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Battle = {}
--TODO
--onCreatureAppears onCreatureHealthChange onCreatureDisappears
--reloadable/disconnects
-- private variables
local battleWindow
local battleButton
local battlePanel
local lastBattleButtonSwitched
local checkCreaturesEvent
local battleButtonsByCreaturesList = {}
local mouseWidget
local hidePlayersButton
local hideNPCsButton
local hideMonstersButton
local hideSkullsButton
local hidePartyButton
local battleButtonColors = {
onIdle = {notHovered = '#888888', hovered = '#FFFFFF' },
onTargeted = {notHovered = '#FF0000', hovered = '#FF8888' },
onFollowed = {notHovered = '#00FF00', hovered = '#88FF88' }
}
local lifeBarColors = {} --Must be sorted by percentAbose
table.insert(lifeBarColors, {percentAbove = 92, color = '#00BC00' } )
table.insert(lifeBarColors, {percentAbove = 60, color = '#50A150' } )
table.insert(lifeBarColors, {percentAbove = 30, color = '#A1A100' } )
table.insert(lifeBarColors, {percentAbove = 8, color = '#3C2727' } )
table.insert(lifeBarColors, {percentAbove = 3, color = '#3C0000' } )
table.insert(lifeBarColors, {percentAbove = -1, color = '#4F0000' } )
-- public functions
function Battle.create()
battleWindow = displayUI('battle.otui', g_game.gameRightPanel)
battleWindow:hide()
battleButton = TopMenu.addGameButton('battleButton', 'Battle (Ctrl+B)', '/game_battle/battle.png', Battle.toggle)
Keyboard.bindKeyDown('Ctrl+B', Battle.toggle)
battlePannel = battleWindow:getChildById('battlePanel')
hidePlayersButton = battleWindow:getChildById('hidePlayers')
hideNPCsButton = battleWindow:getChildById('hideNPCs')
hideMonstersButton = battleWindow:getChildById('hideMonsters')
hideSkullsButton = battleWindow:getChildById('hideSkulls')
hidePartyButton = battleWindow:getChildById('hideParty')
mouseWidget = createWidget('UIButton')
mouseWidget:setVisible(false)
mouseWidget:setFocusable(false)
connect(Creature, { onSkullChange = Battle.checkCreatureSkull,
onEmblemChange = Battle.checkCreatureEmblem } )
connect(g_game, { onAttackingCreatureChange = Battle.onAttack,
onFollowingCreatureChange = Battle.onFollow } )
addEvent(Battle.addAllCreatures)
checkCreaturesEvent = scheduleEvent(Battle.checkCreatures, 200)
end
function Battle.destroy()
Keyboard.unbindKeyDown('Ctrl+B')
battlePannel = nil
lastBattleButtonTargeted = nil
lastBattleButtonFollowed = nil
battleButtonsByCreaturesList = {}
removeEvent(checkCreaturesEvent)
hidePlayersButton = nil
hideNPCsButton = nil
hideMonstersButton = nil
hideSkullsButton = nil
hidePartyButton = nil
checkCreaturesEvent = nil
battleButton:destroy()
battleButton = nil
battleWindow:destroy()
battleWindow = nil
disconnect(Creature, { onSkullChange = Battle.checkCreatureSkull,
onEmblemChange = Battle.checkCreatureEmblem } )
disconnect(g_game, { onAttackingCreatureChange = Battle.onAttack } )
end
function Battle.toggle()
local visible = not battleWindow:isExplicitlyVisible()
battleWindow:setVisible(visible)
battleButton:setOn(visible)
end
function Battle.addAllCreatures()
local spectators = {}
local player = g_game.getLocalPlayer()
if player then
creatures = g_map.getSpectators(player:getPosition(), false)
for i, creature in ipairs(creatures) do
if creature ~= player and Battle.doCreatureFitFilters(creature) then
table.insert(spectators, creature)
end
end
end
for i, v in pairs(spectators) do
Battle.addCreature(v)
end
end
function Battle.doCreatureFitFilters(creature)
local hidePlayers = hidePlayersButton:isChecked()
