Multiplayer Test #2
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@ -32,16 +32,18 @@ func _ready():
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playback = $Player.get_stream_playback()
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playback = $Player.get_stream_playback()
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fill_buffer()
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fill_buffer()
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if OS.get_name() != "Web":
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OS.open_midi_inputs()
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print(OS.get_connected_midi_inputs())
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else:
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%MidiButton.visible = true
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if multiplayer_enabled:
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if multiplayer_enabled:
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%MultiplayerButton.visible = true
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%MultiplayerButton.visible = true
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if Utils.get_external_freq_param():
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if Utils.get_external_freq_param():
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print("Direct connect to external freq: ", Utils.get_external_freq_param())
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print("Direct connect to external freq: ", Utils.get_external_freq_param())
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_on_multiplayer_button_pressed()
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_on_multiplayer_button_pressed()
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# FIXME: make this dependent on button
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OS.open_midi_inputs()
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print(OS.get_connected_midi_inputs())
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func set_morse_state(state: bool):
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func set_morse_state(state: bool):
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MorseState.set_state(state)
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MorseState.set_state(state)
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@ -163,3 +165,8 @@ func _on_reset_button_pressed() -> void:
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func _on_multiplayer_button_pressed() -> void:
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func _on_multiplayer_button_pressed() -> void:
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get_tree().change_scene_to_file("res://scenes/MultiplayerConnect.tscn")
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get_tree().change_scene_to_file("res://scenes/MultiplayerConnect.tscn")
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func _on_midi_button_pressed() -> void:
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OS.open_midi_inputs()
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print(OS.get_connected_midi_inputs())
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@ -64,6 +64,14 @@ text = "Save Wav"
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layout_mode = 2
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layout_mode = 2
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size_flags_vertical = 3
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size_flags_vertical = 3
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[node name="MidiButton" type="Button" parent="VBoxContainer/HBoxContainer"]
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unique_name_in_owner = true
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visible = false
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layout_mode = 2
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size_flags_stretch_ratio = 0.25
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text = "Open
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Midi"
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[node name="ResetButton" type="Button" parent="VBoxContainer/HBoxContainer"]
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[node name="ResetButton" type="Button" parent="VBoxContainer/HBoxContainer"]
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layout_mode = 2
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_horizontal = 3
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@ -89,5 +97,6 @@ script = ExtResource("3_sugp2")
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[connection signal="button_down" from="VBoxContainer/MorseButton" to="." method="_on_morse_button_down"]
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[connection signal="button_down" from="VBoxContainer/MorseButton" to="." method="_on_morse_button_down"]
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[connection signal="button_up" from="VBoxContainer/MorseButton" to="." method="_on_morse_button_up"]
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[connection signal="button_up" from="VBoxContainer/MorseButton" to="." method="_on_morse_button_up"]
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[connection signal="pressed" from="VBoxContainer/WavButton" to="." method="_on_wav_button_pressed"]
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[connection signal="pressed" from="VBoxContainer/WavButton" to="." method="_on_wav_button_pressed"]
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[connection signal="pressed" from="VBoxContainer/HBoxContainer/MidiButton" to="." method="_on_midi_button_pressed"]
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[connection signal="pressed" from="VBoxContainer/HBoxContainer/ResetButton" to="." method="_on_reset_button_pressed"]
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[connection signal="pressed" from="VBoxContainer/HBoxContainer/ResetButton" to="." method="_on_reset_button_pressed"]
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[connection signal="pressed" from="VBoxContainer/HBoxContainer/MultiplayerButton" to="." method="_on_multiplayer_button_pressed"]
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[connection signal="pressed" from="VBoxContainer/HBoxContainer/MultiplayerButton" to="." method="_on_multiplayer_button_pressed"]
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@ -225,6 +225,20 @@ func _on_morse_button_button_up() -> void:
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return
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return
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set_morse_state(false)
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set_morse_state(false)
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func _input(input_event):
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if input_event is InputEventMIDI:
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_process_midi_event(input_event)
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func _process_midi_event(midi_event):
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if not mmb_self:
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return
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if midi_event.channel in [0, 9]:
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if midi_event.message == MIDI_MESSAGE_NOTE_ON:
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set_morse_state(true)
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elif midi_event.message == MIDI_MESSAGE_NOTE_OFF:
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set_morse_state(false)
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func _on_leave_button_pressed() -> void:
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func _on_leave_button_pressed() -> void:
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send_data({"cmd": "leave"})
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send_data({"cmd": "leave"})
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Reference in New Issue