Working Multiplayer
...now with a GUI Theme! Players can leave a room as well. Actually usable on mobile!
This commit is contained in:
parent
970f5d951b
commit
fb500705ef
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@ -0,0 +1,4 @@
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[gd_resource type="Theme" format=3 uid="uid://xxoc27tvaiut"]
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[resource]
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default_font_size = 30
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@ -1,5 +1,6 @@
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[gd_scene load_steps=2 format=3 uid="uid://dnxcrx04kl3xy"]
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[gd_scene load_steps=3 format=3 uid="uid://dnxcrx04kl3xy"]
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[ext_resource type="Theme" uid="uid://xxoc27tvaiut" path="res://scenes/GUITheme.tres" id="1_2wc0w"]
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[ext_resource type="Script" uid="uid://di8r70441xdms" path="res://scenes/multiplayer_connect.gd" id="1_uyd8l"]
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[ext_resource type="Script" uid="uid://di8r70441xdms" path="res://scenes/multiplayer_connect.gd" id="1_uyd8l"]
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[node name="MultiplayerConnect" type="Control"]
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[node name="MultiplayerConnect" type="Control"]
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@ -9,6 +10,7 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_horizontal = 2
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grow_vertical = 2
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grow_vertical = 2
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theme = ExtResource("1_2wc0w")
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script = ExtResource("1_uyd8l")
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script = ExtResource("1_uyd8l")
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[node name="ConnectView" type="Control" parent="."]
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[node name="ConnectView" type="Control" parent="."]
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@ -35,6 +37,7 @@ layout_mode = 2
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unique_name_in_owner = true
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unique_name_in_owner = true
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custom_minimum_size = Vector2(100, 0)
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custom_minimum_size = Vector2(100, 0)
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layout_mode = 2
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layout_mode = 2
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theme_override_font_sizes/font_size = 20
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text = "430.200"
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text = "430.200"
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[node name="Label" type="Label" parent="ConnectView/VBoxContainer/HBoxContainer"]
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[node name="Label" type="Label" parent="ConnectView/VBoxContainer/HBoxContainer"]
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@ -42,6 +45,7 @@ layout_mode = 2
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text = "MHz"
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text = "MHz"
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[node name="CreateButton" type="Button" parent="ConnectView/VBoxContainer/HBoxContainer"]
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[node name="CreateButton" type="Button" parent="ConnectView/VBoxContainer/HBoxContainer"]
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custom_minimum_size = Vector2(0, 100)
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layout_mode = 2
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layout_mode = 2
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size_flags_stretch_ratio = 2.41
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size_flags_stretch_ratio = 2.41
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text = "Create Frequency"
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text = "Create Frequency"
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@ -58,14 +62,20 @@ size_flags_vertical = 3
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[node name="MorseView" type="Control" parent="."]
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[node name="MorseView" type="Control" parent="."]
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unique_name_in_owner = true
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unique_name_in_owner = true
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visible = false
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visible = false
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anchors_preset = 0
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layout_mode = 1
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offset_right = 40.0
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anchors_preset = 15
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offset_bottom = 40.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="VBoxContainer" type="VBoxContainer" parent="MorseView"]
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[node name="VBoxContainer" type="VBoxContainer" parent="MorseView"]
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layout_mode = 0
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layout_mode = 1
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offset_right = 40.0
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anchors_preset = 15
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offset_bottom = 40.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="HBoxContainer" type="HBoxContainer" parent="MorseView/VBoxContainer"]
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[node name="HBoxContainer" type="HBoxContainer" parent="MorseView/VBoxContainer"]
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layout_mode = 2
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layout_mode = 2
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@ -81,6 +91,7 @@ layout_mode = 2
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[node name="PlayerContainer" type="VBoxContainer" parent="MorseView/VBoxContainer"]
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[node name="PlayerContainer" type="VBoxContainer" parent="MorseView/VBoxContainer"]
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unique_name_in_owner = true
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unique_name_in_owner = true
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layout_mode = 2
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layout_mode = 2
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size_flags_vertical = 3
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[node name="MorseButton" type="Button" parent="MorseView/VBoxContainer"]
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[node name="MorseButton" type="Button" parent="MorseView/VBoxContainer"]
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layout_mode = 2
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layout_mode = 2
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@ -88,8 +99,13 @@ size_flags_vertical = 3
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size_flags_stretch_ratio = 2.0
