WIP: Current state

This commit is contained in:
Sebastian Lohff 2025-04-10 01:16:05 +02:00
parent cd8befccba
commit 970f5d951b
2 changed files with 99 additions and 23 deletions

View File

@ -1,6 +1,6 @@
extends Control extends Control
var server := "localhost" var server := "seba-geek.de"
var port := "3784" var port := "3784"
var ws := WebSocketPeer.new() var ws := WebSocketPeer.new()
@ -20,9 +20,9 @@ class PlayerData:
var player_data := [ var player_data := [
PlayerData.new(0, Color( 0, 255, 0), 880), PlayerData.new(0, Color( 0, 255, 0), 880),
PlayerData.new(1, Color(255, 0, 0), 880), PlayerData.new(1, Color(255, 0, 0), 1200),
PlayerData.new(2, Color( 0, 0, 255), 880), PlayerData.new(2, Color( 0, 0, 255), 600),
PlayerData.new(3, Color(255, 0, 255), 880), PlayerData.new(3, Color(255, 0, 255), 500),
] ]
func _ready() -> void: func _ready() -> void:
@ -57,7 +57,7 @@ func _handle_packet() -> void:
# fetch frequency list on first join # fetch frequency list on first join
_on_refresh_button_pressed() _on_refresh_button_pressed()
"join": "join":
_join_freq(parsed["freq"]) _join_freq(parsed["freq"], parsed["self_id"], parsed["other_players"])
"freq-list": "freq-list":
%FreqList.clear() %FreqList.clear()
@ -66,14 +66,53 @@ func _handle_packet() -> void:
print("Adding ", text) print("Adding ", text)
var idx: int = %FreqList.add_item(text) var idx: int = %FreqList.add_item(text)
%FreqList.set_item_metadata(idx, freq) %FreqList.set_item_metadata(idx, freq)
"morse-state":
var from_player: String = parsed["from_player"]
if from_player not in mmb_others:
print("Error: Got morse state from unknown player ", from_player)
return
mmb_others[from_player].set_morse_state(parsed["state"])
func _join_freq(freq: String, player_id: String, other_players: Array[String]): "player-joined":
var new_player: String = parsed["player"]
if new_player in mmb_others:
print("Error: got player join message, but player ", new_player, " is already present")
return
# find free player id
var player_n := 1
while true:
var found := false
for other in mmb_others.values():
if other.num == player_n:
print("New player, num ", player_n, " already taken")
found = true
break
if not found:
break
player_n += 1
make_player(player_n, new_player)
"player-left":
var player: String = parsed["player"]
if player not in mmb_others:
print("Error: player not part of freq ", player)
return
remove_player(parsed["player"])
_:
print("Unhandled message: ", parsed["type"])
func _join_freq(freq: String, player_id: String, other_players: Array):
for child in %PlayerContainer.get_children(): for child in %PlayerContainer.get_children():
%PlayerContainer.remove_child(child) %PlayerContainer.remove_child(child)
mmb_self = make_player(0) mmb_self = make_player(0, player_id)
for n, player_id in enumeerate(other_players): for n in range(other_players.size()):
make_player(n + 1) make_player(n + 1, other_players[n])
%FreqLabel.text = "%s MHz" % freq %FreqLabel.text = "%s MHz" % freq
%ConnectView.hide() %ConnectView.hide()
@ -99,7 +138,7 @@ func _on_freq_list_join(index: int, at_position: Vector2, mouse_button_index: in
var join_cmd := {"cmd": "join", "freq": freq, "type": "cw-generator"} var join_cmd := {"cmd": "join", "freq": freq, "type": "cw-generator"}
ws.send_text(JSON.stringify(join_cmd) + "\n") ws.send_text(JSON.stringify(join_cmd) + "\n")
func make_player(no: int): func make_player(no: int, player_id: String):
var pd: PlayerData var pd: PlayerData
if no < player_data.size(): if no < player_data.size():
pd = player_data[no] pd = player_data[no]
@ -108,16 +147,28 @@ func make_player(no: int):
var mmb = MultiMorseBanner.new_banner(pd.num, pd.color, pd.tone) var mmb = MultiMorseBanner.new_banner(pd.num, pd.color, pd.tone)
%PlayerContainer.add_child(mmb) %PlayerContainer.add_child(mmb)
mmb_others[player_id] = mmb
return mmb return mmb
func remove_player(player_id: String):
mmb_others[player_id].set_morse_state(false)
%PlayerContainer.remove_child(mmb_others[player_id])
mmb_others.erase(player_id)
func set_morse_state(state: bool):
mmb_self.set_morse_state(state)
send_data({"cmd": "morse-state", "state": state})
func send_data(data: Dictionary):
var text := JSON.stringify(data) + "\n"
ws.send_text(text)
func _on_morse_button_button_down() -> void: func _on_morse_button_button_down() -> void:
if not mmb_self: if not mmb_self:
return return
mmb_self.set_morse_state(true) set_morse_state(true)
func _on_morse_button_button_up() -> void: func _on_morse_button_button_up() -> void:
if not mmb_self: if not mmb_self:
return return
mmb_self.set_morse_state(false) set_morse_state(false)

