Add colorama 0.2.4
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parent
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Copyright (c) 2010 Jonathan Hartley <tartley@tartley.com>
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Released under the New BSD license (reproduced below), or alternatively you may
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use this software under any OSI approved open source license such as those at
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http://opensource.org/licenses/alphabetical
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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* Neither the name(s) of the copyright holders, nor those of its contributors
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may be used to endorse or promote products derived from this software without
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specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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0.2.4
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from .initialise import init, deinit, reinit
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from .ansi import Fore, Back, Style
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from .ansitowin32 import AnsiToWin32
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VERSION = '0.2.4'
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'''
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This module generates ANSI character codes to printing colors to terminals.
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See: http://en.wikipedia.org/wiki/ANSI_escape_code
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'''
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CSI = '\033['
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def code_to_chars(code):
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return CSI + str(code) + 'm'
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class AnsiCodes(object):
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def __init__(self, codes):
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for name in dir(codes):
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if not name.startswith('_'):
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value = getattr(codes, name)
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setattr(self, name, code_to_chars(value))
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class AnsiFore:
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BLACK = 30
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RED = 31
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GREEN = 32
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YELLOW = 33
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BLUE = 34
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MAGENTA = 35
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CYAN = 36
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WHITE = 37
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RESET = 39
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class AnsiBack:
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BLACK = 40
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RED = 41
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GREEN = 42
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YELLOW = 43
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BLUE = 44
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MAGENTA = 45
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CYAN = 46
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WHITE = 47
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RESET = 49
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class AnsiStyle:
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BRIGHT = 1
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DIM = 2
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NORMAL = 22
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RESET_ALL = 0
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Fore = AnsiCodes( AnsiFore )
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Back = AnsiCodes( AnsiBack )
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Style = AnsiCodes( AnsiStyle )
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import re
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import sys
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from .ansi import AnsiFore, AnsiBack, AnsiStyle, Style
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from .winterm import WinTerm, WinColor, WinStyle
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from .win32 import windll
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if windll is not None:
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winterm = WinTerm()
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def is_a_tty(stream):
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return hasattr(stream, 'isatty') and stream.isatty()
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class StreamWrapper(object):
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'''
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Wraps a stream (such as stdout), acting as a transparent proxy for all
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attribute access apart from method 'write()', which is delegated to our
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Converter instance.
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'''
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def __init__(self, wrapped, converter):
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# double-underscore everything to prevent clashes with names of
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# attributes on the wrapped stream object.
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self.__wrapped = wrapped
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self.__convertor = converter
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def __getattr__(self, name):
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return getattr(self.__wrapped, name)
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def write(self, text):
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self.__convertor.write(text)
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class AnsiToWin32(object):
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'''
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Implements a 'write()' method which, on Windows, will strip ANSI character
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sequences from the text, and if outputting to a tty, will convert them into
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win32 function calls.
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'''
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ANSI_RE = re.compile('\033\[((?:\d|;)*)([a-zA-Z])')
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def __init__(self, wrapped, convert=None, strip=None, autoreset=False):
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# The wrapped stream (normally sys.stdout or sys.stderr)
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self.wrapped = wrapped
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# should we reset colors to defaults after every .write()
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self.autoreset = autoreset
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# create the proxy wrapping our output stream
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self.stream = StreamWrapper(wrapped, self)
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on_windows = sys.platform.startswith('win')
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# should we strip ANSI sequences from our output?
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if strip is None:
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strip = on_windows
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self.strip = strip
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# should we should convert ANSI sequences into win32 calls?
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if convert is None:
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convert = on_windows and is_a_tty(wrapped)
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self.convert = convert
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# dict of ansi codes to win32 functions and parameters
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self.win32_calls = self.get_win32_calls()
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# are we wrapping stderr?
