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-- private functions
local function onGameKeyPress(self, keyCode, keyText, keyboardModifiers)
if keyboardModifiers == KeyboardCtrlModifier then
if keyCode == KeyG then
CharacterList.show()
return true
elseif keyCode == KeyQ then
Game.logout(false)
return true
end
end
return false
end
-- public functions
function Game.createInterface()
Background.hide()
CharacterList.destroyLoadBox()
Game.gameUi = UI.display('game.otui')
UI.root:moveChildToIndex(Game.gameUi, 1)
Game.gameMapPanel = Game.gameUi:getChildById('mapPanel')
Game.gameRightPanel = Game.gameUi:getChildById('rightPanel')
Game.gameBottomPanel = Game.gameUi:getChildById('bottomPanel')
Game.gameUi.onKeyPress = onGameKeyPress
end
function Game.destroyInterface()
if Game.gameUi then
Game.gameUi:destroy()
Game.gameUi = nil
end
Background.show()
CharacterList.show()
end
function Game.show()
Game.gameUi:show()
Game.gameUi:focus()
Game.gameMapPanel:focus()
end
function Game.hide()
Game.gameUi:hide()
end
-- hooked events
function Game.onLoginError(message)
CharacterList.destroyLoadBox()
local errorBox = displayErrorBox("Login Error", "Login error: " .. message)
errorBox.onOk = CharacterList.show
end
function Game.onConnectionError(message)
CharacterList.destroyLoadBox()
local errorBox = displayErrorBox("Login Error", "Connection error: " .. message)
errorBox.onOk = CharacterList.show
end
connect(Game, { onLogin = Game.createInterface }, true)
connect(Game, { onLogout = Game.destroyInterface })