cw-generator/scenes/multiplayer_connect.gd

233 lines
6.4 KiB
GDScript

extends Control
var server := "seba-geek.de"
var port := "3784"
var ws_url := "wss://seba-geek.de/godot/cw-generator-ws/"
var IS_DEBUG = false
var ws := WebSocketPeer.new()
var ws_last_status = -1
var autoconnect_to_freq: String
var available_freqs = []
var mmb_self: MultiMorseBanner
var mmb_others: Dictionary[String, MultiMorseBanner]
class PlayerData:
var num: int
var color: Color
var tone: int
func _init(num, color, tone):
self.num = num
self.color = color
self.tone = tone
var player_data := [
PlayerData.new(0, Color( 0, 255, 0), 880),
PlayerData.new(1, Color(255, 0, 0), 1200),
PlayerData.new(2, Color( 0, 0, 255), 600),
PlayerData.new(3, Color(255, 0, 255), 500),
]
func _ready() -> void:
# FIXME: connection handling / reconnect
# FIXME: status / error messages
# FIXME: randomize default join frquency
# FIXME: automatic refresh
_connect_ws()
if not Utils.first_connect_done:
var cmdline_freq = Utils.get_external_freq_param()
if cmdline_freq:
autoconnect_to_freq = cmdline_freq
func _connect_ws():
if not IS_DEBUG:
print("Connecting to ", ws_url)
ws.connect_to_url(ws_url)
else:
print("ws://%s:%s" % [server, port])
ws.connect_to_url("ws://%s:%s" % [server, port])
func _process(_delta: float) -> void:
ws.poll()
var state := ws.get_ready_state()
while state == WebSocketPeer.STATE_OPEN and ws.get_available_packet_count():
_handle_packet()
if ws_last_status != state:
match state:
WebSocketPeer.STATE_CONNECTING:
%StatusLabel.text = "Connecting...!"
WebSocketPeer.STATE_OPEN:
%StatusLabel.text = "Connected!"
WebSocketPeer.STATE_CLOSING:
%StatusLabel.text = "Disconnecting..."
WebSocketPeer.STATE_CLOSED:
%StatusLabel.text = "Disconnected :("
# Trigger reconnect
_trigger_reconnect(1)
ws_last_status = state
func _trigger_reconnect(delay: int):
await get_tree().create_timer(delay).timeout
_connect_ws()
func _handle_packet() -> void:
var data := ws.get_packet().get_string_from_utf8()
var parsed: Dictionary = JSON.parse_string(data)
if typeof(parsed) != TYPE_DICTIONARY or not parsed.has("type"):
print("Error: Could not parse data: ", data)
return
print("Recvd data: ", parsed)
match parsed["type"]:
"hello":
# fetch frequency list on first join
_on_refresh_button_pressed()
if autoconnect_to_freq:
send_data({"cmd": "create", "freq": autoconnect_to_freq, "join-if-present": true})
"join":
_join_freq(parsed["freq"], parsed["self_id"], parsed["other_players"])
"freq-list":
%FreqList.clear()
for freq in parsed["freqs"]:
var text = "%s MHz (%d present)" % [freq["freq"], freq["players"]]
print("Adding ", text)
var idx: int = %FreqList.add_item(text)
%FreqList.set_item_metadata(idx, freq)
"morse-state":
var from_player: String = parsed["from_player"]
if from_player not in mmb_others:
print("Error: Got morse state from unknown player ", from_player)
return
mmb_others[from_player].set_morse_state(parsed["state"])
"player-joined":
var new_player: String = parsed["player"]
if new_player in mmb_others:
print("Error: got player join message, but player ", new_player, " is already present")
return
# find free player id
var player_n := 1
while true:
var found := false
for other in mmb_others.values():
if other.num == player_n:
print("New player, num ", player_n, " already taken")
found = true
break
if not found:
break
player_n += 1
make_player(player_n, new_player)
"player-left":
var player: String = parsed["player"]
if player not in mmb_others:
print("Error: player not part of freq ", player)
return
remove_player(parsed["player"])
"leave":
_leave_freq()
"error":
%ErrorLabel.text = parsed["message"]
_:
print("Unhandled message: ", parsed["type"])
func _join_freq(freq: String, player_id: String, other_players: Array):
for child in %PlayerContainer.get_children():
%PlayerContainer.remove_child(child)
mmb_self = make_player(0, player_id)
for n in range(other_players.size()):
make_player(n + 1, other_players[n])
%FreqLabel.text = "%s MHz" % freq
%ConnectView.hide()
%MorseView.show()
func _leave_freq():
%MorseView.hide()
if mmb_self:
mmb_self.set_morse_state(false)
mmb_self = null
for mmb: MultiMorseBanner in mmb_others.values():
mmb.set_morse_state(false)
mmb_others.clear()
for child in %PlayerContainer.get_children():
%PlayerContainer.remove_child(child)
%ConnectView.show()
func _on_refresh_button_pressed() -> void:
var refresh_cmd := {"cmd": "list", "type": "cw-generator"}
var data := JSON.stringify(refresh_cmd) + "\n"
ws.send_text(data)
func _on_create_button_pressed() -> void:
var freq: String = "%.3f" % float(%FrequencyCreator.text)
var refresh_cmd := {"cmd": "create", "type": "cw-generator", "freq": freq}
var data := JSON.stringify(refresh_cmd) + "\n"
ws.send_text(data)
func _on_freq_list_join(index: int, at_position: Vector2, mouse_button_index: int) -> void:
var meta = %FreqList.get_item_metadata(index)
var freq: String = meta["freq"]
print("Yop ", index, " metadata ", freq)
var join_cmd := {"cmd": "join", "freq": freq, "type": "cw-generator"}
ws.send_text(JSON.stringify(join_cmd) + "\n")
func make_player(no: int, player_id: String):
var pd: PlayerData
if no < player_data.size():
pd = player_data[no]
else:
pd = PlayerData.new(no, Color(randi_range(0, 255), randi_range(0, 255), randi_range(0, 255)), randi_range(440, 440 * 3))
var mmb = MultiMorseBanner.new_banner(pd.num, pd.color, pd.tone)
%PlayerContainer.add_child(mmb)
mmb_others[player_id] = mmb
return mmb
func remove_player(player_id: String):
mmb_others[player_id].set_morse_state(false)
%PlayerContainer.remove_child(mmb_others[player_id])
mmb_others.erase(player_id)
func set_morse_state(state: bool):
mmb_self.set_morse_state(state)
send_data({"cmd": "morse-state", "state": state})
func send_data(data: Dictionary):
var text := JSON.stringify(data) + "\n"
ws.send_text(text)
func _on_morse_button_button_down() -> void:
if not mmb_self:
return
set_morse_state(true)
func _on_morse_button_button_up() -> void:
if not mmb_self:
return
set_morse_state(false)
func _on_leave_button_pressed() -> void:
send_data({"cmd": "leave"})
func _on_error_label_gui_input(event: InputEvent) -> void:
if event is InputEventMouseButton and event.pressed and event.button_index == 1:
%ErrorLabel.text = "<cleared>"