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size_flags_stretch_ratio = 2.0
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text = "MORSE"
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text = "MORSE"
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[node name="LeaveButton" type="Button" parent="MorseView/VBoxContainer"]
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layout_mode = 2
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text = "Leave Frequency"
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[connection signal="pressed" from="ConnectView/VBoxContainer/HBoxContainer/CreateButton" to="." method="_on_create_button_pressed"]
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[connection signal="pressed" from="ConnectView/VBoxContainer/HBoxContainer/CreateButton" to="." method="_on_create_button_pressed"]
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[connection signal="pressed" from="ConnectView/VBoxContainer/RefreshButton" to="." method="_on_refresh_button_pressed"]
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[connection signal="pressed" from="ConnectView/VBoxContainer/RefreshButton" to="." method="_on_refresh_button_pressed"]
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[connection signal="item_clicked" from="ConnectView/VBoxContainer/FreqList" to="." method="_on_freq_list_join"]
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[connection signal="item_clicked" from="ConnectView/VBoxContainer/FreqList" to="." method="_on_freq_list_join"]
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[connection signal="button_down" from="MorseView/VBoxContainer/MorseButton" to="." method="_on_morse_button_button_down"]
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[connection signal="button_down" from="MorseView/VBoxContainer/MorseButton" to="." method="_on_morse_button_button_down"]
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[connection signal="button_up" from="MorseView/VBoxContainer/MorseButton" to="." method="_on_morse_button_button_up"]
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[connection signal="button_up" from="MorseView/VBoxContainer/MorseButton" to="." method="_on_morse_button_button_up"]
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[connection signal="pressed" from="MorseView/VBoxContainer/LeaveButton" to="." method="_on_leave_button_pressed"]
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@ -27,7 +27,7 @@ func _ready():
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fill_buffer()
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fill_buffer()
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if multiplayer_enabled:
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if multiplayer_enabled:
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$VBoxContainer/MultiplayerButton.visible = true
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%MultiplayerButton.visible = true
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OS.open_midi_inputs()
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OS.open_midi_inputs()
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print(OS.get_connected_midi_inputs())
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print(OS.get_connected_midi_inputs())
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@ -1,6 +1,7 @@
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[gd_scene load_steps=5 format=3 uid="uid://ctak1goemnnc5"]
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[gd_scene load_steps=6 format=3 uid="uid://ctak1goemnnc5"]
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[ext_resource type="Script" uid="uid://dmeokosn7gr27" path="res://scenes/main.gd" id="1_8bx00"]
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[ext_resource type="Script" uid="uid://dmeokosn7gr27" path="res://scenes/main.gd" id="1_8bx00"]
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[ext_resource type="Theme" uid="uid://xxoc27tvaiut" path="res://scenes/GUITheme.tres" id="1_jyhfs"]
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[ext_resource type="PackedScene" uid="uid://xqic6oa5d7oc" path="res://scenes/MorseBanner.tscn" id="2_v02md"]
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[ext_resource type="PackedScene" uid="uid://xqic6oa5d7oc" path="res://scenes/MorseBanner.tscn" id="2_v02md"]
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[ext_resource type="Script" uid="uid://bjt60u6r1hqf7" path="res://addons/SharePlugin/Share.gd" id="3_sugp2"]
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[ext_resource type="Script" uid="uid://bjt60u6r1hqf7" path="res://addons/SharePlugin/Share.gd" id="3_sugp2"]
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@ -15,6 +16,7 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_horizontal = 2
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grow_vertical = 2
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grow_vertical = 2
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theme = ExtResource("1_jyhfs")
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script = ExtResource("1_8bx00")
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script = ExtResource("1_8bx00")
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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@ -57,15 +59,23 @@ layout_mode = 2
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size_flags_vertical = 3
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size_flags_vertical = 3
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text = "Write Wav"
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text = "Write Wav"
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[node name="ResetButton" type="Button" parent="VBoxContainer"]
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[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
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layout_mode = 2
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layout_mode = 2
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size_flags_vertical = 3
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size_flags_vertical = 3
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[node name="ResetButton" type="Button" parent="VBoxContainer/HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_vertical = 3
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size_flags_stretch_ratio = 0.5
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size_flags_stretch_ratio = 0.5
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text = "Reset"
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text = "Reset"
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[node name="MultiplayerButton" type="Button" parent="VBoxContainer"]
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[node name="MultiplayerButton" type="Button" parent="VBoxContainer/HBoxContainer"]
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unique_name_in_owner = true
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visible = false
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visible = false
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layout_mode = 2
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_stretch_ratio = 0.5
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text = "Connect to Frequency"
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text = "Connect to Frequency"
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[node name="Player" type="AudioStreamPlayer" parent="."]
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[node name="Player" type="AudioStreamPlayer" parent="."]
