WIP: Multiplayer test
This commit is contained in:
parent
682c86576f
commit
e59a36a922
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@ -129,7 +129,7 @@ permissions/install_location_provider=false
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permissions/install_packages=false
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permissions/install_shortcut=false
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permissions/internal_system_window=false
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permissions/internet=false
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permissions/internet=true
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permissions/kill_background_processes=false
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permissions/location_hardware=false
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permissions/manage_accounts=false
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@ -2,7 +2,7 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dvaugiwdmfmge"
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uid="uid://bkoamufjn5wa1"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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@ -0,0 +1,13 @@
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[gd_scene load_steps=2 format=3 uid="uid://ug3u6jf36dst"]
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[ext_resource type="Script" uid="uid://j1oei8suq5sj" path="res://scenes/morse_banner.gd" id="1_a1ve8"]
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[node name="MorseBanner" type="Control"]
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custom_minimum_size = Vector2(200, 100)
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_a1ve8")
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@ -0,0 +1,89 @@
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[gd_scene load_steps=2 format=3 uid="uid://dnxcrx04kl3xy"]
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[ext_resource type="Script" uid="uid://di8r70441xdms" path="res://scenes/multiplayer_connect.gd" id="1_uyd8l"]
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[node name="MultiplayerConnect" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_uyd8l")
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[node name="ConnectView" type="Control" parent="."]
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unique_name_in_owner = true
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="VBoxContainer" type="VBoxContainer" parent="ConnectView"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="HBoxContainer" type="HBoxContainer" parent="ConnectView/VBoxContainer"]
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layout_mode = 2
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[node name="FrequencyCreator" type="TextEdit" parent="ConnectView/VBoxContainer/HBoxContainer"]
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unique_name_in_owner = true
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custom_minimum_size = Vector2(100, 0)
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layout_mode = 2
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text = "430.200"
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[node name="Label" type="Label" parent="ConnectView/VBoxContainer/HBoxContainer"]
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layout_mode = 2
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text = "MHz"
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[node name="CreateButton" type="Button" parent="ConnectView/VBoxContainer/HBoxContainer"]
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layout_mode = 2
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size_flags_stretch_ratio = 2.41
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text = "Create Frequency"
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[node name="RefreshButton" type="Button" parent="ConnectView/VBoxContainer"]
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layout_mode = 2
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text = "Refresh"
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[node name="FreqList" type="ItemList" parent="ConnectView/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_vertical = 3
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[node name="MorseView" type="Control" parent="."]
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unique_name_in_owner = true
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visible = false
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anchors_preset = 0
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offset_right = 40.0
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offset_bottom = 40.0
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[node name="VBoxContainer" type="VBoxContainer" parent="MorseView"]
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layout_mode = 0
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offset_right = 40.0
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offset_bottom = 40.0
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[node name="HBoxContainer" type="HBoxContainer" parent="MorseView/VBoxContainer"]
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layout_mode = 2
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[node name="Label" type="Label" parent="MorseView/VBoxContainer/HBoxContainer"]
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layout_mode = 2
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text = "Freq:"
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[node name="FreqLabel" type="Label" parent="MorseView/VBoxContainer/HBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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[node name="MorseButton" type="Button" parent="MorseView/VBoxContainer"]
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layout_mode = 2
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size_flags_vertical = 3
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size_flags_stretch_ratio = 2.0
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text = "MORSE"
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[connection signal="pressed" from="ConnectView/VBoxContainer/HBoxContainer/CreateButton" to="." method="_on_create_button_pressed"]
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[connection signal="pressed" from="ConnectView/VBoxContainer/RefreshButton" to="." method="_on_refresh_button_pressed"]
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[connection signal="item_clicked" from="ConnectView/VBoxContainer/FreqList" to="." method="_on_freq_list_join"]
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@ -6,6 +6,7 @@ var phase = 0.0
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var morse_state := false
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var playback: AudioStreamPlayback = null
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var vol_on := -30
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var multiplayer_enabled: bool = true # FIXME: maybe make this a tag?
