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local windows = {}
function init()
g_ui.importStyle('textwindow.otui')
connect(g_game, { onEditText = onGameEditText,
onEditList = onGameEditList,
onGameEnd = destroyWindows })
end
function terminate()
disconnect(g_game, { onEditText = onGameEditText,
onEditList = onGameEditList,
onGameEnd = destroyWindows })
destroyWindows()
end
function destroyWindows()
for _,window in pairs(windows) do
window:destroy()
end
windows = {}
end
function onGameEditText(id, itemId, maxLength, text, writter, time)
local textWindow = g_ui.createWidget('TextWindow', rootWidget)
local writeable = #text < maxLength and maxLength > 0
local textItem = textWindow:getChildById('textItem')
local description = textWindow:getChildById('description')
local textEdit = textWindow:getChildById('text')
local okButton = textWindow:getChildById('okButton')
local cancelButton = textWindow:getChildById('cancelButton')
local textScroll = textWindow:getChildById('textScroll')
textItem:setItemId(itemId)
textEdit:setMaxLength(maxLength)
textEdit:setText(text)
textEdit:setEditable(writeable)
textEdit:setCursorVisible(writeable)
textEdit:wrapText()
local desc = ''
if #writter > 0 then
desc = tr('You read the following, written by \n%s\n', writter)
if #time > 0 then
desc = desc .. tr('on %s.\n', time)
end
elseif #time > 0 then
desc = tr('You read the following, written on \n%s.\n', time)
end
if #text == 0 and not writeable then
desc = tr("It is empty.")
elseif writeable then
desc = desc .. tr('You can enter new text.')
end
local lines = #{string.find(desc, '\n')}
if lines < 2 then desc = desc .. '\n' end
description:setText(desc)
if not writeable then
textWindow:setText(tr('Show Text'))
cancelButton:hide()
cancelButton:setWidth(0)
okButton:setMarginRight(0)
else
textWindow:setText(tr('Edit Text'))
end
local function destroy()
textWindow:destroy()
table.removevalue(windows, textWindow)
end
local doneFunc = function()
if writeable then
g_game.editText(id, textEdit:getText())
end
destroy()
end
okButton.onClick = doneFunc
cancelButton.onClick = destroy
if not writeable then
textWindow.onEnter = doneFunc
end
textWindow.onEscape = destroy
table.insert(windows, textWindow)
end
function onGameEditList(id, doorId, text)
local textWindow = g_ui.createWidget('TextWindow', rootWidget)
local textEdit = textWindow:getChildById('text')
local description = textWindow:getChildById('description')
local okButton = textWindow:getChildById('okButton')
local cancelButton = textWindow:getChildById('cancelButton')
textEdit:setMaxLength(8192)
textEdit:setText(text)
textEdit:setEditable(true)
description:setText(tr('Enter one name per line.'))
textWindow:setText(tr('Edit List'))
local function destroy()
textWindow:destroy()
table.removevalue(windows, textWindow)
end
doneFunc = function()
g_game.editList(id, doorId, textEdit:getText())
destroy()
end
okButton.onClick = doneFunc
textWindow.onEnter = doneFunc
textWindow.onEscape = destroy
table.insert(windows, textWindow)
end