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@ -78,5 +88,5 @@ script = ExtResource("3_sugp2")
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[connection signal="button_down" from="VBoxContainer/MorseButton" to="." method="_on_morse_button_down"]
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[connection signal="button_down" from="VBoxContainer/MorseButton" to="." method="_on_morse_button_down"]
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[connection signal="button_up" from="VBoxContainer/MorseButton" to="." method="_on_morse_button_up"]
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[connection signal="button_up" from="VBoxContainer/MorseButton" to="." method="_on_morse_button_up"]
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[connection signal="pressed" from="VBoxContainer/WavButton" to="." method="_on_wav_button_pressed"]
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[connection signal="pressed" from="VBoxContainer/WavButton" to="." method="_on_wav_button_pressed"]
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[connection signal="pressed" from="VBoxContainer/ResetButton" to="." method="_on_reset_button_pressed"]
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[connection signal="pressed" from="VBoxContainer/HBoxContainer/ResetButton" to="." method="_on_reset_button_pressed"]
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[connection signal="pressed" from="VBoxContainer/MultiplayerButton" to="." method="_on_multiplayer_button_pressed"]
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[connection signal="pressed" from="VBoxContainer/HBoxContainer/MultiplayerButton" to="." method="_on_multiplayer_button_pressed"]
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@ -2,6 +2,8 @@ extends Control
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var server := "seba-geek.de"
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var server := "seba-geek.de"
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var port := "3784"
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var port := "3784"
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var ws_url := "wss://seba-geek.de/godot/cw-generator-ws/"
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var IS_DEBUG = false
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var ws := WebSocketPeer.new()
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var ws := WebSocketPeer.new()
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var available_freqs = []
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var available_freqs = []
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@ -30,9 +32,14 @@ func _ready() -> void:
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# FIXME: status / error messages
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# FIXME: status / error messages
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# FIXME: randomize default join frquency
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# FIXME: randomize default join frquency
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# FIXME: automatic refresh
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# FIXME: automatic refresh
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if not IS_DEBUG:
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print(ws_url)
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ws.connect_to_url(ws_url)
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else:
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print("ws://%s:%s" % [server, port])
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print("ws://%s:%s" % [server, port])
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ws.connect_to_url("ws://%s:%s" % [server, port])
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ws.connect_to_url("ws://%s:%s" % [server, port])
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func refresh_list() -> void:
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func refresh_list() -> void:
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pass
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pass
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@ -43,6 +50,8 @@ func _process(_delta: float) -> void:
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# print("moin ", state)
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# print("moin ", state)
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while state == WebSocketPeer.STATE_OPEN and ws.get_available_packet_count():
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while state == WebSocketPeer.STATE_OPEN and ws.get_available_packet_count():
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_handle_packet()
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_handle_packet()
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if state != WebSocketPeer.STATE_OPEN:
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print("Error: websocket in state", state)
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func _handle_packet() -> void:
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func _handle_packet() -> void:
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var data := ws.get_packet().get_string_from_utf8()
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var data := ws.get_packet().get_string_from_utf8()
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print("Error: player not part of freq ", player)
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print("Error: player not part of freq ", player)
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return
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return
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remove_player(parsed["player"])
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remove_player(parsed["player"])
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"leave":
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%MorseView.hide()
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mmb_self.set_morse_state(false)
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for mmb: MultiMorseBanner in mmb_others.values():
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mmb.set_morse_state(false)
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mmb_self = null
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mmb_others.clear()
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for child in %PlayerContainer.get_children():
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%PlayerContainer.remove_child(child)
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%ConnectView.show()
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_:
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_:
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print("Unhandled message: ", parsed["type"])
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print("Unhandled message: ", parsed["type"])
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if not mmb_self:
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if not mmb_self:
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return
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return
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set_morse_state(false)
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set_morse_state(false)
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func _on_leave_button_pressed() -> void:
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send_data({"cmd": "leave"})
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@ -62,6 +62,8 @@ class Client:
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await self._create_room(data)
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await self._create_room(data)
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case "join":
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case "join":
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await self._join_room(data)
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await self._join_room(data)
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case "leave":
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await self._leave_room()
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case "list":
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case "list":
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freqs = [{"freq": freq, "players": len(players)}
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freqs = [{"freq": freq, "players": len(players)}
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for freq, players in self.freqs.items()]
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for freq, players in self.freqs.items()]
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await other._send(type="morse-state", state=data["state"], from_player=self.id)
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await other._send(type="morse-state", state=data["state"], from_player=self.id)
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async def _leave_room(self):
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async def _leave_room(self):
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if not self.curr_freq:
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self._send_error("You are not on a frequency")
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return
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for other in self._others(self.curr_freq):
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for other in self._others(self.curr_freq):
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await other._send(type="player-left", player=self.id)
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await other._send(type="player-left", player=self.id)
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try:
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try:
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del self.freqs[self.curr_freq]
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del self.freqs[self.curr_freq]
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self.curr_freq = None
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self.curr_freq = None
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try:
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await self._send(type="leave")
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except Exception:
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pass
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def _others(self, freq):
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def _others(self, freq):
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return [c for c in self.freqs[freq] if c.id != self.id]
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return [c for c in self.freqs[freq] if c.id != self.id]
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