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func _process(_delta):
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fill_buffer()
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@ -24,6 +25,9 @@ func _ready():
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$Player.play()
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playback = $Player.get_stream_playback()
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fill_buffer()
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if multiplayer_enabled:
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$VBoxContainer/MultiplayerButton.visible = true
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OS.open_midi_inputs()
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print(OS.get_connected_midi_inputs())
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@ -144,3 +148,7 @@ func _on_wav_button_pressed() -> void:
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func _on_reset_button_pressed() -> void:
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MorseState.reset()
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func _on_multiplayer_button_pressed() -> void:
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get_tree().change_scene_to_file("res://scenes/MultiplayerConnect.tscn")
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@ -63,6 +63,11 @@ size_flags_vertical = 3
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size_flags_stretch_ratio = 0.5
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text = "Reset"
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[node name="MultiplayerButton" type="Button" parent="VBoxContainer"]
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visible = false
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layout_mode = 2
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text = "Connect to Frequency"
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[node name="Player" type="AudioStreamPlayer" parent="."]
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stream = SubResource("AudioStreamGenerator_kvn5v")
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volume_db = -80.0
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@ -74,3 +79,4 @@ script = ExtResource("3_sugp2")
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[connection signal="button_up" from="VBoxContainer/MorseButton" to="." method="_on_morse_button_up"]
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[connection signal="pressed" from="VBoxContainer/WavButton" to="." method="_on_wav_button_pressed"]
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[connection signal="pressed" from="VBoxContainer/ResetButton" to="." method="_on_reset_button_pressed"]
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[connection signal="pressed" from="VBoxContainer/MultiplayerButton" to="." method="_on_multiplayer_button_pressed"]
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@ -0,0 +1,48 @@
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@tool
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extends Control
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var color_on := Color(0, 128, 0)
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var color_off := Color(0, 0, 0)
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var last_delta := 0.0
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@export_range(0.1, 120.0) var display_sec := 5.0
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@export var stretch_display := false
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var morse_step_perc := 0.45
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func _draw_morse_rect(x: float, width: float, state: bool):
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var rect := Rect2(max(x, 0.0), morse_step_perc * size.y, width, (0.5 - morse_step_perc) * size.y)
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draw_rect(rect, color_on if state else color_off, true, -1.0, true)
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func _draw():
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# black background
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draw_rect(Rect2(0.0, 0.0, size.x, size.y), Color.BLACK)
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# in editor we only want a black rectangle
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if Engine.is_editor_hint():
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return
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var morse_on := MorseState.curr_state
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var first_time := Time.get_ticks_msec() - MorseState.last_change
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var curr_x := float(size.x)
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var px_per_s := 0.0
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if not stretch_display:
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px_per_s = size.x / display_sec
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else:
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px_per_s = size.x / (Time.get_ticks_msec() - MorseState.start_time) * 1000.0
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for n in [-1] + range(MorseState.states.size() - 1, -1, -1):
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var duration := first_time if n == -1 else MorseState.states[n]
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var rect_width: float = min(duration / 1000.0 * px_per_s, curr_x)
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curr_x -= rect_width
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if morse_on:
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# at the moment we only draw the morse rects
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_draw_morse_rect(curr_x, rect_width, morse_on)
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morse_on = not morse_on
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if curr_x <= 0.0:
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break
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func _process(_delta):
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last_delta += _delta
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queue_redraw()
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@ -0,0 +1 @@
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uid://b1k6j1jti114u
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@ -0,0 +1,69 @@
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extends Control
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var server := "localhost"
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var port := "3784"
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var ws := WebSocketPeer.new()
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var mb_scene := preload("res://scenes/MultiMorseBanner.tscn")
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var available_freqs = []
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func _ready() -> void:
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print("ws://%s:%s" % [server, port])
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ws.connect_to_url("ws://%s:%s" % [server, port])
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func refresh_list() -> void:
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pass
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func _process(_delta: float) -> void:
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ws.poll()
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var state := ws.get_ready_state()
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# print("moin ", state)
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while state == WebSocketPeer.STATE_OPEN and ws.get_available_packet_count():
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_handle_packet()
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func _handle_packet() -> void:
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var data := ws.get_packet().get_string_from_utf8()
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print(data)
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var parsed: Dictionary = JSON.parse_string(data)
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if typeof(parsed) != TYPE_DICTIONARY or not parsed.has("type"):
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return
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print("parsed ", parsed)
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match parsed["type"]:
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"join":
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_join_freq(parsed["freq"])
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"freq-list":
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%FreqList.clear()
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for freq in parsed["freqs"]:
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var text = "%s MHz (%d present)" % [freq["freq"], freq["players"]]
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print("Adding ", text)
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var idx: int = %FreqList.add_item(text)
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%FreqList.set_item_metadata(idx, freq)