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self.on_stderr = self.wrapped is sys.stderr
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def should_wrap(self):
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'''
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True if this class is actually needed. If false, then the output
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stream will not be affected, nor will win32 calls be issued, so
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wrapping stdout is not actually required. This will generally be
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False on non-Windows platforms, unless optional functionality like
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autoreset has been requested using kwargs to init()
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'''
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return self.convert or self.strip or self.autoreset
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def get_win32_calls(self):
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if self.convert and winterm:
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return {
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AnsiStyle.RESET_ALL: (winterm.reset_all, ),
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AnsiStyle.BRIGHT: (winterm.style, WinStyle.BRIGHT),
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AnsiStyle.DIM: (winterm.style, WinStyle.NORMAL),
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AnsiStyle.NORMAL: (winterm.style, WinStyle.NORMAL),
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AnsiFore.BLACK: (winterm.fore, WinColor.BLACK),
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AnsiFore.RED: (winterm.fore, WinColor.RED),
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AnsiFore.GREEN: (winterm.fore, WinColor.GREEN),
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AnsiFore.YELLOW: (winterm.fore, WinColor.YELLOW),
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AnsiFore.BLUE: (winterm.fore, WinColor.BLUE),
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AnsiFore.MAGENTA: (winterm.fore, WinColor.MAGENTA),
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AnsiFore.CYAN: (winterm.fore, WinColor.CYAN),
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AnsiFore.WHITE: (winterm.fore, WinColor.GREY),
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AnsiFore.RESET: (winterm.fore, ),
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AnsiBack.BLACK: (winterm.back, WinColor.BLACK),
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AnsiBack.RED: (winterm.back, WinColor.RED),
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AnsiBack.GREEN: (winterm.back, WinColor.GREEN),
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AnsiBack.YELLOW: (winterm.back, WinColor.YELLOW),
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AnsiBack.BLUE: (winterm.back, WinColor.BLUE),
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AnsiBack.MAGENTA: (winterm.back, WinColor.MAGENTA),
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AnsiBack.CYAN: (winterm.back, WinColor.CYAN),
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AnsiBack.WHITE: (winterm.back, WinColor.GREY),
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AnsiBack.RESET: (winterm.back, ),
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}
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def write(self, text):
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if self.strip or self.convert:
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self.write_and_convert(text)
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else:
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self.wrapped.write(text)
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self.wrapped.flush()
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if self.autoreset:
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self.reset_all()
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def reset_all(self):
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if self.convert:
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self.call_win32('m', (0,))
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elif is_a_tty(self.wrapped):
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self.wrapped.write(Style.RESET_ALL)
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def write_and_convert(self, text):
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'''
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Write the given text to our wrapped stream, stripping any ANSI
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sequences from the text, and optionally converting them into win32
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calls.
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'''
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cursor = 0
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for match in self.ANSI_RE.finditer(text):
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start, end = match.span()
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self.write_plain_text(text, cursor, start)
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self.convert_ansi(*match.groups())
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cursor = end
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self.write_plain_text(text, cursor, len(text))
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def write_plain_text(self, text, start, end):
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if start < end:
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self.wrapped.write(text[start:end])
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self.wrapped.flush()
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def convert_ansi(self, paramstring, command):
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if self.convert:
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params = self.extract_params(paramstring)
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self.call_win32(command, params)
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def extract_params(self, paramstring):
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def split(paramstring):
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for p in paramstring.split(';'):
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if p != '':
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yield int(p)
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return tuple(split(paramstring))
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def call_win32(self, command, params):
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if params == []:
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params = [0]
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if command == 'm':
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for param in params:
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if param in self.win32_calls:
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func_args = self.win32_calls[param]
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func = func_args[0]
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args = func_args[1:]
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kwargs = dict(on_stderr=self.on_stderr)
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func(*args, **kwargs)
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elif command in ('H', 'f'): # set cursor position
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func = winterm.set_cursor_position
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func(params, on_stderr=self.on_stderr)
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elif command in ('J'):
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func = winterm.erase_data
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func(params, on_stderr=self.on_stderr)
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import atexit
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import sys
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from .ansitowin32 import AnsiToWin32
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orig_stdout = sys.stdout
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orig_stderr = sys.stderr
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wrapped_stdout = sys.stdout
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wrapped_stderr = sys.stderr
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atexit_done = False
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def reset_all():
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AnsiToWin32(orig_stdout).reset_all()
