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87 rivejä
3.1 KiB

deathWindow = nil
local deathTexts = {
regular = {text = 'Alas! Brave adventurer, you have met a sad fate.\nBut do not despair, for the gods will bring you back\ninto this world in exchange for a small sacrifice\n\nSimply click on Ok to resume your journeys!', height = 140, width = 0},
unfair = {text = 'Alas! Brave adventurer, you have met a sad fate.\nBut do not despair, for the gods will bring you back\ninto this world in exchange for a small sacrifice\n\nThis death penalty has been reduced by %i%%\nbecause it was an unfair fight.\n\nSimply click on Ok to resume your journeys!', height = 185, width = 0},
blessed = {text = 'Alas! Brave adventurer, you have met a sad fate.\nBut do not despair, for the gods will bring you back into this world\n\nThis death penalty has been reduced by 100%\nbecause you are blessed with the Adventurer\'s Blessing\n\nSimply click on Ok to resume your journeys!', height = 170, width = 90}
}
function init()
g_ui.importStyle('deathwindow')
connect(g_game, { onDeath = display,
onGameEnd = reset })
end
function terminate()
disconnect(g_game, { onDeath = display,
onGameEnd = reset })
reset()
end
function reset()
if deathWindow then
deathWindow:destroy()
deathWindow = nil
end
end
function display(deathType, penalty)
displayDeadMessage()
openWindow(deathType, penalty)
end
function displayDeadMessage()
local advanceLabel = modules.game_interface.getRootPanel():recursiveGetChildById('middleCenterLabel')
if advanceLabel:isVisible() then return end
modules.game_textmessage.displayGameMessage(tr('You are dead.'))
end
function openWindow(deathType, penalty)
if deathWindow then
deathWindow:destroy()
return
end
deathWindow = g_ui.createWidget('DeathWindow', rootWidget)
local textLabel = deathWindow:getChildById('labelText')
if deathType == DeathType.Regular then
if penalty == 100 then
textLabel:setText(deathTexts.regular.text)
deathWindow:setHeight(deathWindow.baseHeight + deathTexts.regular.height)
deathWindow:setWidth(deathWindow.baseWidth + deathTexts.regular.width)
else
textLabel:setText(string.format(deathTexts.unfair.text, 100 - penalty))
deathWindow:setHeight(deathWindow.baseHeight + deathTexts.unfair.height)
deathWindow:setWidth(deathWindow.baseWidth + deathTexts.unfair.width)
end
elseif deathType == DeathType.Blessed then
textLabel:setText(deathTexts.blessed.text)
deathWindow:setHeight(deathWindow.baseHeight + deathTexts.blessed.height)
deathWindow:setWidth(deathWindow.baseWidth + deathTexts.blessed.width)
end
local okButton = deathWindow:getChildById('buttonOk')
local cancelButton = deathWindow:getChildById('buttonCancel')
local okFunc = function()
CharacterList.doLogin()
okButton:getParent():destroy()
deathWindow = nil
end
local cancelFunc = function()
g_game.safeLogout()
cancelButton:getParent():destroy()
deathWindow = nil
end
deathWindow.onEnter = okFunc
deathWindow.onEscape = cancelFunc
okButton.onClick = okFunc
cancelButton.onClick = cancelFunc
end