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/*
* Copyright (c) 2010-2015 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef GAME_H
#define GAME_H
#include "declarations.h"
#include "item.h"
#include "animatedtext.h"
#include "effect.h"
#include "creature.h"
#include "container.h"
#include "protocolgame.h"
#include "localplayer.h"
#include "outfit.h"
#include <framework/core/timer.h>
#include <bitset>
struct UnjustifiedPoints {
bool operator==(const UnjustifiedPoints& other) {
return killsDay == other.killsDay &&
killsDayRemaining == other.killsDayRemaining &&
killsWeek == other.killsWeek &&
killsWeekRemaining == other.killsWeekRemaining &&
killsMonth == other.killsMonth &&
killsMonthRemaining == other.killsMonthRemaining &&
skullTime == other.skullTime;
}
uint8 killsDay;
uint8 killsDayRemaining;
uint8 killsWeek;
uint8 killsWeekRemaining;
uint8 killsMonth;
uint8 killsMonthRemaining;
uint8 skullTime;
};
typedef std::tuple<std::string, uint, std::string, int, bool> Vip;
//@bindsingleton g_game
class Game
{
public:
Game();
void init();
void terminate();
private:
void resetGameStates();
protected:
void processConnectionError(const boost::system::error_code& error);
void processDisconnect();
void processPing();
void processPingBack();
void processUpdateNeeded(const std::string& signature);
void processLoginError(const std::string& error);
void processLoginAdvice(const std::string& message);
void processLoginWait(const std::string& message, int time);
void processLoginToken(bool unknown);
void processLogin();
void processPendingGame();
void processEnterGame();
void processGameStart();
void processGameEnd();
void processDeath(int deathType, int penality);
void processGMActions(const std::vector<uint8>& actions);
void processInventoryChange(int slot, const ItemPtr& item);
void processAttackCancel(uint seq);
void processWalkCancel(Otc::Direction direction);
void processPlayerHelpers(int helpers);
void processPlayerModes(Otc::FightModes fightMode, Otc::ChaseModes chaseMode, bool safeMode, Otc::PVPModes pvpMode);
// message related
void processTextMessage(Otc::MessageMode mode, const std::string& text);
void processTalk(const std::string& name, int level, Otc::MessageMode mode, const std::string& text, int channelId, const Position& pos);
// container related
void processOpenContainer(int containerId, const ItemPtr& containerItem, const std::string& name, int capacity, bool hasParent, const std::vector<ItemPtr>& items, bool isUnlocked, bool hasPages, int containerSize, int firstIndex);
void processCloseContainer(int containerId);
void processContainerAddItem(int containerId, const ItemPtr& item, int slot);
void processContainerUpdateItem(int containerId, int slot, const ItemPtr& item);
void processContainerRemoveItem(int containerId, int slot, const ItemPtr& lastItem);
// channel related
void processChannelList(const std::vector<std::tuple<int, std::string> >& channelList);
void processOpenChannel(int channelId, const std::string& name);
void processOpenPrivateChannel(const std::string& name);
void processOpenOwnPrivateChannel(int channelId, const std::string& name);
void processCloseChannel(int channelId);
// rule violations
void processRuleViolationChannel(int channelId);
void processRuleViolationRemove(const std::string& name);
void processRuleViolationCancel(const std::string& name);
void processRuleViolationLock();
// vip related
void processVipAdd(uint id, const std::string& name, uint status, const std::string& description, int iconId, bool notifyLogin);
void processVipStateChange(uint id, uint status);
// tutorial hint
void processTutorialHint(int id);
void processAddAutomapFlag(const Position& pos, int icon, const std::string& message);
void processRemoveAutomapFlag(const Position& pos, int icon, const std::string& message);
// outfit
void processOpenOutfitWindow(const Outfit& currentOufit, const std::vector<std::tuple<int, std::string, int> >& outfitList,
const std::vector<std::tuple<int, std::string> >& mountList);
// npc trade
void processOpenNpcTrade(const std::vector<std::tuple<ItemPtr, std::string, int, int, int> >& items);
void processPlayerGoods(int money, const std::vector<std::tuple<ItemPtr, int> >& goods);
void processCloseNpcTrade();
// player trade
void processOwnTrade(const std::string& name, const std::vector<ItemPtr>& items);
void processCounterTrade(const std::string& name, const std::vector<ItemPtr>& items);
void processCloseTrade();
// edit text/list
