cw-generator/scenes/multi_morse_banner.gd

112 lines
2.8 KiB
GDScript

@tool
class_name MultiMorseBanner
extends Control
static var sample_hz := 22050.0
static var vol_on := -30
var phase := 0.0
var num: int
var tone_hz: int
var color_on := Color(0, 128, 0)
var color_off := Color(0, 0, 0)
var last_delta := 0.0
@export_range(0.1, 120.0) var display_sec := 5.0
@export var stretch_display := false
var playback;
func _ready() -> void:
$Player.stream.mix_rate = sample_hz
$Player.volume_db = -100
$Player.play()
playback = $Player.get_stream_playback()
fill_buffer()
var morse_step_perc := 0.45
const MMB_SCENE := preload("res://scenes/MultiMorseBanner.tscn")
class LocalMorseState:
var states: Array[int] = []
var curr_state := false
var last_change: int = 0
var start_time := 0
func reset() -> void:
last_change = Time.get_ticks_msec()
start_time = last_change
states = []
func set_state(state: bool) -> void:
if state == curr_state:
return
curr_state = state
var now := Time.get_ticks_msec()
states.push_back(now - last_change)
last_change = now
var morse_state := LocalMorseState.new()
static func new_banner(num: int, color: Color, tone: int):
var mmb = MMB_SCENE.instantiate()
mmb.num = num
mmb.color_on = color
mmb.tone_hz = tone
return mmb
func _draw_morse_rect(x: float, width: float, state: bool):
var rect := Rect2(max(x, 0.0), morse_step_perc * size.y, width, (0.5 - morse_step_perc) * size.y)
draw_rect(rect, color_on if state else color_off, true, -1.0, true)
func _draw():
# black background
draw_rect(Rect2(0.0, 0.0, size.x, size.y), Color.BLACK)
# in editor we only want a black rectangle
if Engine.is_editor_hint():
return
var morse_on := morse_state.curr_state
var first_time := Time.get_ticks_msec() - morse_state.last_change
var curr_x := float(size.x)
var px_per_s := 0.0
if not stretch_display:
px_per_s = size.x / display_sec
else:
px_per_s = size.x / (Time.get_ticks_msec() - morse_state.start_time) * 1000.0
for n in [-1] + range(morse_state.states.size() - 1, -1, -1):
var duration := first_time if n == -1 else morse_state.states[n]
var rect_width: float = min(duration / 1000.0 * px_per_s, curr_x)
curr_x -= rect_width
if morse_on:
# at the moment we only draw the morse rects
_draw_morse_rect(curr_x, rect_width, morse_on)
morse_on = not morse_on
if curr_x <= 0.0:
break
func _process(_delta):
last_delta += _delta
queue_redraw()
fill_buffer()
func set_morse_state(state: bool) -> void:
morse_state.set_state(state)
# morse_state = state
if state:
$Player.volume_db = vol_on
else:
$Player.volume_db = -100
func fill_buffer():
var increment = tone_hz / sample_hz
var frames_available = playback.get_frames_available()
for i in range(frames_available):
playback.push_frame(Vector2.ONE * sin(phase * TAU))
phase = fmod(phase + increment, 1.0)