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GameSidePanel < UIMiniWindowContainer
image-source: images/sidepanel.png
image-border: 4
padding: 4
GameBottomPanel < Panel
image-source: images/bottompanel.png
image-border: 4
GameMapPanel < UIGameMap
padding: 4
image-source: images/mappanel.png
image-border: 4
UIWidget
id: gameRootPanel
anchors.fill: parent
anchors.top: topMenu.bottom
GameMapPanel
id: gameMapPanel
anchors.left: gameLeftPanel.right
anchors.right: gameRightPanel.left
anchors.top: parent.top
anchors.bottom: gameBottomPanel.top
focusable: false
GameBottomPanel
id: gameBottomPanel
anchors.left: gameLeftPanel.right
anchors.right: gameRightPanel.left
anchors.top: bottomSplitter.top
anchors.bottom: parent.bottom
GameSidePanel
id: gameLeftPanel
width: 190
layout: verticalBox
anchors.left: parent.left
anchors.top: parent.top
anchors.bottom: parent.bottom
focusable: false
GameSidePanel
id: gameRightPanel
layout: verticalBox
anchors.left: rightSplitter.left
anchors.right: parent.right
anchors.top: parent.top
anchors.bottom: parent.bottom
focusable: false
Splitter
id: bottomSplitter
anchors.left: gameLeftPanel.right
anchors.right: gameRightPanel.left
anchors.bottom: parent.bottom
relative-margin: bottom
margin-bottom: 172
@canUpdateMargin: function(self, newMargin) return math.max(math.min(newMargin, self:getParent():getHeight() - 300), 100) end
@onGeometryChange: function(self) self:setMarginBottom(math.min(math.max(self:getParent():getHeight() - 300, 100), self:getMarginBottom())) end
Splitter
id: rightSplitter
anchors.right: parent.right
anchors.top: parent.top
anchors.bottom: parent.bottom
relative-margin: right
margin-right: 190
enabled: false
@canUpdateMargin: function(self, newMargin) return math.max(math.min(newMargin, self:getParent():getWidth() - 300), 150) end
@onGeometryChange: function(self) self:setMarginRight(math.min(math.max(self:getParent():getWidth() - 300, 150), self:getMarginRight())) end
UIWidget
id: mouseGrabber
focusable: false
visible: false