void processEditText(uint id, int itemId, int maxLength, const std::string& text, const std::string& writer, const std::string& date);
void processEditList(uint id, int doorId, const std::string& text);
// questlog
void processQuestLog(const std::vector<std::tuple<int, std::string, bool> >& questList);
void processQuestLine(int questId, const std::vector<std::tuple<std::string, std::string> >& questMissions);
// modal dialogs >= 970
void processModalDialog(uint32 id, std::string title, std::string message, std::vector<std::tuple<int, std::string> > buttonList, int enterButton, int escapeButton, std::vector<std::tuple<int, std::string> > choiceList, bool priority);
friend class ProtocolGame;
friend class Map;
public:
// login related
void loginWorld(const std::string& account, const std::string& password, const std::string& worldName, const std::string& worldHost, int worldPort, const std::string& characterName, const std::string& authenticatorToken, const std::string& sessionKey);
void cancelLogin();
void forceLogout();
void safeLogout();
// walk related
bool walk(Otc::Direction direction, bool dash = false);
bool dashWalk(Otc::Direction direction);
void autoWalk(std::vector<Otc::Direction> dirs);
void forceWalk(Otc::Direction direction);
void turn(Otc::Direction direction);
void stop();
// item related
void look(const ThingPtr& thing);
void move(const ThingPtr &thing, const Position& toPos, int count);
void moveToParentContainer(const ThingPtr& thing, int count);
void rotate(const ThingPtr& thing);
void use(const ThingPtr& thing);
void useWith(const ItemPtr& fromThing, const ThingPtr& toThing);
void useInventoryItem(int itemId);
void useInventoryItemWith(int itemId, const ThingPtr& toThing);
ItemPtr findItemInContainers(uint itemId, int subType);
// container related
int open(const ItemPtr& item, const ContainerPtr& previousContainer);
void openParent(const ContainerPtr& container);
void close(const ContainerPtr& container);
void refreshContainer(const ContainerPtr& container);
// attack/follow related
void attack(CreaturePtr creature);
void cancelAttack() { attack(nullptr); }
void follow(CreaturePtr creature);
void cancelFollow() { follow(nullptr); }
void cancelAttackAndFollow();
// talk related
void talk(const std::string& message);
void talkChannel(Otc::MessageMode mode, int channelId, const std::string& message);
void talkPrivate(Otc::MessageMode mode, const std::string& receiver, const std::string& message);
// channel related
void openPrivateChannel(const std::string& receiver);
void requestChannels();
void joinChannel(int channelId);
void leaveChannel(int channelId);
void closeNpcChannel();
void openOwnChannel();
void inviteToOwnChannel(const std::string& name);
void excludeFromOwnChannel(const std::string& name);
// party related
void partyInvite(int creatureId);
void partyJoin(int creatureId);
void partyRevokeInvitation(int creatureId);
void partyPassLeadership(int creatureId);
void partyLeave();
void partyShareExperience(bool active);
// outfit related
void requestOutfit();
void changeOutfit(const Outfit& outfit);
// vip related
void addVip(const std::string& name);
void removeVip(int playerId);
void editVip(int playerId, const std::string& description, int iconId, bool notifyLogin);
// fight modes related
void setChaseMode(Otc::ChaseModes chaseMode);
void setFightMode(Otc::FightModes fightMode);
void setSafeFight(bool on);
void setPVPMode(Otc::PVPModes pvpMode);
Otc::ChaseModes getChaseMode() { return m_chaseMode; }
Otc::FightModes getFightMode() { return m_fightMode; }
bool isSafeFight() { return m_safeFight; }
Otc::PVPModes getPVPMode() { return m_pvpMode; }
// pvp related
void setUnjustifiedPoints(UnjustifiedPoints unjustifiedPoints);
UnjustifiedPoints getUnjustifiedPoints() { return m_unjustifiedPoints; };
void setOpenPvpSituations(int openPvpSitations);
int getOpenPvpSituations() { return m_openPvpSituations; }
// npc trade related
void inspectNpcTrade(const ItemPtr& item);
void buyItem(const ItemPtr& item, int amount, bool ignoreCapacity, bool buyWithBackpack);
void sellItem(const ItemPtr& item, int amount, bool ignoreEquipped);
void closeNpcTrade();
// player trade related
void requestTrade(const ItemPtr& item, const CreaturePtr& creature);
void inspectTrade(bool counterOffer, int index);
void acceptTrade();
void rejectTrade();
// house window and editable items related
void editText(uint id, const std::string& text);
void editList(uint id, int doorId, const std::string& text);
// rule violations (only gms)
void openRuleViolation(const std::string& reporter);