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func _join_freq(freq: String):
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%FreqLabel.text = "%s MHz" % freq
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%ConnectView.hide()
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%MorseView.show()
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func _on_refresh_button_pressed() -> void:
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var refresh_cmd := {"cmd": "list", "type": "cw-generator"}
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var data := JSON.stringify(refresh_cmd) + "\n"
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ws.send_text(data)
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func _on_create_button_pressed() -> void:
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var freq: String = "%.3f" % float(%FrequencyCreator.text)
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var refresh_cmd := {"cmd": "create", "type": "cw-generator", "freq": freq}
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var data := JSON.stringify(refresh_cmd) + "\n"
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ws.send_text(data)
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func _on_freq_list_join(index: int, at_position: Vector2, mouse_button_index: int) -> void:
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var meta = %FreqList.get_item_metadata(index)
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var freq: String = meta["freq"]
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print("Yop ", index, " metadata ", freq)
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var join_cmd := {"cmd": "join", "freq": freq, "type": "cw-generator"}
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ws.send_text(JSON.stringify(join_cmd) + "\n")
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@ -0,0 +1 @@
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uid://di8r70441xdms
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@ -0,0 +1,146 @@
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import asyncio
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import json
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import re
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from websockets.asyncio.server import serve
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__VERSION__ = "0.0.1"
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class Client:
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freqs = {}
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freq_re = re.compile(r"^\d+\.\d{3}$")
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def __init__(self, websocket):
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self.websocket = websocket
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self.curr_freq = None
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async def handle(self):
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print(f" >>> New client {self.client} connected")
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exc = None
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try:
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await self._handle_client()
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except Exception as e:
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exc = e
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finally:
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# FIXME: basically handle disconnect / leave from room
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print(f" <<< Client {self.client} disconnected: {exc}")
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@property
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def client(self):
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ip, port, *_ = self.websocket.remote_address
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if ':' in ip:
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ip = f"[{ip}]"
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return f"{ip}:{port}"
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@property
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def id(self):
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return str(self.websocket.id)
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async def _handle_client(self):
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await self._send(type="hello", name="LobbySrv 3000", version=__VERSION__)
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async for data in self.websocket:
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print(f" <-- client {self.client} sent {repr(data)}")
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try:
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data = json.loads(data)
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except json.JSONDecodeError:
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self._send_error("Could not decode message, invalid json")
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continue
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if not isinstance(data, dict) or "cmd" not in data:
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self._send_error("Invalid format in json")
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continue
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print(f"{self.client} wrote:", data)
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match data["cmd"]:
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case "quit":
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break
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case "create":
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await self._create_room(data)
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case "join":
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await self._join_room(data)
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case "list":
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freqs = [{"freq": freq, "players": len(players)}
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for freq, players in self.freqs.items()]
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await self._send(type="freq-list", freqs=freqs)
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case "disconnect":
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pass
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case "morse-state":
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# FIXME: send to all other clients
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pass
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case _:
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await self._send_error("Unknown command")
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async def _create_room(self, data):
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if self.curr_freq:
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await self._send_error(f"Already on frequency {self.curr_freq}")
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return
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if "freq" not in data:
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await self._send_error("No frequency in create message")
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return
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freq = data["freq"]
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if not self.freq_re.match(freq):
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await self._send_error("Invalid frequency")
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return
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if freq in self.freqs:
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await self._send_error("Frequency already in use")
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return
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self.curr_freq = freq
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self.freqs[freq] = [self]
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await self._send(type="join", freq=self.curr_freq, others=[])
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async def _join_room(self, data):
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if self.curr_freq:
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await self._send_error(f"Already on frequency {self.curr_freq}")
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return
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if "freq" not in data:
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await self._send_error("No frequency in join message")
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return
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freq = data["freq"]
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if freq not in self.freqs:
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await self._send_error(f"Frequency {freq} not available")
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return
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self.freqs[freq].append(self)
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# FIXME: do we need locking here?