View File

@ -24,7 +24,9 @@ class Client:
exc = e exc = e
finally: finally:
# FIXME: basically handle disconnect / leave from room # FIXME: basically handle disconnect / leave from room
print(f" <<< Client {self.client} disconnected: {exc}") print(f" <<< Client {self.client} id {self.id} disconnected: {exc}")
if self.curr_freq:
await self._leave_room()
@property @property
def client(self): def client(self):
@ -48,7 +50,7 @@ class Client:
continue continue
if not isinstance(data, dict) or "cmd" not in data: if not isinstance(data, dict) or "cmd" not in data:
self._send_error("Invalid format in json") await self._send_error("Invalid format in json")
continue continue
print(f"{self.client} wrote:", data) print(f"{self.client} wrote:", data)
@ -67,8 +69,7 @@ class Client:
case "disconnect": case "disconnect":
pass pass
case "morse-state": case "morse-state":
# FIXME: send to all other clients await self._handle_morse_state(data)
pass
case _: case _:
await self._send_error("Unknown command") await self._send_error("Unknown command")
@ -92,7 +93,7 @@ class Client:
self.curr_freq = freq self.curr_freq = freq
self.freqs[freq] = [self] self.freqs[freq] = [self]
await self._send(type="join", freq=self.curr_freq, self_id=self.id, others=[]) await self._send(type="join", freq=self.curr_freq, self_id=self.id, other_players=[])
async def _join_room(self, data): async def _join_room(self, data):
if self.curr_freq: if self.curr_freq:
@ -112,13 +113,36 @@ class Client:
self.freqs[freq].append(self) self.freqs[freq].append(self)
# FIXME: do we need locking here? # FIXME: do we need locking here?
print("FREQ", self.curr_freq, freq, self.freqs) print("FREQ", self.curr_freq, freq, self.freqs)
await self._send(type="join", freq=self.curr_freq, self_id=self.id, players=[c.id for c in self._others(freq) await self._send(type="join", freq=self.curr_freq, self_id=self.id,
if not c.id == self.id]) other_players=[c.id for c in self._others(freq)])
for other in self._others(freq): for other in self._others(freq):
await self._send(type="player-joined", player=self.id) await other._send(type="player-joined", player=self.id)
async def _handle_morse_state(self, data):
if not self.curr_freq:
await self._send_error("No frequency selected")
return
if "state" not in data or not isinstance(data["state"], bool):
await self._send_error("No state key with type bool in data")
return
for other in self._others(self.curr_freq):
await other._send(type="morse-state", state=data["state"], from_player=self.id)
async def _leave_room(self):
for other in self._others(self.curr_freq):
await other._send(type="player-left", player=self.id)
try:
self.freqs[self.curr_freq].remove(self)
except ValueError:
print(f"Warning: Player {self.id} was not in freq {self.curr_freq}")
if not self.freqs[self.curr_freq]:
del self.freqs[self.curr_freq]
self.curr_freq = None
def _others(self, freq): def _others(self, freq):
return [c for c in self.freqs[freq] if c != self.websocket] return [c for c in self.freqs[freq] if c.id != self.id]
async def _send(self, **kwargs): async def _send(self, **kwargs):
data = json.dumps(kwargs).encode() data = json.dumps(kwargs).encode()
@ -140,10 +164,11 @@ async def new_client(websocket):
async def main(): async def main():
HOST, PORT = "localhost", 3784 HOST, PORT = "0.0.0.0", 3784
async with serve(new_client, HOST, PORT) as server: async with serve(new_client, HOST, PORT) as server:
await server.serve_forever() await server.serve_forever()
if __name__ == "__main__": if __name__ == "__main__":
print("Starting server")
asyncio.run(main()) asyncio.run(main())