local hideNPCs = hideNPCsButton:isChecked()
local hideMonsters = hideMonstersButton:isChecked()
local hideSkulls = hideSkullsButton:isChecked()
local hideParty = hidePartyButton:isChecked()
if hidePlayers and not creature:asMonster() and not creature:asNpc() then
return false
elseif hideNPCs and creature:asNpc() then
return false
elseif hideMonsters and creature:asMonster() then
return false
elseif hideSkulls and creature:getSkull() == SkullNone then
return false
elseif hideParty and creature:getShield() > ShieldWhiteBlue then
return false
end
return true
end
function Battle.checkCreatures()
local player = g_game.getLocalPlayer()
if player then
local spectators = {}
-- reloading list of spectators
local creaturesAppeared = {}
creatures = g_map.getSpectators(player:getPosition(), false)
for i, creature in ipairs(creatures) do
if creature ~= player and Battle.doCreatureFitFilters(creature) then
-- searching for creatures that appeared on battle list
local battleButton = battleButtonsByCreaturesList[creature:getId()]
if battleButton == nil then
table.insert(creaturesAppeared, creature)
else
Battle.setLifeBarPercent(battleButton, creature:getHealthPercent())
end
spectators[creature:getId()] = creature
end
end
for i, v in pairs(creaturesAppeared) do
Battle.addCreature(v)
end
-- searching for creatures that disappeared from battle list
local creaturesDisappeared = {}
for i, creature in pairs(battleButtonsByCreaturesList) do
if spectators[creature.creatureId] == nil then
table.insert(creaturesDisappeared, creature.creature)
end
end
for i, v in pairs(creaturesDisappeared) do
Battle.removeCreature(v)
end
end
checkCreaturesEvent = scheduleEvent(Battle.checkCreatures, 500)
end
function Battle.addCreature(creature)
local creatureId = creature:getId()
if battleButtonsByCreaturesList[creatureId] == nil then
local battleButton = displayUI('battleButton.otui', battlePanne)
local creatureWidget = battleButton:getChildById('creature')
local labelWidget = battleButton:getChildById('label')
local lifeBarWidget = battleButton:getChildById('lifeBar')
battleButton:setId('BattleButton_' .. creature:getName():gsub('%s','_'))
battleButton.creatureId = creatureId
battleButton.creature = creature
battleButton.isHovered = false
battleButton.isTarget = false
battleButton.isFollowed = false
labelWidget:setText(creature:getName())
creatureWidget:setCreature(creature)
Battle.setLifeBarPercent(battleButton, creature:getHealthPercent())
battleButtonsByCreaturesList[creatureId] = battleButton
Battle.checkCreatureSkull(battleButton.creature)
Battle.checkCreatureEmblem(battleButton.creature)
end
end
function Battle.checkCreatureSkull(creature, skullId)
local battleButton = battleButtonsByCreaturesList[creature:getId()]
if battleButton then
local skullWidget = battleButton:getChildById('skull')
local labelWidget = battleButton:getChildById('label')
local creature = battleButton.creature
if creature:getSkull() ~= SkullNone then
skullWidget:setWidth(skullWidget:getHeight())
local imagePath = getSkullImagePath(creature:getSkull())
skullWidget:setImageSource('/game/' .. imagePath)
labelWidget:setMarginLeft(5)
else
skullWidget:setWidth(0)
if creature:getEmblem() == EmblemNone then
labelWidget:setMarginLeft(2)
end
end
end
end
function Battle.checkCreatureEmblem(creature, emblemId)
local battleButton = battleButtonsByCreaturesList[creature:getId()]
if battleButton then
local emblemId = emblemId or creature:getEmblem()
local emblemWidget = battleButton:getChildById('emblem')
