleeffect.h
${CMAKE_CURRENT_LIST_DIR}/graphics/particlemanager.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/particlemanager.h
${CMAKE_CURRENT_LIST_DIR}/graphics/particlesystem.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/particlesystem.h
${CMAKE_CURRENT_LIST_DIR}/graphics/shader.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/shader.h
${CMAKE_CURRENT_LIST_DIR}/graphics/shaderprogram.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/shaderprogram.h
${CMAKE_CURRENT_LIST_DIR}/graphics/texture.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/texture.h
${CMAKE_CURRENT_LIST_DIR}/graphics/texturemanager.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/texturemanager.h
${CMAKE_CURRENT_LIST_DIR}/graphics/vertexarray.h
${CMAKE_CURRENT_LIST_DIR}/graphics/apngloader.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/apngloader.h
# ui
${CMAKE_CURRENT_LIST_DIR}/ui/declarations.h
${CMAKE_CURRENT_LIST_DIR}/ui/uianchorlayout.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uianchorlayout.h
${CMAKE_CURRENT_LIST_DIR}/ui/uiboxlayout.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uiboxlayout.h
${CMAKE_CURRENT_LIST_DIR}/ui/uigridlayout.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uigridlayout.h
${CMAKE_CURRENT_LIST_DIR}/ui/ui.h
${CMAKE_CURRENT_LIST_DIR}/ui/uihorizontallayout.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uihorizontallayout.h
${CMAKE_CURRENT_LIST_DIR}/ui/uilayout.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uilayout.h
${CMAKE_CURRENT_LIST_DIR}/ui/uimanager.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uimanager.h
${CMAKE_CURRENT_LIST_DIR}/ui/uiparticles.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uiparticles.h
${CMAKE_CURRENT_LIST_DIR}/ui/uitextedit.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uitextedit.h
${CMAKE_CURRENT_LIST_DIR}/ui/uitranslator.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uitranslator.h
${CMAKE_CURRENT_LIST_DIR}/ui/uiverticallayout.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uiverticallayout.h
${CMAKE_CURRENT_LIST_DIR}/ui/uiwidgetbasestyle.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uiwidget.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uiwidget.h
${CMAKE_CURRENT_LIST_DIR}/ui/uiwidgetimage.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uiwidgettext.cpp
# platform window
${CMAKE_CURRENT_LIST_DIR}/platform/platformwindow.cpp
${CMAKE_CURRENT_LIST_DIR}/platform/platformwindow.h
${CMAKE_CURRENT_LIST_DIR}/platform/win32window.cpp
${CMAKE_CURRENT_LIST_DIR}/platform/win32window.h
${CMAKE_CURRENT_LIST_DIR}/platform/x11window.cpp
${CMAKE_CURRENT_LIST_DIR}/platform/x11window.h
# window input
${CMAKE_CURRENT_LIST_DIR}/input/mouse.cpp
${CMAKE_CURRENT_LIST_DIR}/input/mouse.h
${CMAKE_CURRENT_LIST_DIR}/core/graphicalapplication.cpp
${CMAKE_CURRENT_LIST_DIR}/core/graphicalapplication.h
)
set(framework_DEFINITIONS ${framework_DEFINITIONS} -DFW_GRAPHICS)
else()
set(framework_SOURCES ${framework_SOURCES}
${CMAKE_CURRENT_LIST_DIR}/core/consoleapplication.cpp
${CMAKE_CURRENT_LIST_DIR}/core/consoleapplication.h
)
endif()
if(FRAMEWORK_SOUND)
find_package(OpenAL REQUIRED)
find_package(VorbisFile REQUIRED)
find_package(Vorbis REQUIRED)
find_package(Ogg REQUIRED)
