Add morse banner

The Banner shows all morse signals of the last x seconds.
This commit is contained in:
Sebastian Lohff 2025-02-01 19:00:12 +01:00
parent 4c07dbe67e
commit 49d2656335
4 changed files with 102 additions and 1 deletions

16
scenes/MorseBanner.tscn Normal file
View File

@ -0,0 +1,16 @@
[gd_scene load_steps=2 format=3 uid="uid://xqic6oa5d7oc"]
[ext_resource type="Script" path="res://scenes/morse_banner.gd" id="1_475pl"]
[node name="MorseBanner" type="Control"]
custom_minimum_size = Vector2(200, 100)
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_475pl")
[connection signal="reset_buffer" from="." to="." method="_on_reset_buffer"]
[connection signal="set_state" from="." to="." method="_on_set_state"]

View File

@ -29,6 +29,9 @@ func _ready():
print(OS.get_connected_midi_inputs())
func set_morse_state(state: bool):
%MorseBanner.set_state.emit(state)
%MorseBannerMedium.set_state.emit(state)
%MorseBannerSlow.set_state.emit(state)
morse_state = state
if state:
%ColorRect.color = Color(0, 128, 0)

View File

@ -1,6 +1,7 @@
[gd_scene load_steps=3 format=3 uid="uid://ctak1goemnnc5"]
[gd_scene load_steps=4 format=3 uid="uid://ctak1goemnnc5"]
[ext_resource type="Script" path="res://scenes/main.gd" id="1_8bx00"]
[ext_resource type="PackedScene" uid="uid://xqic6oa5d7oc" path="res://scenes/MorseBanner.tscn" id="2_v02md"]
[sub_resource type="AudioStreamGenerator" id="AudioStreamGenerator_kvn5v"]
mix_rate = 11025.0
@ -25,6 +26,21 @@ anchor_bottom = 0.5
grow_horizontal = 2
grow_vertical = 2
[node name="MorseBannerSlow" parent="VBoxContainer" instance=ExtResource("2_v02md")]
unique_name_in_owner = true
layout_mode = 2
display_sec = 30.0
stretch_display = true
[node name="MorseBannerMedium" parent="VBoxContainer" instance=ExtResource("2_v02md")]
unique_name_in_owner = true
layout_mode = 2
display_sec = 10.0
[node name="MorseBanner" parent="VBoxContainer" instance=ExtResource("2_v02md")]
unique_name_in_owner = true
layout_mode = 2
[node name="ColorRect" type="ColorRect" parent="VBoxContainer"]
unique_name_in_owner = true
custom_minimum_size = Vector2(200, 100)

66
scenes/morse_banner.gd Normal file
View File

@ -0,0 +1,66 @@
extends Control
signal set_state(state: bool)
signal reset_buffer()
var color_on := Color(0, 128, 0)
var color_off := Color(0, 0, 0)
var curr_state := false
var last_delta := 0.0
@export_range(0.1, 120.0) var display_sec := 5.0
@export var stretch_display := false
var start_time := 0
var last_state_change_time: int = 0
var morse_step_perc := 0.45
var morse_states: Array[int] = []
func _ready():
_on_reset_buffer()
func _draw_morse_rect(x: float, width: float, state: bool):
var rect := Rect2(max(x, 0.0), morse_step_perc * size.y, width, (0.5 - morse_step_perc) * size.y)
draw_rect(rect, color_on if state else color_off, true, -1.0, true)
func _draw():
# black background
draw_rect(Rect2(0.0, 0.0, size.x, size.y), Color.BLACK)
var morse_on := curr_state
var first_time := Time.get_ticks_msec() - last_state_change_time
var curr_x := float(size.x)
var px_per_s := 0.0
if not stretch_display:
px_per_s = size.x / display_sec
else:
px_per_s = size.x / (Time.get_ticks_msec() - start_time) * 1000.0
for duration in [first_time] + morse_states:
var rect_width: float = min(duration / 1000.0 * px_per_s, curr_x)
curr_x -= rect_width
if morse_on:
# at the moment we only draw the morse rects
_draw_morse_rect(curr_x, rect_width, morse_on)
morse_on = not morse_on
if curr_x <= 0.0:
break
func _process(_delta):
last_delta += _delta
queue_redraw()
func _on_set_state(state: bool) -> void:
if state == curr_state:
return
curr_state = state
var now := Time.get_ticks_msec()
morse_states.push_front(now - last_state_change_time)
last_state_change_time = now
func _on_reset_buffer() -> void:
last_state_change_time = Time.get_ticks_msec()
start_time = last_state_change_time
morse_states = []