diff --git a/campatmo.py b/campatmo.py index fbcfebd..00ccac4 100755 --- a/campatmo.py +++ b/campatmo.py @@ -4,16 +4,83 @@ import sys import random from glob import glob from pygame import mixer +from typing import Union, List, Mapping from atmorepl import AtmoReplRunner VERBOSITY = 0 +class SoundCollection: + def __init__( + self, name, files: Union[List[str], Mapping[str, List[str]]], volume=0.5 + ): + self.name = name + self.topics = files.keys() if hasattr(files, "keys") else [] + if self.topics: + self.files = files + else: + self.files = {"None": files} + self.flat_files = [f for topic in self.files for f in self.files[topic]] + self.volume = volume + self.cur_topic = None + self.load_all_files() + self.sound_indices = {name: 0 for name in self.sounds} + self.flat_sound_index = 0 + + def load_all_files(self): + self.sounds = {} + if self.topics: + for t in self.topics: + self.load_topic_files(t) + else: + self.load_topic_files("None") + self.flat_sounds = [s for topic in self.sounds for s in self.sounds[topic]] + random.shuffle(self.flat_sounds) + + def load_topic_files(self, topic): + self.sounds[topic] = [] + for f in self.files[topic]: + sound = mixer.Sound(f) + sound.set_volume(self.volume) + self.sounds[topic].append(sound) + random.shuffle(self.sounds[topic]) + + def next(self): + if self.cur_topic is None: + if len(self.flat_sounds) == 0: + return + self.flat_sound_index += 1 + if self.flat_sound_index >= len(self.flat_sounds): + random.shuffle(self.flat_sounds) + self.flat_sound_index = 0 + return self.flat_sounds[self.flat_sound_index] + else: + if len(self.sounds[self.cur_topic]) == 0: + return + self.sound_indices[self.cur_topic] += 1 + if self.sound_indices[self.cur_topic] >= len(self.sounds[self.cur_topic]): + random.shuffle(self.sounds[self.cur_topic]) + self.sound_indices[self.cur_topic] = 0 + return self.sounds[self.cur_topic][self.sound_indices[self.cur_topic]] + + def set_topic(self, topic=None): + if self.topics: + self.cur_topic = topic + + def __len__(self): + if self.cur_topic is None: + return len(self.flat_sounds) + else: + return len(self.sounds[self.cur_topic]) + + class CampAtmo: tracks_per_type = 2 single_track_types = ["lines"] - sound_volume = 0.5 + background_track_types = ["background", "buzzwords"] + lines_delta_sec = (5, 15) + line_reaction_wait_sec = 0.8 def __init__(self): mixer.init(frequency=22050 * 2) @@ -21,7 +88,17 @@ class CampAtmo: def load_sounds(self): type_names = glob("samples/*/") - type_files = {c.split("/")[1]: glob(c + "/*.ogg") for c in type_names} + type_files = {} + for type_dir in type_names: + type_name = type_dir.split("/")[1] + flat_files = glob(type_dir + "/*.ogg") + type_files[type_name] = flat_files + topic_files = glob(type_dir + "/*/*.ogg") + if topic_files: + type_files[type_name] = {} + for topic_dir in glob(type_dir + "/*/"): + topic_name = topic_dir.split("/")[2] + type_files[type_name][topic_name] = glob(type_dir + "/*/*.ogg") self.types = {} i = 0 mixer.set_num_channels( @@ -42,39 +119,26 @@ class CampAtmo: i += 1 self.sounds = {} for name, files in type_files.items(): - self.sounds[name] = [] - for f in files: - sound = mixer.Sound(f) - sound.set_volume(self.sound_volume) - self.sounds[name].append(sound) - random.shuffle(self.sounds[name]) - - def manage_type_queue(self, name, type_channels): - try: - next_sound_index = max( - [ - self.sounds[name].index(tt.get_queue() or tt.get_sound()) - for tt in type_channels - ] - ) - except ValueError: - next_sound_index = 0 - if next_sound_index >= len(self.sounds[name]): - random.shuffle(self.sounds[name]) - next_sound_index = 0 + self.sounds[name] = SoundCollection(name, files) + + def manage_background_queue(self, name, type_channels): for c in type_channels: if c.get_queue() is not None and len(self.sounds[name]) > 1: continue - c.queue(self.sounds[name][next_sound_index]) + v(name) + c.queue(self.sounds[name].next()) if c.get_queue() is None and len(self.sounds[name]) > 1: - c.queue(self.sounds[name][next_sound_index + 1]) + c.queue(self.sounds[name].next()) def run_forever(self): while True: for name, type_channels in self.types.items(): - if len(self.sounds[name]) == 0 or name in self.single_track_types: + if ( + name not in self.background_track_types + or len(self.sounds[name]) == 0 + ): continue - self.manage_type_queue(name, type_channels) + self.manage_background_queue(name, type_channels) time.sleep(1) self.load_sounds() diff --git a/samples/laughter/.exists b/samples/reactions/.exists similarity index 100% rename from samples/laughter/.exists rename to samples/reactions/.exists