Working CW tool

Makes noise and everything
This commit is contained in:
Sebastian Lohff 2025-02-01 01:47:11 +01:00
commit 4c07dbe67e
7 changed files with 207 additions and 0 deletions

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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf
# LFS config
# Audio
*.aif filter=lfs diff=lfs merge=lfs -text
*.aiff filter=lfs diff=lfs merge=lfs -text
*.it filter=lfs diff=lfs merge=lfs -text
*.mod filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.ogg filter=lfs diff=lfs merge=lfs -text
*.s3m filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.xm filter=lfs diff=lfs merge=lfs -text
# Fonts
*.otf filter=lfs diff=lfs merge=lfs -text
*.ttf filter=lfs diff=lfs merge=lfs -text
# Images
*.bmp filter=lfs diff=lfs merge=lfs -text
*.exr filter=lfs diff=lfs merge=lfs -text
*.gif filter=lfs diff=lfs merge=lfs -text
*.hdr filter=lfs diff=lfs merge=lfs -text
*.iff filter=lfs diff=lfs merge=lfs -text
*.jpeg filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text
*.pict filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
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*.xcf filter=lfs diff=lfs merge=lfs -text
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*.ase filter=lfs diff=lfs merge=lfs -text

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# Godot 4+ specific ignores
.godot/
*.swp
*.swo

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dvaugiwdmfmge"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
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detect_3d/compress_to=1
svg/scale=1.0
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="cw generator"
run/main_scene="res://scenes/main.tscn"
config/features=PackedStringArray("4.3", "Mobile")
run/max_fps=120
config/icon="res://icon.svg"
[rendering]
renderer/rendering_method="mobile"

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extends Control
var sample_hz = 22050.0 # Keep the number of samples to mix low, GDScript is not super fast.
var pulse_hz = 440.0
var phase = 0.0
var morse_state := false
var playback: AudioStreamPlayback = null
var vol_on := -30
func _process(_delta):
fill_buffer()
func fill_buffer():
var increment = pulse_hz / sample_hz
var frames_available = playback.get_frames_available()
for i in range(frames_available):
playback.push_frame(Vector2.ONE * sin(phase * TAU))
phase = fmod(phase + increment, 1.0)
func _ready():
$Player.stream.mix_rate = sample_hz
$Player.volume_db = -100
$Player.play()
playback = $Player.get_stream_playback()
fill_buffer()
OS.open_midi_inputs()
print(OS.get_connected_midi_inputs())
func set_morse_state(state: bool):
morse_state = state
if state:
%ColorRect.color = Color(0, 128, 0)
$Player.volume_db = vol_on
else:
%ColorRect.color = Color(0, 0, 0)
$Player.volume_db = -100
func _on_morse_button_down() -> void:
set_morse_state(true)
func _on_morse_button_up() -> void:
set_morse_state(false)
func _input(input_event):
if input_event is InputEventMIDI:
_process_midi_event(input_event)
func _process_midi_event(midi_event):
if midi_event.channel in [0, 9]:
if midi_event.message == MIDI_MESSAGE_NOTE_ON:
set_morse_state(true)
elif midi_event.message == MIDI_MESSAGE_NOTE_OFF:
set_morse_state(false)
#print(midi_event)
#print("Channel ", midi_event.channel)
#print("Message ", midi_event.message)
#print("Pitch ", midi_event.pitch)
#print("Velocity ", midi_event.velocity)
#print("Instrument ", midi_event.instrument)
#print("Pressure ", midi_event.pressure)
#print("Controller number: ", midi_event.controller_number)
#print("Controller value: ", midi_event.controller_value)

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[gd_scene load_steps=3 format=3 uid="uid://ctak1goemnnc5"]
[ext_resource type="Script" path="res://scenes/main.gd" id="1_8bx00"]
[sub_resource type="AudioStreamGenerator" id="AudioStreamGenerator_kvn5v"]
mix_rate = 11025.0
buffer_length = 0.2
[node name="Node2D" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_8bx00")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
grow_horizontal = 2
grow_vertical = 2
[node name="ColorRect" type="ColorRect" parent="VBoxContainer"]
unique_name_in_owner = true
custom_minimum_size = Vector2(200, 100)
layout_mode = 2
color = Color(0, 0, 0, 1)
[node name="MorseButton" type="Button" parent="VBoxContainer"]
layout_mode = 2
text = "MORSE"
[node name="Player" type="AudioStreamPlayer" parent="."]
stream = SubResource("AudioStreamGenerator_kvn5v")
volume_db = -80.0
[connection signal="button_down" from="VBoxContainer/MorseButton" to="." method="_on_morse_button_down"]
[connection signal="button_up" from="VBoxContainer/MorseButton" to="." method="_on_morse_button_up"]