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await self._send(type="join", freq=self.curr_freq, players=[c.id for c in self._others(freq)])
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for other in self._others(freq):
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await self._send(type="player-joined", player=self.id)
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def _others(self, freq):
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return [c for c in self.freqs[freq] if c != self.websocket]
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async def _send(self, **kwargs):
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data = json.dumps(kwargs).encode()
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print(f" --> sending out to {self.client}: {data}")
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await self.websocket.send(json.dumps(kwargs).encode() + b"\n")
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async def _send_error(self, msg: str):
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await self._send(type="error", message=msg)
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async def new_client(websocket):
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try:
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client = Client(websocket)
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await client.handle()
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finally:
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pass
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# async for message in websocket:
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# await websocket.send(message)
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async def main():
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HOST, PORT = "localhost", 3784
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async with serve(new_client, HOST, PORT) as server:
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await server.serve_forever()
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if __name__ == "__main__":
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asyncio.run(main())
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@ -0,0 +1,81 @@
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import json
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import socketserver
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__VERSION__ = "0.0.1"
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# https://websockets.readthedocs.io/en/stable/reference/asyncio/server.html
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class LobbyMgr:
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__instance = None
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def __new__(cls):
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if cls.__instance is None:
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cls.__instance = LobbyMgr()
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return cls.__instance
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class LobbyHandler(socketserver.StreamRequestHandler):
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def handle(self):
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print(f" >>> New client {self.client} connected")
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exc = None
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try:
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self._handle_client()
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except Exception as e:
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exc = e
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finally:
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print(f" <<< Client {self.client} disconnected: {exc}")
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@property
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def client(self):
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return f"{':'.join(map(str, self.client_address))}"
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def _handle_client(self):
|
||||
self._send(type="hello", name="LobbySrv 3000", version=__VERSION__)
|
||||
while True:
|
||||
data = self.rfile.readline(10000).rstrip()
|
||||
print(f" <-- client {self.client} sent {repr(data)}")
|
||||
|
||||
if not data.strip():
|
||||
continue
|
||||
try:
|
||||
data = json.loads(data)
|
||||
except json.JSONDecodeError:
|
||||
self._send_error("Could not decode message, invalid json")
|
||||
continue
|
||||
|
||||
if not isinstance(data, dict) or "cmd" not in data:
|
||||
self._send_error("Invalid format in json")
|
||||
continue
|
||||
|
||||
print(f"{self.client_address[0]} wrote:", data)
|
||||
|
||||
match data["cmd"]:
|
||||
case "quit":
|
||||
break
|
||||
case _:
|
||||
self._send_error("Unknown command")
|
||||
|
||||
def _send(self, **kwargs):
|
||||
data = json.dumps(kwargs).encode()
|
||||
print(f" --> sending out to {self.client}: {data}")
|
||||
self.wfile.write(json.dumps(kwargs).encode() + b"\n")
|
||||
|
||||
def _send_error(self, msg: str):
|
||||
self._send(type="error", message=msg)
|
||||
|
||||
|
||||
class LobbyServer(socketserver.ThreadingMixIn, socketserver.TCPServer):
|
||||
allow_reuse_address = True
|
||||
|
||||
|
||||
def main():
|
||||
HOST, PORT = "localhost", 3784
|
||||
|
||||
with LobbyServer((HOST, PORT), LobbyHandler) as server:
|
||||
server.serve_forever()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
Loading…
Reference in New Issue