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EnterGame = { }
-- private variables
local loadBox
local enterGame
local motdButton
local enterGameButton
local protocolBox
-- private functions
local function onError(protocol, message, errorCode)
loadBox:destroy()
loadBox = nil
if not errorCode then
EnterGame.clearAccountFields()
end
local errorBox = displayErrorBox(tr('Login Error'), message)
connect(errorBox, { onOk = EnterGame.show })
end
local function onMotd(protocol, motd)
G.motdNumber = tonumber(motd:sub(0, motd:find("\n")))
G.motdMessage = motd:sub(motd:find("\n") + 1, #motd)
motdButton:show()
end
local function onCharacterList(protocol, characters, premDays)
if enterGame:getChildById('rememberPasswordBox'):isChecked() then
g_settings.set('account', g_crypt.encrypt(G.account))
g_settings.set('password', g_crypt.encrypt(G.password))
g_settings.set('autologin', enterGame:getChildById('autoLoginBox'):isChecked())
else
EnterGame.clearAccountFields()
end
loadBox:destroy()
loadBox = nil
CharacterList.create(characters, premDays)
CharacterList.show()
local lastMotdNumber = g_settings.getNumber("motd")
if G.motdNumber and G.motdNumber ~= lastMotdNumber then
g_settings.set("motd", motdNumber)
local motdBox = displayInfoBox(tr('Message of the day'), G.motdMessage)
connect(motdBox, { onOk = CharacterList.show })
CharacterList.hide()
end
end
-- public functions
function EnterGame.init()
enterGame = g_ui.displayUI('entergame.otui')
enterGameButton = TopMenu.addLeftButton('enterGameButton', tr('Login') .. ' (Ctrl + G)', 'login.png', EnterGame.openWindow)
motdButton = TopMenu.addLeftButton('motdButton', tr('Message of the day'), 'motd.png', EnterGame.displayMotd)
motdButton:hide()
g_keyboard.bindKeyDown('Ctrl+G', EnterGame.openWindow)
if G.motdNumber then
motdButton:show()
end
local account = g_crypt.decrypt(g_settings.get('account'))
local password = g_crypt.decrypt(g_settings.get('password'))
local host = g_settings.get('host')
local port = g_settings.get('port')
local autologin = g_settings.getBoolean('autologin')
local protocol = g_settings.getInteger('protocol', 860)
if not protocol or protocol == 0 then
protocol = 860
end
if port == nil or port == 0 then port = 7171 end
enterGame:getChildById('accountNameTextEdit'):setText(account)
enterGame:getChildById('accountPasswordTextEdit'):setText(password)
enterGame:getChildById('serverHostTextEdit'):setText(host)
enterGame:getChildById('serverPortTextEdit'):setText(port)
enterGame:getChildById('autoLoginBox'):setChecked(autologin)
enterGame:getChildById('rememberPasswordBox'):setChecked(#account > 0)
enterGame:getChildById('accountNameTextEdit'):focus()
protocolBox = enterGame:getChildById('protocolComboBox')
for _i,proto in pairs(g_game.getSupportedProtocols()) do
protocolBox:addOption(proto)
end
protocolBox:setCurrentOption(protocol)
-- only open entergame when app starts
if not g_app.isRunning() then
if #host > 0 and #password > 0 and #account > 0 and autologin then
addEvent(EnterGame.doLogin)
end
else
enterGame:hide()
end
end
function EnterGame.terminate()
g_keyboard.unbindKeyDown('Ctrl+G')
enterGame:destroy()
enterGame = nil
enterGameButton:destroy()
enterGameButton = nil
motdButton:destroy()
motdButton = nil
protocolBox = nil
EnterGame = nil
end
function EnterGame.show()
enterGame:show()
enterGame:raise()
enterGame:focus()
end
function EnterGame.hide()
enterGame:hide()
end
function EnterGame.openWindow()
if g_game.isOnline() then
CharacterList.show()
elseif not CharacterList.isVisible() then
EnterGame.show()
end
end
function EnterGame.clearAccountFields()
enterGame:getChildById('accountNameTextEdit'):clearText()
enterGame:getChildById('accountPasswordTextEdit'):clearText()
enterGame:getChildById('accountNameTextEdit'):focus()
g_settings.remove('account')
g_settings.remove('password')
end
function EnterGame.doLogin()
G.account = enterGame:getChildById('accountNameTextEdit'):getText()
G.password = enterGame:getChildById('accountPasswordTextEdit'):getText()
G.host = enterGame:getChildById('serverHostTextEdit'):getText()
G.port = tonumber(enterGame:getChildById('serverPortTextEdit'):getText())
local protocol = tonumber(protocolBox:getText())
EnterGame.hide()
if g_game.isOnline() then
local errorBox = displayErrorBox(tr('Login Error'), tr('Cannot login while already in game.'))
connect(errorBox, { onOk = EnterGame.show })
return
end
g_settings.set('host', G.host)
g_settings.set('port', G.port)
g_settings.set('protocol', protocol)
local protocolLogin = ProtocolLogin.create()
protocolLogin.onError = onError
protocolLogin.onMotd = onMotd
protocolLogin.onCharacterList = onCharacterList
loadBox = displayCancelBox(tr('Please wait'), tr('Connecting to login server...'))
connect(loadBox, { onCancel = function(msgbox)
loadBox = nil
protocolLogin:cancelLogin()
EnterGame.show()
end })
g_game.chooseRsa(G.host)
g_game.setProtocolVersion(protocol)
protocolLogin:login(G.host, G.port, G.account, G.password)
end
function EnterGame.displayMotd()
displayInfoBox(tr('Message of the day'), G.motdMessage)
end