local labelWidget = battleButton:getChildById('label')
local creature = battleButton.creature
if emblemId ~= EmblemNone then
emblemWidget:setWidth(emblemWidget:getHeight())
local imagePath = getEmblemImagePath(emblemId)
emblemWidget:setImageSource('/game/' .. imagePath)
emblemWidget:setMarginLeft(5)
labelWidget:setMarginLeft(5)
else
emblemWidget:setWidth(0)
emblemWidget:setMarginLeft(0)
if creature:getSkull() == SkullNone then
labelWidget:setMarginLeft(2)
end
end
end
end
function Battle.onMouseRelease(self, mousePosition, mouseButton)
if mouseButton == MouseRightButton then
g_game.createThingMenu(mousePosition, nil, nil, self.creature)
return true
elseif mouseButton == MouseLeftButton then
local modifiers = g_window.getKeyboardModifiers()
if modifiers == KeyboardShiftModifier then
g_game.look(self.creature)
else
if self.isTarget then
g_game.cancelAttack()
else
g_game.attack(self.creature)
end
end
return true
end
end
function Battle.removeCreature(creature)
local creatureId = creature:getId()
if battleButtonsByCreaturesList[creatureId] ~= nil then
if lastBattleButtonSwitched == battleButtonsByCreaturesList[creatureId] then
lastBattleButtonSwitched = nil
end
battleButtonsByCreaturesList[creatureId].creature:hideStaticSquare()
battleButtonsByCreaturesList[creatureId]:destroy()
battleButtonsByCreaturesList[creatureId] = nil
end
end
function Battle.setLifeBarPercent(battleButton, percent)
local lifeBarWidget = battleButton:getChildById('lifeBar')
lifeBarWidget:setPercent(percent)
local color
for i, v in pairs(lifeBarColors) do
if percent > v.percentAbove then
color = v.color
break
end
end
lifeBarWidget:setBackgroundColor(color)
end
function Battle.onbattlePannelHoverChange(widget, hovered)
if widget.isBattleButton then
widget.isHovered = hovered
Battle.checkBattleButton(widget)
end
end
function Battle.onAttack(creature)
local battleButton = creature and battleButtonsByCreaturesList[creature:getId()] or lastBattleButtonSwitched
if battleButton then
battleButton.isTarget = creature and true or false
Battle.checkBattleButton(battleButton)
end
end
function Battle.onFollow(creature)
local battleButton = creature and battleButtonsByCreaturesList[creature:getId()] or lastBattleButtonSwitched
if battleButton then
battleButton.isFollowed = creature and true or false
Battle.checkBattleButton(battleButton)
end
end
function Battle.checkBattleButton(battleButton)
local color = battleButtonColors.onIdle
if battleButton.isTarget then
color = battleButtonColors.onTargeted
elseif battleButton.isFollowed then
color = battleButtonColors.onFollowed
end
color = battleButton.isHovered and color.hovered or color.notHovered
if battleButton.isHovered or battleButton.isTarget or battleButton.isFollowed then
battleButton.creature:showStaticSquare(color)
battleButton:getChildById('creature'):setBorderWidth(1)
battleButton:getChildById('creature'):setBorderColor(color)
battleButton:getChildById('label'):setColor(color)
else
battleButton.creature:hideStaticSquare()
battleButton:getChildById('creature'):setBorderWidth(0)
battleButton:getChildById('label'):setColor(color)
end
if battleButton.isTarget or battleButton.isFollowed then
if lastBattleButtonSwitched and lastBattleButtonSwitched ~= battleButton then
lastBattleButtonSwitched.isTarget = false
lastBattleButtonSwitched.isFollowed = false
Battle.checkBattleButton(lastBattleButtonSwitched)
end
lastBattleButtonSwitched = battleButton
end
end
connect(g_game, { onGameStart = Battle.create,
onGameEnd = Battle.destroy } )