void closeRuleViolation(const std::string& reporter);
void cancelRuleViolation();
// reports
void reportBug(const std::string& comment);
void reportRuleViolation(const std::string& target, int reason, int action, const std::string& comment, const std::string& statement, int statementId, bool ipBanishment);
void debugReport(const std::string& a, const std::string& b, const std::string& c, const std::string& d);
// questlog related
void requestQuestLog();
void requestQuestLine(int questId);
// 870 only
void equipItem(const ItemPtr& item);
void mount(bool mount);
// 910 only
void requestItemInfo(const ItemPtr& item, int index);
// >= 970 modal dialog
void answerModalDialog(int dialog, int button, int choice);
// >= 984 browse field
void browseField(const Position& position);
void seekInContainer(int cid, int index);
//void reportRuleViolation2();
void ping();
void setPingDelay(int delay) { m_pingDelay = delay; }
// otclient only
void changeMapAwareRange(int xrange, int yrange);
// dynamic support for game features
void enableFeature(Otc::GameFeature feature) { m_features.set(feature, true); }
void disableFeature(Otc::GameFeature feature) { m_features.set(feature, false); }
void setFeature(Otc::GameFeature feature, bool enabled) { m_features.set(feature, enabled); }
bool getFeature(Otc::GameFeature feature) { return m_features.test(feature); }
void setProtocolVersion(int version);
int getProtocolVersion() { return m_protocolVersion; }
void setClientVersion(int version);
int getClientVersion() { return m_clientVersion; }
void setCustomOs(int os) { m_clientCustomOs = os; }
int getOs();
bool canPerformGameAction();
bool checkBotProtection();
bool isOnline() { return m_online; }
bool isLogging() { return !m_online && m_protocolGame; }
bool isDead() { return m_dead; }
bool isAttacking() { return !!m_attackingCreature && !m_attackingCreature->isRemoved(); }
bool isFollowing() { return !!m_followingCreature && !m_followingCreature->isRemoved(); }
bool isConnectionOk() { return m_protocolGame && m_protocolGame->getElapsedTicksSinceLastRead() < 5000; }
int getPing() { return m_ping >= 0 ? std::max<int>(m_ping, m_pingTimer.elapsed_millis()) : -1; }
ContainerPtr getContainer(int index) { return m_containers[index]; }
std::map<int, ContainerPtr> getContainers() { return m_containers; }
std::map<int, Vip> getVips() { return m_vips; }
CreaturePtr getAttackingCreature() { return m_attackingCreature; }
CreaturePtr getFollowingCreature() { return m_followingCreature; }
void setServerBeat(int beat) { m_serverBeat = beat; }
int getServerBeat() { return m_serverBeat; }
void setCanReportBugs(bool enable) { m_canReportBugs = enable; }
bool canReportBugs() { return m_canReportBugs; }
void setExpertPvpMode(bool enable) { m_expertPvpMode = enable; }
bool getExpertPvpMode() { return m_expertPvpMode; }
LocalPlayerPtr getLocalPlayer() { return m_localPlayer; }
ProtocolGamePtr getProtocolGame() { return m_protocolGame; }
std::string getCharacterName() { return m_characterName; }
std::string getWorldName() { return m_worldName; }
std::vector<uint8> getGMActions() { return m_gmActions; }
bool isGM() { return m_gmActions.size() > 0; }
Otc::Direction getLastWalkDir() { return m_lastWalkDir; }
std::string formatCreatureName(const std::string &name);
int findEmptyContainerId();
protected:
void enableBotCall() { m_denyBotCall = false; }
void disableBotCall() { m_denyBotCall = true; }
private:
void setAttackingCreature(const CreaturePtr& creature);
void setFollowingCreature(const CreaturePtr& creature);
LocalPlayerPtr m_localPlayer;
CreaturePtr m_attackingCreature;
CreaturePtr m_followingCreature;
ProtocolGamePtr m_protocolGame;
std::map<int, ContainerPtr> m_containers;
std::map<int, Vip> m_vips;
bool m_online;
bool m_denyBotCall;
bool m_dead;
bool m_expertPvpMode;
int m_serverBeat;
ticks_t m_ping;
uint m_pingSent;
uint m_pingReceived;
stdext::timer m_pingTimer;
Timer m_dashTimer;
uint m_seq;
int m_pingDelay;
Otc::FightModes m_fightMode;
Otc::ChaseModes m_chaseMode;
Otc::PVPModes m_pvpMode;
Otc::Direction m_lastWalkDir;
UnjustifiedPoints m_unjustifiedPoints;
int m_openPvpSituations;
bool m_safeFight;
bool m_canReportBugs;
std::vector<uint8> m_gmActions;
std::string m_characterName;
std::string m_worldName;
std::bitset<Otc::LastGameFeature> m_features;
ScheduledEventPtr m_pingEvent;
ScheduledEventPtr m_walkEvent;
ScheduledEventPtr m_checkConnectionEvent;
bool m_connectionFailWarned;
int m_protocolVersion;
int m_clientVersion;
std::string m_clientSignature;
int m_clientCustomOs;
};
extern Game g_game;
#endif