Add colorama 0.2.4

master
Sebastian Pipping 13年前
コミット 6b726137b8

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Copyright (c) 2010 Jonathan Hartley <tartley@tartley.com>
Released under the New BSD license (reproduced below), or alternatively you may
use this software under any OSI approved open source license such as those at
http://opensource.org/licenses/alphabetical
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name(s) of the copyright holders, nor those of its contributors
may be used to endorse or promote products derived from this software without
specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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from .initialise import init, deinit, reinit
from .ansi import Fore, Back, Style
from .ansitowin32 import AnsiToWin32
VERSION = '0.2.4'

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'''
This module generates ANSI character codes to printing colors to terminals.
See: http://en.wikipedia.org/wiki/ANSI_escape_code
'''
CSI = '\033['
def code_to_chars(code):
return CSI + str(code) + 'm'
class AnsiCodes(object):
def __init__(self, codes):
for name in dir(codes):
if not name.startswith('_'):
value = getattr(codes, name)
setattr(self, name, code_to_chars(value))
class AnsiFore:
BLACK = 30
RED = 31
GREEN = 32
YELLOW = 33
BLUE = 34
MAGENTA = 35
CYAN = 36
WHITE = 37
RESET = 39
class AnsiBack:
BLACK = 40
RED = 41
GREEN = 42
YELLOW = 43
BLUE = 44
MAGENTA = 45
CYAN = 46
WHITE = 47
RESET = 49
class AnsiStyle:
BRIGHT = 1
DIM = 2
NORMAL = 22
RESET_ALL = 0
Fore = AnsiCodes( AnsiFore )
Back = AnsiCodes( AnsiBack )
Style = AnsiCodes( AnsiStyle )

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import re
import sys
from .ansi import AnsiFore, AnsiBack, AnsiStyle, Style
from .winterm import WinTerm, WinColor, WinStyle
from .win32 import windll
if windll is not None:
winterm = WinTerm()
def is_a_tty(stream):
return hasattr(stream, 'isatty') and stream.isatty()
class StreamWrapper(object):
'''
Wraps a stream (such as stdout), acting as a transparent proxy for all
attribute access apart from method 'write()', which is delegated to our
Converter instance.
'''
def __init__(self, wrapped, converter):
# double-underscore everything to prevent clashes with names of
# attributes on the wrapped stream object.
self.__wrapped = wrapped
self.__convertor = converter
def __getattr__(self, name):
return getattr(self.__wrapped, name)
def write(self, text):
self.__convertor.write(text)
class AnsiToWin32(object):
'''
Implements a 'write()' method which, on Windows, will strip ANSI character
sequences from the text, and if outputting to a tty, will convert them into
win32 function calls.
'''
ANSI_RE = re.compile('\033\[((?:\d|;)*)([a-zA-Z])')
def __init__(self, wrapped, convert=None, strip=None, autoreset=False):
# The wrapped stream (normally sys.stdout or sys.stderr)
self.wrapped = wrapped
# should we reset colors to defaults after every .write()
self.autoreset = autoreset
# create the proxy wrapping our output stream
self.stream = StreamWrapper(wrapped, self)
on_windows = sys.platform.startswith('win')
# should we strip ANSI sequences from our output?
if strip is None:
strip = on_windows
self.strip = strip
# should we should convert ANSI sequences into win32 calls?
if convert is None:
convert = on_windows and is_a_tty(wrapped)
self.convert = convert
# dict of ansi codes to win32 functions and parameters
self.win32_calls = self.get_win32_calls()
# are we wrapping stderr?
self.on_stderr = self.wrapped is sys.stderr
def should_wrap(self):
'''
True if this class is actually needed. If false, then the output
stream will not be affected, nor will win32 calls be issued, so
wrapping stdout is not actually required. This will generally be
False on non-Windows platforms, unless optional functionality like
autoreset has been requested using kwargs to init()
'''
return self.convert or self.strip or self.autoreset
def get_win32_calls(self):
if self.convert and winterm:
return {
AnsiStyle.RESET_ALL: (winterm.reset_all, ),
AnsiStyle.BRIGHT: (winterm.style, WinStyle.BRIGHT),
AnsiStyle.DIM: (winterm.style, WinStyle.NORMAL),
AnsiStyle.NORMAL: (winterm.style, WinStyle.NORMAL),
AnsiFore.BLACK: (winterm.fore, WinColor.BLACK),
AnsiFore.RED: (winterm.fore, WinColor.RED),
AnsiFore.GREEN: (winterm.fore, WinColor.GREEN),
AnsiFore.YELLOW: (winterm.fore, WinColor.YELLOW),
AnsiFore.BLUE: (winterm.fore, WinColor.BLUE),
AnsiFore.MAGENTA: (winterm.fore, WinColor.MAGENTA),
AnsiFore.CYAN: (winterm.fore, WinColor.CYAN),
AnsiFore.WHITE: (winterm.fore, WinColor.GREY),
AnsiFore.RESET: (winterm.fore, ),
AnsiBack.BLACK: (winterm.back, WinColor.BLACK),
AnsiBack.RED: (winterm.back, WinColor.RED),
AnsiBack.GREEN: (winterm.back, WinColor.GREEN),
AnsiBack.YELLOW: (winterm.back, WinColor.YELLOW),
AnsiBack.BLUE: (winterm.back, WinColor.BLUE),
AnsiBack.MAGENTA: (winterm.back, WinColor.MAGENTA),
AnsiBack.CYAN: (winterm.back, WinColor.CYAN),
AnsiBack.WHITE: (winterm.back, WinColor.GREY),
AnsiBack.RESET: (winterm.back, ),
}
def write(self, text):
if self.strip or self.convert:
self.write_and_convert(text)
else:
self.wrapped.write(text)
self.wrapped.flush()
if self.autoreset:
self.reset_all()
def reset_all(self):
if self.convert:
self.call_win32('m', (0,))
elif is_a_tty(self.wrapped):
self.wrapped.write(Style.RESET_ALL)
def write_and_convert(self, text):
'''
Write the given text to our wrapped stream, stripping any ANSI
sequences from the text, and optionally converting them into win32
calls.
'''
cursor = 0
for match in self.ANSI_RE.finditer(text):
start, end = match.span()
self.write_plain_text(text, cursor, start)
self.convert_ansi(*match.groups())
cursor = end
self.write_plain_text(text, cursor, len(text))
def write_plain_text(self, text, start, end):
if start < end:
self.wrapped.write(text[start:end])
self.wrapped.flush()
def convert_ansi(self, paramstring, command):
if self.convert:
params = self.extract_params(paramstring)
self.call_win32(command, params)
def extract_params(self, paramstring):
def split(paramstring):
for p in paramstring.split(';'):
if p != '':
yield int(p)
return tuple(split(paramstring))
def call_win32(self, command, params):
if params == []:
params = [0]
if command == 'm':
for param in params:
if param in self.win32_calls:
func_args = self.win32_calls[param]
func = func_args[0]
args = func_args[1:]
kwargs = dict(on_stderr=self.on_stderr)
func(*args, **kwargs)
elif command in ('H', 'f'): # set cursor position
func = winterm.set_cursor_position
func(params, on_stderr=self.on_stderr)
elif command in ('J'):
func = winterm.erase_data
func(params, on_stderr=self.on_stderr)

