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# CMAKE_CURRENT_LIST_DIR cmake 2.6 compatiblity
IF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 6)
GET_FILENAME_COMPONENT(CMAKE_CURRENT_LIST_DIR ${CMAKE_CURRENT_LIST_FILE} PATH)
ENDIF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 6)
# add framework cmake modules
SET(CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake;${CMAKE_MODULE_PATH}")
# framework options
OPTION(NO_CONSOLE "Disables console window on Windows platform" OFF)
OPTION(CRASH_HANDLER "Generate crash reports" OFF)
OPTION(USE_OPENGL_ES2 "Use OpenGL ES 2.0 (for mobiles devices)" OFF)
# set debug as default build type
IF(NOT CMAKE_BUILD_TYPE)
SET(CMAKE_BUILD_TYPE Debug)
ENDIF(NOT CMAKE_BUILD_TYPE)
# find needed libraries
SET(Boost_USE_STATIC_LIBS ON)
FIND_PACKAGE(Boost COMPONENTS system REQUIRED)
IF(USE_OPENGL_ES2)
FIND_PACKAGE(OpenGLES2 REQUIRED)
FIND_PACKAGE(EGL REQUIRED)
ADD_DEFINITIONS(-DOPENGL_ES2)
ELSE(USE_OPENGL_ES2)
FIND_PACKAGE(OpenGL REQUIRED)
FIND_PACKAGE(GLEW REQUIRED)
ENDIF(USE_OPENGL_ES2)
FIND_PACKAGE(Lua REQUIRED)
FIND_PACKAGE(PhysFS REQUIRED)
FIND_PACKAGE(GMP REQUIRED)
FIND_PACKAGE(ZLIB REQUIRED)
# setup compiler options
IF(CMAKE_COMPILER_IS_GNUCXX)
SET(CXX_WARNS "-Wall -Wextra -Werror -Wno-unused-parameter -Wno-unused-but-set-variable -Wno-unused-variable -Wno-switch -Wno-missing-field-initializers")
SET(CMAKE_CXX_FLAGS "-std=gnu++0x -pipe ${CXX_WARNS}")
SET(CMAKE_CXX_FLAGS_DEBUG "-O0 -g3 -ggdb3 -fno-inline")
SET(CMAKE_CXX_FLAGS_RELEASE "-O2")
SET(CMAKE_CXX_FLAGS_RELWITHDEBINFO "-O1 -g -ggdb -fno-inline")
SET(CMAKE_CXX_LINK_FLAGS "-static-libgcc -static-libstdc++ -Wl,--as-needed")
ENDIF(CMAKE_COMPILER_IS_GNUCXX)
IF(CMAKE_BUILD_TYPE STREQUAL "Debug")
ADD_DEFINITIONS(-DDEBUG)
ENDIF(CMAKE_BUILD_TYPE STREQUAL "Debug")
MESSAGE(STATUS "Build type: " ${CMAKE_BUILD_TYPE})
IF(USE_OPENGL_ES2)
MESSAGE(STATUS "Renderer: OpenGL ES 2.0")
ELSE(USE_OPENGL_ES2)
MESSAGE(STATUS "Renderer: OpenGL")
ENDIF(USE_OPENGL_ES2)
IF(CRASH_HANDLER)
ADD_DEFINITIONS(-DCRASH_HANDLER)
MESSAGE(STATUS "Crash handler: ON")
ELSE(CRASH_HANDLER)
MESSAGE(STATUS "Crash handler: OFF")
ENDIF(CRASH_HANDLER)
IF(WIN32)
SET(framework_SOURCES ${framework_SOURCES}
${CMAKE_CURRENT_LIST_DIR}/platform/win32window.cpp
${CMAKE_CURRENT_LIST_DIR}/platform/win32crashhandler.cpp)
SET(ADDITIONAL_LIBRARIES ws2_32 mswsock)
ADD_DEFINITIONS(-D_WIN32_WINNT=0x0501)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mthreads")
IF(NO_CONSOLE)
IF(CMAKE_COMPILER_IS_GNUCXX)
SET(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -mwindows")
ENDIF(CMAKE_COMPILER_IS_GNUCXX)
MESSAGE(STATUS "Disable windows console: ON")
ELSE(NO_CONSOLE)
MESSAGE(STATUS "Disable windows console: OFF")
ENDIF(NO_CONSOLE)
ELSE(WIN32)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
SET(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -rdynamic")
SET(ADDITIONAL_LIBRARIES X11 dl)
SET(framework_SOURCES ${framework_SOURCES}
${CMAKE_CURRENT_LIST_DIR}/platform/x11window.cpp
${CMAKE_CURRENT_LIST_DIR}/platform/unixcrashhandler.cpp)
ENDIF(WIN32)
INCLUDE_DIRECTORIES(
${Boost_INCLUDE_DIRS}
${OPENGL_INCLUDE_DIR}
${EGL_INCLUDE_DIR}
${OPENGLES_INCLUDE_DIR}
${LUA_INCLUDE_DIR}
${PHYSFS_INCLUDE_DIR}
${GMP_INCLUDE_DIR}
${ZLIB_INCLUDE_DIR}
"${CMAKE_CURRENT_LIST_DIR}/.."
