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Author SHA1 Message Date
Sebastian Lohff e59a36a922 WIP: Multiplayer test 2025-03-21 01:41:49 +01:00
12 changed files with 464 additions and 2 deletions

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@ -129,7 +129,7 @@ permissions/install_location_provider=false
permissions/install_packages=false
permissions/install_shortcut=false
permissions/internal_system_window=false
permissions/internet=false
permissions/internet=true
permissions/kill_background_processes=false
permissions/location_hardware=false
permissions/manage_accounts=false

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@ -2,7 +2,7 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://dvaugiwdmfmge"
uid="uid://bkoamufjn5wa1"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false

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@ -0,0 +1,13 @@
[gd_scene load_steps=2 format=3 uid="uid://ug3u6jf36dst"]
[ext_resource type="Script" uid="uid://j1oei8suq5sj" path="res://scenes/morse_banner.gd" id="1_a1ve8"]
[node name="MorseBanner" type="Control"]
custom_minimum_size = Vector2(200, 100)
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_a1ve8")

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@ -0,0 +1,89 @@
[gd_scene load_steps=2 format=3 uid="uid://dnxcrx04kl3xy"]
[ext_resource type="Script" uid="uid://di8r70441xdms" path="res://scenes/multiplayer_connect.gd" id="1_uyd8l"]
[node name="MultiplayerConnect" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_uyd8l")
[node name="ConnectView" type="Control" parent="."]
unique_name_in_owner = true
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="VBoxContainer" type="VBoxContainer" parent="ConnectView"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="HBoxContainer" type="HBoxContainer" parent="ConnectView/VBoxContainer"]
layout_mode = 2
[node name="FrequencyCreator" type="TextEdit" parent="ConnectView/VBoxContainer/HBoxContainer"]
unique_name_in_owner = true
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
text = "430.200"
[node name="Label" type="Label" parent="ConnectView/VBoxContainer/HBoxContainer"]
layout_mode = 2
text = "MHz"
[node name="CreateButton" type="Button" parent="ConnectView/VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_stretch_ratio = 2.41
text = "Create Frequency"
[node name="RefreshButton" type="Button" parent="ConnectView/VBoxContainer"]
layout_mode = 2
text = "Refresh"
[node name="FreqList" type="ItemList" parent="ConnectView/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 3
[node name="MorseView" type="Control" parent="."]
unique_name_in_owner = true
visible = false
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0
[node name="VBoxContainer" type="VBoxContainer" parent="MorseView"]
layout_mode = 0
offset_right = 40.0
offset_bottom = 40.0
[node name="HBoxContainer" type="HBoxContainer" parent="MorseView/VBoxContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="MorseView/VBoxContainer/HBoxContainer"]
layout_mode = 2
text = "Freq:"
[node name="FreqLabel" type="Label" parent="MorseView/VBoxContainer/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
[node name="MorseButton" type="Button" parent="MorseView/VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
size_flags_stretch_ratio = 2.0
text = "MORSE"
[connection signal="pressed" from="ConnectView/VBoxContainer/HBoxContainer/CreateButton" to="." method="_on_create_button_pressed"]
[connection signal="pressed" from="ConnectView/VBoxContainer/RefreshButton" to="." method="_on_refresh_button_pressed"]
[connection signal="item_clicked" from="ConnectView/VBoxContainer/FreqList" to="." method="_on_freq_list_join"]

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@ -6,6 +6,7 @@ var phase = 0.0
var morse_state := false
var playback: AudioStreamPlayback = null
var vol_on := -30
var multiplayer_enabled: bool = true # FIXME: maybe make this a tag?
func _process(_delta):
fill_buffer()
@ -24,6 +25,9 @@ func _ready():
$Player.play()
playback = $Player.get_stream_playback()
fill_buffer()
if multiplayer_enabled:
$VBoxContainer/MultiplayerButton.visible = true
OS.open_midi_inputs()
print(OS.get_connected_midi_inputs())
@ -144,3 +148,7 @@ func _on_wav_button_pressed() -> void:
func _on_reset_button_pressed() -> void:
MorseState.reset()
func _on_multiplayer_button_pressed() -> void:
get_tree().change_scene_to_file("res://scenes/MultiplayerConnect.tscn")

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@ -63,6 +63,11 @@ size_flags_vertical = 3
size_flags_stretch_ratio = 0.5
text = "Reset"
[node name="MultiplayerButton" type="Button" parent="VBoxContainer"]
visible = false
layout_mode = 2
text = "Connect to Frequency"
[node name="Player" type="AudioStreamPlayer" parent="."]
stream = SubResource("AudioStreamGenerator_kvn5v")
volume_db = -80.0
@ -74,3 +79,4 @@ script = ExtResource("3_sugp2")
[connection signal="button_up" from="VBoxContainer/MorseButton" to="." method="_on_morse_button_up"]
[connection signal="pressed" from="VBoxContainer/WavButton" to="." method="_on_wav_button_pressed"]
[connection signal="pressed" from="VBoxContainer/ResetButton" to="." method="_on_reset_button_pressed"]
[connection signal="pressed" from="VBoxContainer/MultiplayerButton" to="." method="_on_multiplayer_button_pressed"]

