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HealthInfo = {}
-- constants
local Icons = {}
Icons[1] = { tooltip = tr('You are poisoned'), path = '/game_healthinfo/icons/poisoned.png', id = 'condition_poisoned' }
Icons[2] = { tooltip = tr('You are burning'), path = '/game_healthinfo/icons/burning.png', id = 'condition_burning' }
Icons[4] = { tooltip = tr('You are electrified'), path = '/game_healthinfo/icons/electrified.png', id = 'condition_electrified' }
Icons[8] = { tooltip = tr('You are freezing'), path = '/game_healthinfo/icons/drunk.png', id = 'condition_drunk' }
Icons[16] = { tooltip = tr('You are protected by a magic shield'), path = '/game_healthinfo/icons/magic_shield.png', id = 'condition_magic_shield' }
Icons[32] = { tooltip = tr('You are paralysed'), path = '/game_healthinfo/icons/slowed.png', id = 'condition_slowed' }
Icons[64] = { tooltip = tr('You are hasted'), path = '/game_healthinfo/icons/haste.png', id = 'condition_haste' }
Icons[128] = { tooltip = tr('You may not logout during a fight'), path = '/game_healthinfo/icons/logout_block.png', id = 'condition_logout_block' }
Icons[256] = { tooltip = tr('You are drowing'), path = '/game_healthinfo/icons/drowning.png', id = 'condition_drowning' }
Icons[512] = { tooltip = tr('You are freezing'), path = '/game_healthinfo/icons/freezing.png', id = 'condition_freezing' }
Icons[1024] = { tooltip = tr('You are dazzled'), path = '/game_healthinfo/icons/dazzled.png', id = 'condition_dazzled' }
Icons[2048] = { tooltip = tr('You are cursed'), path = '/game_healthinfo/icons/cursed.png', id = 'condition_cursed' }
Icons[4096] = { tooltip = tr('You are strengthened'), path = '/game_healthinfo/icons/strengthened.png', id = 'condition_strengthened' }
Icons[8192] = { tooltip = tr('You may not logout or enter a protection zone'), path = '/game_healthinfo/icons/protection_zone_block.png', id = 'condition_protection_zone_block' }
Icons[16384] = { tooltip = tr('You are within a protection zone'), path = '/game_healthinfo/icons/protection_zone.png', id = 'condition_protection_zone' }
Icons[32768] = { tooltip = tr('You are bleeding'), path = '/game_healthinfo/icons/bleeding.png', id = 'condition_bleeding' }
Icons[65536] = { tooltip = tr('You are hungry'), path = '/game_healthinfo/icons/hungry.png', id = 'condition_hungry' }
-- private variables
local healthInfoWindow
local healthBar
local manaBar
local soulBar
local healthLabel
local manaLabel
local soulLabel
local capLabel
-- public functions
function HealthInfo.init()
connect(LocalPlayer, { onHealthChange = HealthInfo.onHealthChange,
onManaChange = HealthInfo.onManaChange,
onStatesChange = HealthInfo.onStatesChange,
onSoulChange = HealthInfo.onSoulChange,
onFreeCapacityChange = HealthInfo.onFreeCapacityChange })
connect(g_game, { onGameEnd = HealthInfo.offline })
healthInfoWindow = g_ui.loadUI('healthinfo.otui', GameInterface.getRightPanel())
healthInfoButton = TopMenu.addRightGameToggleButton('healthInfoButton', tr('Health Information'), 'healthinfo.png', HealthInfo.toggle)
healthInfoWindow:disableResize()
healthInfoButton:setOn(true)
healthBar = healthInfoWindow:recursiveGetChildById('healthBar')
manaBar = healthInfoWindow:recursiveGetChildById('manaBar')
healthLabel = healthInfoWindow:recursiveGetChildById('healthLabel')
manaLabel = healthInfoWindow:recursiveGetChildById('manaLabel')
soulBar = healthInfoWindow:recursiveGetChildById('soulBar')
soulLabel = healthInfoWindow:recursiveGetChildById('soulLabel')
capLabel = healthInfoWindow:recursiveGetChildById('capLabel')
if g_game.isOnline() then
local localPlayer = g_game.getLocalPlayer()
HealthInfo.onHealthChange(localPlayer, localPlayer:getHealth(), localPlayer:getMaxHealth())
HealthInfo.onManaChange(localPlayer, localPlayer:getMana(), localPlayer:getMaxMana())
HealthInfo.onStatesChange(localPlayer, localPlayer:getStates(), 0)
HealthInfo.onSoulChange(localPlayer, localPlayer:getSoul())
HealthInfo.onFreeCapacityChange(localPlayer, localPlayer:getFreeCapacity())
end
end
function HealthInfo.terminate()
disconnect(LocalPlayer, { onHealthChange = HealthInfo.onHealthChange,
onManaChange = HealthInfo.onManaChange,
onStatesChange = HealthInfo.onStatesChange,
onSoulChange = HealthInfo.onSoulChange,
onFreeCapacityChange = HealthInfo.onFreeCapacityChange })
disconnect(g_game, { onGameEnd = HealthInfo.offline })
healthInfoWindow:destroy()
healthInfoButton:destroy()
healthInfoWindow = nil
healthInfoButton = nil
healthBar = nil
manaBar = nil
soulBar = nil
healthLabel = nil
manaLabel = nil
soulLabel = nil
capLabel = nil
HealthInfo = nil
end
function HealthInfo.toggle()
if healthInfoButton:isOn() then
healthInfoWindow:close()
healthInfoButton:setOn(false)
else
healthInfoWindow:open()
healthInfoButton:setOn(true)
end
end
function HealthInfo.onMiniWindowClose()
healthInfoButton:setOn(false)
end
function HealthInfo.offline()
healthInfoWindow:recursiveGetChildById('conditionPanel'):destroyChildren()
end
-- hooked events
function HealthInfo.onHealthChange(localPlayer, health, maxHealth)
healthLabel:setText(health .. ' / ' .. maxHealth)
healthBar:setPercent(health / maxHealth * 100)
end
function HealthInfo.onManaChange(localPlayer, mana, maxMana)
manaLabel:setText(mana .. ' / ' .. maxMana)
local percent
if maxMana == 0 then
percent = 100
else
percent = (mana * 100)/maxMana
end
manaBar:setPercent(percent)
end
function HealthInfo.onSoulChange(localPlayer, soul)
soulLabel:setText(tr('Soul') .. ': ' .. soul)
end
function HealthInfo.onFreeCapacityChange(player, freeCapacity)
capLabel:setText(tr('Cap') .. ': ' .. freeCapacity)
end
function HealthInfo.onStatesChange(localPlayer, now, old)
if now == old then return end
local bitsChanged = bit32.bxor(now, old)
for i = 1, 32 do
local pow = math.pow(2, i-1)
if pow > bitsChanged then break end
local bitChanged = bit32.band(bitsChanged, pow)
if bitChanged ~= 0 then
HealthInfo.toggleIcon(bitChanged)
end
end
end
function HealthInfo.toggleIcon(bitChanged)
local content = healthInfoWindow:recursiveGetChildById('conditionPanel')
local icon = content:getChildById(Icons[bitChanged].id)
if icon then
icon:destroy()
else
icon = g_ui.createWidget('ConditionWidget', content)
icon:setId(Icons[bitChanged].id)
icon:setImageSource(Icons[bitChanged].path)
icon:setTooltip(Icons[bitChanged].tooltip)
end
end