set(framework_INCLUDE_DIRS ${framework_INCLUDE_DIRS} ${OPENAL_INCLUDE_DIR} ${VORBISFILE_INCLUDE_DIR})
set(framework_LIBRARIES ${OPENAL_LIBRARY} ${VORBISFILE_LIBRARY} ${VORBIS_LIBRARY} ${OGG_LIBRARY} ${framework_LIBRARIES})
if(WIN32)
set(framework_LIBRARIES ${framework_LIBRARIES} winmm)
elseif(APPLE)
set(framework_LIBRARIES ${framework_LIBRARIES} System)
endif()
set(framework_SOURCES ${framework_SOURCES}
${CMAKE_CURRENT_LIST_DIR}/sound/combinedsoundsource.cpp
${CMAKE_CURRENT_LIST_DIR}/sound/combinedsoundsource.h
${CMAKE_CURRENT_LIST_DIR}/sound/declarations.h
${CMAKE_CURRENT_LIST_DIR}/sound/oggsoundfile.cpp
${CMAKE_CURRENT_LIST_DIR}/sound/oggsoundfile.h
${CMAKE_CURRENT_LIST_DIR}/sound/soundbuffer.cpp
${CMAKE_CURRENT_LIST_DIR}/sound/soundbuffer.h
${CMAKE_CURRENT_LIST_DIR}/sound/soundchannel.cpp
${CMAKE_CURRENT_LIST_DIR}/sound/soundchannel.h
${CMAKE_CURRENT_LIST_DIR}/sound/soundfile.cpp
${CMAKE_CURRENT_LIST_DIR}/sound/soundfile.h
${CMAKE_CURRENT_LIST_DIR}/sound/soundmanager.cpp
${CMAKE_CURRENT_LIST_DIR}/sound/soundmanager.h
${CMAKE_CURRENT_LIST_DIR}/sound/soundsource.cpp
${CMAKE_CURRENT_LIST_DIR}/sound/soundsource.h
${CMAKE_CURRENT_LIST_DIR}/sound/streamsoundsource.cpp
${CMAKE_CURRENT_LIST_DIR}/sound/streamsoundsource.h
)
set(framework_DEFINITIONS ${framework_DEFINITIONS} -DFW_SOUND)
endif()
if(FRAMEWORK_NET)
if(WIN32)
set(NET_LIBRARIES ws2_32 mswsock)
else()
set(NET_LIBRARIES "")
endif()
set(framework_LIBRARIES ${framework_LIBRARIES} ${NET_LIBRARIES})
set(framework_SOURCES ${framework_SOURCES}
${CMAKE_CURRENT_LIST_DIR}/net/connection.cpp
${CMAKE_CURRENT_LIST_DIR}/net/connection.h
${CMAKE_CURRENT_LIST_DIR}/net/declarations.h
${CMAKE_CURRENT_LIST_DIR}/net/inputmessage.cpp
${CMAKE_CURRENT_LIST_DIR}/net/inputmessage.h
${CMAKE_CURRENT_LIST_DIR}/net/outputmessage.cpp
${CMAKE_CURRENT_LIST_DIR}/net/outputmessage.h
${CMAKE_CURRENT_LIST_DIR}/net/protocol.cpp
${CMAKE_CURRENT_LIST_DIR}/net/protocol.h
${CMAKE_CURRENT_LIST_DIR}/net/protocolhttp.cpp
${CMAKE_CURRENT_LIST_DIR}/net/protocolhttp.h
${CMAKE_CURRENT_LIST_DIR}/net/server.cpp
${CMAKE_CURRENT_LIST_DIR}/net/server.h
)
set(framework_DEFINITIONS ${framework_DEFINITIONS} -DFW_NET)
endif()
if(FRAMEWORK_XML)
set(framework_SOURCES ${framework_SOURCES}
${CMAKE_CURRENT_LIST_DIR}/xml/tinyxml.cpp
${CMAKE_CURRENT_LIST_DIR}/xml/tinyxml.h
${CMAKE_CURRENT_LIST_DIR}/xml/tinystr.cpp
${CMAKE_CURRENT_LIST_DIR}/xml/tinystr.h
${CMAKE_CURRENT_LIST_DIR}/xml/tinyxmlerror.cpp
${CMAKE_CURRENT_LIST_DIR}/xml/tinyxmlparser.cpp
)
set(framework_DEFINITIONS ${framework_DEFINITIONS} -DFW_XML)
endif()
if(FRAMEWORK_SQL)
find_package(MySQL REQUIRED)
set(framework_INCLUDE_DIRS ${framework_INCLUDE_DIRS} ${MYSQL_INCLUDE_DIR})
set(framework_LIBRARIES ${MYSQL_LIBRARY} ${framework_LIBRARIES})
set(framework_SOURCES ${framework_SOURCES}
${CMAKE_CURRENT_LIST_DIR}/sql/declarations.h
${CMAKE_CURRENT_LIST_DIR}/sql/database.cpp
${CMAKE_CURRENT_LIST_DIR}/sql/database.h
${CMAKE_CURRENT_LIST_DIR}/sql/mysql.cpp
${CMAKE_CURRENT_LIST_DIR}/sql/mysql.h
)
set(framework_DEFINITIONS ${framework_DEFINITIONS} -DFW_SQL)
endif()
if(EXTRA_LIBS)
set(framework_LIBRARIES ${framework_LIBRARIES} ${EXTRA_LIBS})
endif()
include_directories(${framework_INCLUDE_DIRS})
add_definitions(${framework_DEFINITIONS})