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@ -0,0 +1,48 @@
@tool
extends Control
var color_on := Color(0, 128, 0)
var color_off := Color(0, 0, 0)
var last_delta := 0.0
@export_range(0.1, 120.0) var display_sec := 5.0
@export var stretch_display := false
var morse_step_perc := 0.45
func _draw_morse_rect(x: float, width: float, state: bool):
var rect := Rect2(max(x, 0.0), morse_step_perc * size.y, width, (0.5 - morse_step_perc) * size.y)
draw_rect(rect, color_on if state else color_off, true, -1.0, true)
func _draw():
# black background
draw_rect(Rect2(0.0, 0.0, size.x, size.y), Color.BLACK)
# in editor we only want a black rectangle
if Engine.is_editor_hint():
return
var morse_on := MorseState.curr_state
var first_time := Time.get_ticks_msec() - MorseState.last_change
var curr_x := float(size.x)
var px_per_s := 0.0
if not stretch_display:
px_per_s = size.x / display_sec
else:
px_per_s = size.x / (Time.get_ticks_msec() - MorseState.start_time) * 1000.0
for n in [-1] + range(MorseState.states.size() - 1, -1, -1):
var duration := first_time if n == -1 else MorseState.states[n]
var rect_width: float = min(duration / 1000.0 * px_per_s, curr_x)
curr_x -= rect_width
if morse_on:
# at the moment we only draw the morse rects
_draw_morse_rect(curr_x, rect_width, morse_on)
morse_on = not morse_on
if curr_x <= 0.0:
break
func _process(_delta):
last_delta += _delta
queue_redraw()

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@ -0,0 +1 @@
uid://b1k6j1jti114u

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@ -0,0 +1,69 @@
extends Control
var server := "localhost"
var port := "3784"
var ws := WebSocketPeer.new()
var mb_scene := preload("res://scenes/MultiMorseBanner.tscn")
var available_freqs = []
func _ready() -> void:
print("ws://%s:%s" % [server, port])
ws.connect_to_url("ws://%s:%s" % [server, port])
func refresh_list() -> void:
pass
func _process(_delta: float) -> void:
ws.poll()
var state := ws.get_ready_state()
# print("moin ", state)
while state == WebSocketPeer.STATE_OPEN and ws.get_available_packet_count():
_handle_packet()
func _handle_packet() -> void:
var data := ws.get_packet().get_string_from_utf8()
print(data)
var parsed: Dictionary = JSON.parse_string(data)
if typeof(parsed) != TYPE_DICTIONARY or not parsed.has("type"):
return
print("parsed ", parsed)
match parsed["type"]:
"join":
_join_freq(parsed["freq"])
"freq-list":
%FreqList.clear()
for freq in parsed["freqs"]:
var text = "%s MHz (%d present)" % [freq["freq"], freq["players"]]
print("Adding ", text)
var idx: int = %FreqList.add_item(text)
%FreqList.set_item_metadata(idx, freq)
func _join_freq(freq: String):
%FreqLabel.text = "%s MHz" % freq
%ConnectView.hide()
%MorseView.show()
func _on_refresh_button_pressed() -> void:
var refresh_cmd := {"cmd": "list", "type": "cw-generator"}
var data := JSON.stringify(refresh_cmd) + "\n"
ws.send_text(data)
func _on_create_button_pressed() -> void:
var freq: String = "%.3f" % float(%FrequencyCreator.text)
var refresh_cmd := {"cmd": "create", "type": "cw-generator", "freq": freq}
var data := JSON.stringify(refresh_cmd) + "\n"
ws.send_text(data)
func _on_freq_list_join(index: int, at_position: Vector2, mouse_button_index: int) -> void:
var meta = %FreqList.get_item_metadata(index)
var freq: String = meta["freq"]
print("Yop ", index, " metadata ", freq)
var join_cmd := {"cmd": "join", "freq": freq, "type": "cw-generator"}
ws.send_text(JSON.stringify(join_cmd) + "\n")

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@ -0,0 +1 @@
uid://di8r70441xdms

