Add lines playback and put lines+bg into threads

This commit is contained in:
Jakob 2019-08-20 16:43:47 +02:00
parent 40eca4c369
commit 0c425be809
1 changed files with 44 additions and 5 deletions

View File

@ -3,8 +3,9 @@ import time
import sys
import random
from glob import glob
from pygame import mixer
from threading import Thread
from typing import Union, List, Mapping
from pygame import mixer
from atmorepl import AtmoReplRunner
@ -83,9 +84,25 @@ class CampAtmo:
line_reaction_wait_sec = 0.8
def __init__(self):
self.stopped = False
mixer.init(frequency=22050 * 2)
self.load_sounds()
def start(self):
self.background_thread = Thread(
None, self.run_forever, "atmo-background", daemon=True
)
self.background_thread.start()
self.lines_thread = Thread(
None, self.run_lines_forever, "atmo-lines", daemon=True
)
self.lines_thread.start()
def stop():
self.stopped = True
self.lines_thread.join(2)
self.background_thread.join(0.5)
def load_sounds(self):
type_names = glob("samples/*/")
type_files = {}
@ -119,7 +136,9 @@ class CampAtmo:
i += 1
self.sounds = {}
for name, files in type_files.items():
self.sounds[name] = SoundCollection(name, files)
self.sounds[name] = SoundCollection(
name, files, volume=0.1 if name in self.background_track_types else 0.9
)
def manage_background_queue(self, name, type_channels):
for c in type_channels:
@ -131,7 +150,7 @@ class CampAtmo:
c.queue(self.sounds[name].next())
def run_forever(self):
while True:
while not self.stopped:
for name, type_channels in self.types.items():
if (
name not in self.background_track_types
@ -142,15 +161,35 @@ class CampAtmo:
time.sleep(1)
self.load_sounds()
def play_type_sounds(self, type_name) -> int:
if len(self.sounds[type_name]) == 0:
return
max_sound_length = 0
for channel in self.types[type_name]:
sound = self.sounds[type_name].next()
max_sound_length = max(max_sound_length, sound.get_length())
channel.queue(sound)
return max_sound_length
def run_lines_forever(self):
while not self.stopped:
time.sleep(random.randrange(*self.lines_delta_sec))
length_sec = self.play_type_sounds("lines")
time.sleep(length_sec + self.line_reaction_wait_sec)
self.play_type_sounds("reactions")
def main():
atmo = CampAtmo()
atmoRepl = AtmoReplRunner(atmo, port=7723)
atmoRepl.start()
atmo.start()
try:
atmo.run_forever()
while True:
time.sleep(100)
except KeyboardInterrupt:
print("exit")
print("exiting...")
atmo.stop()
sys.exit(0)