WIP: Current state
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@ -1,6 +1,6 @@
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extends Control
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var server := "localhost"
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var server := "seba-geek.de"
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var port := "3784"
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var ws := WebSocketPeer.new()
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@ -20,9 +20,9 @@ class PlayerData:
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var player_data := [
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PlayerData.new(0, Color( 0, 255, 0), 880),
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PlayerData.new(1, Color(255, 0, 0), 880),
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PlayerData.new(2, Color( 0, 0, 255), 880),
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PlayerData.new(3, Color(255, 0, 255), 880),
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PlayerData.new(1, Color(255, 0, 0), 1200),
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PlayerData.new(2, Color( 0, 0, 255), 600),
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PlayerData.new(3, Color(255, 0, 255), 500),
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]
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func _ready() -> void:
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@ -57,7 +57,7 @@ func _handle_packet() -> void:
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# fetch frequency list on first join
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_on_refresh_button_pressed()
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"join":
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_join_freq(parsed["freq"])
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_join_freq(parsed["freq"], parsed["self_id"], parsed["other_players"])
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"freq-list":
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%FreqList.clear()
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@ -67,13 +67,52 @@ func _handle_packet() -> void:
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var idx: int = %FreqList.add_item(text)
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%FreqList.set_item_metadata(idx, freq)
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func _join_freq(freq: String, player_id: String, other_players: Array[String]):
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"morse-state":
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var from_player: String = parsed["from_player"]
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if from_player not in mmb_others:
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print("Error: Got morse state from unknown player ", from_player)
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return
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mmb_others[from_player].set_morse_state(parsed["state"])
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"player-joined":
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var new_player: String = parsed["player"]
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if new_player in mmb_others:
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print("Error: got player join message, but player ", new_player, " is already present")
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return
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# find free player id
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var player_n := 1
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while true:
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var found := false
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for other in mmb_others.values():
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if other.num == player_n:
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print("New player, num ", player_n, " already taken")
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found = true
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break
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if not found:
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break
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player_n += 1
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make_player(player_n, new_player)
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"player-left":
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var player: String = parsed["player"]
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if player not in mmb_others:
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print("Error: player not part of freq ", player)
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return
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remove_player(parsed["player"])
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_:
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print("Unhandled message: ", parsed["type"])
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func _join_freq(freq: String, player_id: String, other_players: Array):
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for child in %PlayerContainer.get_children():
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%PlayerContainer.remove_child(child)
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mmb_self = make_player(0)
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for n, player_id in enumeerate(other_players):
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make_player(n + 1)
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mmb_self = make_player(0, player_id)
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for n in range(other_players.size()):
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make_player(n + 1, other_players[n])
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%FreqLabel.text = "%s MHz" % freq
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%ConnectView.hide()
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@ -99,7 +138,7 @@ func _on_freq_list_join(index: int, at_position: Vector2, mouse_button_index: in
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var join_cmd := {"cmd": "join", "freq": freq, "type": "cw-generator"}
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ws.send_text(JSON.stringify(join_cmd) + "\n")
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func make_player(no: int):
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func make_player(no: int, player_id: String):
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var pd: PlayerData
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if no < player_data.size():
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pd = player_data[no]
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@ -108,16 +147,28 @@ func make_player(no: int):
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var mmb = MultiMorseBanner.new_banner(pd.num, pd.color, pd.tone)
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%PlayerContainer.add_child(mmb)
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mmb_others[player_id] = mmb
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return mmb
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func remove_player(player_id: String):
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mmb_others[player_id].set_morse_state(false)
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%PlayerContainer.remove_child(mmb_others[player_id])
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mmb_others.erase(player_id)
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func set_morse_state(state: bool):
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mmb_self.set_morse_state(state)
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send_data({"cmd": "morse-state", "state": state})
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func send_data(data: Dictionary):
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var text := JSON.stringify(data) + "\n"
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ws.send_text(text)
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func _on_morse_button_button_down() -> void:
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if not mmb_self:
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return
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mmb_self.set_morse_state(true)
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set_morse_state(true)
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func _on_morse_button_button_up() -> void:
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if not mmb_self:
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return
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mmb_self.set_morse_state(false)
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set_morse_state(false)
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@ -24,7 +24,9 @@ class Client:
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exc = e
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finally:
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# FIXME: basically handle disconnect / leave from room
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print(f" <<< Client {self.client} disconnected: {exc}")
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print(f" <<< Client {self.client} id {self.id} disconnected: {exc}")
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if self.curr_freq:
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await self._leave_room()
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@property
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def client(self):
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@ -48,7 +50,7 @@ class Client:
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continue
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if not isinstance(data, dict) or "cmd" not in data:
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self._send_error("Invalid format in json")
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await self._send_error("Invalid format in json")
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continue
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print(f"{self.client} wrote:", data)
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@ -67,8 +69,7 @@ class Client:
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case "disconnect":
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pass
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case "morse-state":
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# FIXME: send to all other clients
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pass
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await self._handle_morse_state(data)
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case _:
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await self._send_error("Unknown command")
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@ -92,7 +93,7 @@ class Client:
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self.curr_freq = freq
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self.freqs[freq] = [self]
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await self._send(type="join", freq=self.curr_freq, self_id=self.id, others=[])
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await self._send(type="join", freq=self.curr_freq, self_id=self.id, other_players=[])
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async def _join_room(self, data):
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if self.curr_freq:
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@ -112,13 +113,36 @@ class Client:
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self.freqs[freq].append(self)
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# FIXME: do we need locking here?
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print("FREQ", self.curr_freq, freq, self.freqs)
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await self._send(type="join", freq=self.curr_freq, self_id=self.id, players=[c.id for c in self._others(freq)
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if not c.id == self.id])
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await self._send(type="join", freq=self.curr_freq, self_id=self.id,
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other_players=[c.id for c in self._others(freq)])
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for other in self._others(freq):
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await self._send(type="player-joined", player=self.id)
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await other._send(type="player-joined", player=self.id)
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async def _handle_morse_state(self, data):
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if not self.curr_freq:
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await self._send_error("No frequency selected")
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return
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if "state" not in data or not isinstance(data["state"], bool):
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await self._send_error("No state key with type bool in data")
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return
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for other in self._others(self.curr_freq):
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await other._send(type="morse-state", state=data["state"], from_player=self.id)
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async def _leave_room(self):
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for other in self._others(self.curr_freq):
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await other._send(type="player-left", player=self.id)
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try:
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self.freqs[self.curr_freq].remove(self)
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except ValueError:
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print(f"Warning: Player {self.id} was not in freq {self.curr_freq}")
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if not self.freqs[self.curr_freq]:
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del self.freqs[self.curr_freq]
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self.curr_freq = None
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def _others(self, freq):
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return [c for c in self.freqs[freq] if c != self.websocket]
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return [c for c in self.freqs[freq] if c.id != self.id]
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async def _send(self, **kwargs):
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data = json.dumps(kwargs).encode()
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@ -140,10 +164,11 @@ async def new_client(websocket):
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async def main():
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HOST, PORT = "localhost", 3784
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HOST, PORT = "0.0.0.0", 3784
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async with serve(new_client, HOST, PORT) as server:
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await server.serve_forever()
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if __name__ == "__main__":
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print("Starting server")
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asyncio.run(main())
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