)
SET(framework_LIBRARIES
${Boost_LIBRARIES}
${GLEW_LIBRARY}
${OPENGL_LIBRARIES}
${OPENGLES_LIBRARY}
${EGL_LIBRARY}
${LUA_LIBRARIES}
${PHYSFS_LIBRARY}
${GMP_LIBRARY}
${ZLIB_LIBRARY}
${ADDITIONAL_LIBRARIES}
)
SET(framework_SOURCES ${framework_SOURCES}
# framework
${CMAKE_CURRENT_LIST_DIR}/application.cpp
${CMAKE_CURRENT_LIST_DIR}/luafunctions.cpp
# framework util
${CMAKE_CURRENT_LIST_DIR}/util/utf8.cpp
# framework core
${CMAKE_CURRENT_LIST_DIR}/core/logger.cpp
${CMAKE_CURRENT_LIST_DIR}/core/configmanager.cpp
${CMAKE_CURRENT_LIST_DIR}/core/resourcemanager.cpp
${CMAKE_CURRENT_LIST_DIR}/core/eventdispatcher.cpp
${CMAKE_CURRENT_LIST_DIR}/core/modulemanager.cpp
${CMAKE_CURRENT_LIST_DIR}/core/module.cpp
${CMAKE_CURRENT_LIST_DIR}/core/clock.cpp
${CMAKE_CURRENT_LIST_DIR}/core/timer.cpp
# framework net
${CMAKE_CURRENT_LIST_DIR}/net/connection.cpp
${CMAKE_CURRENT_LIST_DIR}/net/inputmessage.cpp
${CMAKE_CURRENT_LIST_DIR}/net/outputmessage.cpp
${CMAKE_CURRENT_LIST_DIR}/net/protocol.cpp
${CMAKE_CURRENT_LIST_DIR}/net/rsa.cpp
${CMAKE_CURRENT_LIST_DIR}/net/server.cpp
# framework platform
${CMAKE_CURRENT_LIST_DIR}/platform/platformwindow.cpp
# framework graphics
${CMAKE_CURRENT_LIST_DIR}/graphics/font.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/fontmanager.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/graphics.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/painter.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/texture.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/framebuffer.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/animatedtexture.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/texturemanager.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/particlemanager.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/particlesystem.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/particleemitter.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/particleaffector.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/particle.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/shader.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/shaderprogram.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/paintershaderprogram.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/coordsbuffer.cpp
# framework otml
${CMAKE_CURRENT_LIST_DIR}/otml/otmldocument.cpp
${CMAKE_CURRENT_LIST_DIR}/otml/otmlemitter.cpp
${CMAKE_CURRENT_LIST_DIR}/otml/otmlnode.cpp
${CMAKE_CURRENT_LIST_DIR}/otml/otmlparser.cpp
${CMAKE_CURRENT_LIST_DIR}/otml/otmlexception.cpp
# framework luascript
${CMAKE_CURRENT_LIST_DIR}/luascript/luainterface.cpp
${CMAKE_CURRENT_LIST_DIR}/luascript/luaobject.cpp
${CMAKE_CURRENT_LIST_DIR}/luascript/luaexception.cpp
${CMAKE_CURRENT_LIST_DIR}/luascript/luavaluecasts.cpp
# framework ui
${CMAKE_CURRENT_LIST_DIR}/ui/uimanager.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uiwidget.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uiwidgetimage.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uiwidgettext.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uiwidgetbasestyle.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uilineedit.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uiboxlayout.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uihorizontallayout.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uiverticallayout.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uigridlayout.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uianchorlayout.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uilayout.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uiframecounter.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uitranslator.cpp
# framework third party
${CMAKE_CURRENT_LIST_DIR}/thirdparty/apngloader.cpp
)