Init
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*.wav
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#!/usr/bin/env python3
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import time
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import sys
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import random
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from glob import glob
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from pygame import mixer
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tracks_per_type = 2
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single_track_types = ["lines"]
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def load_files():
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files = glob("samples/*.wav")
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type_names = glob("samples/*/")
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type_files = {c.split("/")[1]: glob(c + "/*.wav") for c in type_names}
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return type_files
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def main():
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type_files = load_files()
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mixer.init(frequency=22050 * 2)
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types = {}
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i = 0
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mixer.set_num_channels(
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sum(
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[
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1 if name in single_track_types else tracks_per_type
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for name in type_files
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]
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)
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)
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print(f"{mixer.get_num_channels()} channels set")
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for name in type_files:
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types[name] = []
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for k in range(1 if name in single_track_types else tracks_per_type):
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types[name].append(mixer.Channel(i))
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i += 1
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sounds = {}
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for name, files in type_files.items():
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sounds[name] = []
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for f in files:
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sounds[name].append(mixer.Sound(f))
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random.shuffle(sounds[name])
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try:
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while True:
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for name, type_ in types.items():
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if len(sounds[name]) == 0:
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continue
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try:
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next_sound_index = max(
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[sounds[name].index(tt.get_queue() or tt.get_sound()) for tt in type_]
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)
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except ValueError:
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next_sound_index = 0
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if next_sound_index >= len(sounds[name]):
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random.shuffle(sounds[name])
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next_sound_index = 0
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for c in type_:
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if c.get_queue() is not None and len(sounds[name]) > 1:
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continue
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c.queue(sounds[name][next_sound_index])
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if c.get_queue() is None and len(sounds[name]) > 1:
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c.queue(sounds[name][next_sound_index + 1])
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time.sleep(1)
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except KeyboardInterrupt:
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print("exit")
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sys.exit(0)
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if __name__ == "__main__":
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main()
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