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def init(autoreset=False, convert=None, strip=None, wrap=True):
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if not wrap and any([autoreset, convert, strip]):
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raise ValueError('wrap=False conflicts with any other arg=True')
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global wrapped_stdout, wrapped_stderr
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sys.stdout = wrapped_stdout = \
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wrap_stream(orig_stdout, convert, strip, autoreset, wrap)
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sys.stderr = wrapped_stderr = \
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wrap_stream(orig_stderr, convert, strip, autoreset, wrap)
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global atexit_done
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if not atexit_done:
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atexit.register(reset_all)
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atexit_done = True
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def deinit():
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sys.stdout = orig_stdout
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sys.stderr = orig_stderr
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def reinit():
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sys.stdout = wrapped_stdout
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sys.stderr = wrapped_stdout
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def wrap_stream(stream, convert, strip, autoreset, wrap):
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if wrap:
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wrapper = AnsiToWin32(stream,
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convert=convert, strip=strip, autoreset=autoreset)
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if wrapper.should_wrap():
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stream = wrapper.stream
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return stream
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# from winbase.h
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STDOUT = -11
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STDERR = -12
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try:
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from ctypes import windll
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except ImportError:
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windll = None
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SetConsoleTextAttribute = lambda *_: None
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else:
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from ctypes import (
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byref, Structure, c_char, c_short, c_uint32, c_ushort
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)
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handles = {
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STDOUT: windll.kernel32.GetStdHandle(STDOUT),
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STDERR: windll.kernel32.GetStdHandle(STDERR),
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}
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SHORT = c_short
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WORD = c_ushort
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DWORD = c_uint32
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TCHAR = c_char
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class COORD(Structure):
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"""struct in wincon.h"""
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_fields_ = [
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('X', SHORT),
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('Y', SHORT),
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]
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class SMALL_RECT(Structure):
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"""struct in wincon.h."""
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_fields_ = [
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("Left", SHORT),
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("Top", SHORT),
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("Right", SHORT),
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("Bottom", SHORT),
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]
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class CONSOLE_SCREEN_BUFFER_INFO(Structure):
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"""struct in wincon.h."""
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_fields_ = [
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("dwSize", COORD),
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("dwCursorPosition", COORD),
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("wAttributes", WORD),
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("srWindow", SMALL_RECT),
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("dwMaximumWindowSize", COORD),
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]
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def __str__(self):
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return '(%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d)' % (
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self.dwSize.Y, self.dwSize.X
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, self.dwCursorPosition.Y, self.dwCursorPosition.X
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, self.wAttributes
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, self.srWindow.Top, self.srWindow.Left, self.srWindow.Bottom, self.srWindow.Right
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, self.dwMaximumWindowSize.Y, self.dwMaximumWindowSize.X
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)
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def GetConsoleScreenBufferInfo(stream_id=STDOUT):
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handle = handles[stream_id]
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csbi = CONSOLE_SCREEN_BUFFER_INFO()
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success = windll.kernel32.GetConsoleScreenBufferInfo(
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handle, byref(csbi))
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return csbi
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def SetConsoleTextAttribute(stream_id, attrs):
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handle = handles[stream_id]
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return windll.kernel32.SetConsoleTextAttribute(handle, attrs)
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def SetConsoleCursorPosition(stream_id, position):
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position = COORD(*position)
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# If the position is out of range, do nothing.
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if position.Y <= 0 or position.X <= 0:
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return
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# Adjust for Windows' SetConsoleCursorPosition:
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# 1. being 0-based, while ANSI is 1-based.
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# 2. expecting (x,y), while ANSI uses (y,x).
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adjusted_position = COORD(position.Y - 1, position.X - 1)
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# Adjust for viewport's scroll position
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sr = GetConsoleScreenBufferInfo(STDOUT).srWindow
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adjusted_position.Y += sr.Top
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adjusted_position.X += sr.Left
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# Resume normal processing
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handle = handles[stream_id]
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return windll.kernel32.SetConsoleCursorPosition(handle, adjusted_position)
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def FillConsoleOutputCharacter(stream_id, char, length, start):
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handle = handles[stream_id]
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char = TCHAR(char)
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length = DWORD(length)
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num_written = DWORD(0)
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# Note that this is hard-coded for ANSI (vs wide) bytes.