146
signalsrv/signalsrv.py Normal file
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@ -0,0 +1,146 @@
import asyncio
import json
import re
from websockets.asyncio.server import serve
__VERSION__ = "0.0.1"
class Client:
freqs = {}
freq_re = re.compile(r"^\d+\.\d{3}$")
def __init__(self, websocket):
self.websocket = websocket
self.curr_freq = None
async def handle(self):
print(f" >>> New client {self.client} connected")
exc = None
try:
await self._handle_client()
except Exception as e:
exc = e
finally:
# FIXME: basically handle disconnect / leave from room
print(f" <<< Client {self.client} disconnected: {exc}")
@property
def client(self):
ip, port, *_ = self.websocket.remote_address
if ':' in ip:
ip = f"[{ip}]"
return f"{ip}:{port}"
@property
def id(self):
return str(self.websocket.id)
async def _handle_client(self):
await self._send(type="hello", name="LobbySrv 3000", version=__VERSION__)
async for data in self.websocket:
print(f" <-- client {self.client} sent {repr(data)}")
try:
data = json.loads(data)
except json.JSONDecodeError:
self._send_error("Could not decode message, invalid json")
continue
if not isinstance(data, dict) or "cmd" not in data:
self._send_error("Invalid format in json")
continue
print(f"{self.client} wrote:", data)
match data["cmd"]:
case "quit":
break
case "create":
await self._create_room(data)
case "join":
await self._join_room(data)
case "list":
freqs = [{"freq": freq, "players": len(players)}
for freq, players in self.freqs.items()]
await self._send(type="freq-list", freqs=freqs)
case "disconnect":
pass
case "morse-state":
# FIXME: send to all other clients
pass
case _:
await self._send_error("Unknown command")
async def _create_room(self, data):
if self.curr_freq:
await self._send_error(f"Already on frequency {self.curr_freq}")
return
if "freq" not in data:
await self._send_error("No frequency in create message")
return
freq = data["freq"]
if not self.freq_re.match(freq):
await self._send_error("Invalid frequency")
return
if freq in self.freqs:
await self._send_error("Frequency already in use")
return
self.curr_freq = freq
self.freqs[freq] = [self]
await self._send(type="join", freq=self.curr_freq, others=[])
async def _join_room(self, data):
if self.curr_freq:
await self._send_error(f"Already on frequency {self.curr_freq}")
return
if "freq" not in data:
await self._send_error("No frequency in join message")
return
freq = data["freq"]
if freq not in self.freqs:
await self._send_error(f"Frequency {freq} not available")
return
self.freqs[freq].append(self)
# FIXME: do we need locking here?
await self._send(type="join", freq=self.curr_freq, players=[c.id for c in self._others(freq)])
for other in self._others(freq):
await self._send(type="player-joined", player=self.id)
def _others(self, freq):
return [c for c in self.freqs[freq] if c != self.websocket]
async def _send(self, **kwargs):
data = json.dumps(kwargs).encode()
print(f" --> sending out to {self.client}: {data}")
await self.websocket.send(json.dumps(kwargs).encode() + b"\n")
async def _send_error(self, msg: str):
await self._send(type="error", message=msg)
async def new_client(websocket):
try:
client = Client(websocket)
await client.handle()
finally:
pass
# async for message in websocket:
# await websocket.send(message)
async def main():
HOST, PORT = "localhost", 3784
async with serve(new_client, HOST, PORT) as server:
await server.serve_forever()
if __name__ == "__main__":
asyncio.run(main())

81
signalsrv/signalsrv2.py Normal file
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@ -0,0 +1,81 @@
import json
import socketserver
__VERSION__ = "0.0.1"
# https://websockets.readthedocs.io/en/stable/reference/asyncio/server.html
class LobbyMgr:
__instance = None
def __new__(cls):
if cls.__instance is None:
cls.__instance = LobbyMgr()
return cls.__instance
class LobbyHandler(socketserver.StreamRequestHandler):
def handle(self):
print(f" >>> New client {self.client} connected")
exc = None
try:
self._handle_client()
except Exception as e:
exc = e
finally:
print(f" <<< Client {self.client} disconnected: {exc}")
@property
def client(self):
return f"{':'.join(map(str, self.client_address))}"
def _handle_client(self):
self._send(type="hello", name="LobbySrv 3000", version=__VERSION__)
while True:
data = self.rfile.readline(10000).rstrip()
print(f" <-- client {self.client} sent {repr(data)}")
if not data.strip():
continue
try:
data = json.loads(data)
except json.JSONDecodeError:
self._send_error("Could not decode message, invalid json")
continue
if not isinstance(data, dict) or "cmd" not in data:
self._send_error("Invalid format in json")
continue
print(f"{self.client_address[0]} wrote:", data)
match data["cmd"]:
case "quit":
break
case _:
self._send_error("Unknown command")
def _send(self, **kwargs):
data = json.dumps(kwargs).encode()
print(f" --> sending out to {self.client}: {data}")
self.wfile.write(json.dumps(kwargs).encode() + b"\n")
def _send_error(self, msg: str):
self._send(type="error", message=msg)
class LobbyServer(socketserver.ThreadingMixIn, socketserver.TCPServer):
allow_reuse_address = True
def main():
HOST, PORT = "localhost", 3784
with LobbyServer((HOST, PORT), LobbyHandler) as server:
server.serve_forever()
if __name__ == "__main__":
main()