cw-generator/scenes
Sebastian Lohff bdea597057 Autoconnect, reconnect, connection display
We can now autoconnect via parameter on web, e.g. `freq=430.200`, which
then autoconnects to that frequency, creating it when it is not already
created. We also now reconnect on connection failure and display the
connection state down below.
2025-05-10 20:32:19 +02:00
..
GUITheme.tres Working Multiplayer 2025-05-10 20:32:19 +02:00
MorseBanner.tscn Migrate to godot 4.4.1-rc1 2025-03-16 15:36:58 +01:00
MultiMorseBanner.tscn Further multiplayer progress (still broken) 2025-05-10 20:19:06 +02:00
MultiplayerConnect.tscn Autoconnect, reconnect, connection display 2025-05-10 20:32:19 +02:00
main.gd Autoconnect, reconnect, connection display 2025-05-10 20:32:19 +02:00
main.gd.uid Migrate to godot 4.4.1-rc1 2025-03-16 15:36:58 +01:00
main.tscn Working Multiplayer 2025-05-10 20:32:19 +02:00
morse_banner.gd Make MorseBanner render in editor 2025-02-08 13:26:13 +01:00
morse_banner.gd.uid Migrate to godot 4.4.1-rc1 2025-03-16 15:36:58 +01:00
multi_morse_banner.gd Further multiplayer progress (still broken) 2025-05-10 20:19:06 +02:00
multi_morse_banner.gd.uid First (non-functional) multiplayer test 2025-04-24 15:44:50 +02:00
multiplayer_connect.gd Autoconnect, reconnect, connection display 2025-05-10 20:32:19 +02:00
multiplayer_connect.gd.uid First (non-functional) multiplayer test 2025-04-24 15:44:50 +02:00