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success = windll.kernel32.FillConsoleOutputCharacterA(
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handle, char, length, start, byref(num_written))
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return num_written.value
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def FillConsoleOutputAttribute(stream_id, attr, length, start):
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''' FillConsoleOutputAttribute( hConsole, csbi.wAttributes, dwConSize, coordScreen, &cCharsWritten )'''
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handle = handles[stream_id]
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attribute = WORD(attr)
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length = DWORD(length)
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num_written = DWORD(0)
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# Note that this is hard-coded for ANSI (vs wide) bytes.
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return windll.kernel32.FillConsoleOutputAttribute(
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handle, attribute, length, start, byref(num_written))
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from . import win32
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# from wincon.h
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class WinColor(object):
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BLACK = 0
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BLUE = 1
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GREEN = 2
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CYAN = 3
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RED = 4
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MAGENTA = 5
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YELLOW = 6
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GREY = 7
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# from wincon.h
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class WinStyle(object):
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NORMAL = 0x00 # dim text, dim background
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BRIGHT = 0x08 # bright text, dim background
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class WinTerm(object):
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def __init__(self):
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self._default = win32.GetConsoleScreenBufferInfo(win32.STDOUT).wAttributes
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self.set_attrs(self._default)
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self._default_fore = self._fore
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self._default_back = self._back
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self._default_style = self._style
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def get_attrs(self):
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return self._fore + self._back * 16 + self._style
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def set_attrs(self, value):
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self._fore = value & 7
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self._back = (value >> 4) & 7
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self._style = value & WinStyle.BRIGHT
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def reset_all(self, on_stderr=None):
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self.set_attrs(self._default)
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self.set_console(attrs=self._default)
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def fore(self, fore=None, on_stderr=False):
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if fore is None:
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fore = self._default_fore
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self._fore = fore
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self.set_console(on_stderr=on_stderr)
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def back(self, back=None, on_stderr=False):
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if back is None:
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back = self._default_back
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self._back = back
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self.set_console(on_stderr=on_stderr)
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def style(self, style=None, on_stderr=False):
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if style is None:
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style = self._default_style
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self._style = style
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self.set_console(on_stderr=on_stderr)
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|
||||
def set_console(self, attrs=None, on_stderr=False):
|
||||
if attrs is None:
|
||||
attrs = self.get_attrs()
|
||||
handle = win32.STDOUT
|
||||
if on_stderr:
|
||||
handle = win32.STDERR
|
||||
win32.SetConsoleTextAttribute(handle, attrs)
|
||||
|
||||
def set_cursor_position(self, position=None, on_stderr=False):
|
||||
if position is None:
|
||||
#I'm not currently tracking the position, so there is no default.
|
||||
#position = self.get_position()
|
||||
return
|
||||
handle = win32.STDOUT
|
||||
if on_stderr:
|
||||
handle = win32.STDERR
|
||||
win32.SetConsoleCursorPosition(handle, position)
|
||||
|
||||
def erase_data(self, mode=0, on_stderr=False):
|
||||
# 0 (or None) should clear from the cursor to the end of the screen.
|
||||
# 1 should clear from the cursor to the beginning of the screen.
|
||||
# 2 should clear the entire screen. (And maybe move cursor to (1,1)?)
|
||||
#
|
||||
# At the moment, I only support mode 2. From looking at the API, it
|
||||
# should be possible to calculate a different number of bytes to clear,
|
||||
# and to do so relative to the cursor position.
|
||||
if mode[0] not in (2,):
|
||||
return
|
||||
handle = win32.STDOUT
|
||||
if on_stderr:
|
||||
handle = win32.STDERR
|
||||
# here's where we'll home the cursor
|
||||
coord_screen = win32.COORD(0,0)
|
||||
csbi = win32.GetConsoleScreenBufferInfo(handle)
|
||||
# get the number of character cells in the current buffer
|
||||
dw_con_size = csbi.dwSize.X * csbi.dwSize.Y
|
||||
# fill the entire screen with blanks
|
||||
win32.FillConsoleOutputCharacter(handle, ord(' '), dw_con_size, coord_screen)
|
||||
# now set the buffer's attributes accordingly
|
||||
win32.FillConsoleOutputAttribute(handle, self.get_attrs(), dw_con_size, coord_screen );
|
||||
# put the cursor at (0, 0)
|
||||
win32.SetConsoleCursorPosition(handle, (coord_screen.X, coord_screen.Y))
|
Loading…
Reference in New Issue