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import atexit
import sys
from .ansitowin32 import AnsiToWin32
orig_stdout = sys.stdout
orig_stderr = sys.stderr
wrapped_stdout = sys.stdout
wrapped_stderr = sys.stderr
atexit_done = False
def reset_all():
AnsiToWin32(orig_stdout).reset_all()
def init(autoreset=False, convert=None, strip=None, wrap=True):
if not wrap and any([autoreset, convert, strip]):
raise ValueError('wrap=False conflicts with any other arg=True')
global wrapped_stdout, wrapped_stderr
sys.stdout = wrapped_stdout = \
wrap_stream(orig_stdout, convert, strip, autoreset, wrap)
sys.stderr = wrapped_stderr = \
wrap_stream(orig_stderr, convert, strip, autoreset, wrap)
global atexit_done
if not atexit_done:
atexit.register(reset_all)
atexit_done = True
def deinit():
sys.stdout = orig_stdout
sys.stderr = orig_stderr
def reinit():
sys.stdout = wrapped_stdout
sys.stderr = wrapped_stdout
def wrap_stream(stream, convert, strip, autoreset, wrap):
if wrap:
wrapper = AnsiToWin32(stream,
convert=convert, strip=strip, autoreset=autoreset)
if wrapper.should_wrap():
stream = wrapper.stream
return stream

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# from winbase.h
STDOUT = -11
STDERR = -12
try:
from ctypes import windll
except ImportError:
windll = None
SetConsoleTextAttribute = lambda *_: None
else:
from ctypes import (
byref, Structure, c_char, c_short, c_uint32, c_ushort
)
handles = {
STDOUT: windll.kernel32.GetStdHandle(STDOUT),
STDERR: windll.kernel32.GetStdHandle(STDERR),
}
SHORT = c_short
WORD = c_ushort
DWORD = c_uint32
TCHAR = c_char
class COORD(Structure):
"""struct in wincon.h"""
_fields_ = [
('X', SHORT),
('Y', SHORT),
]
class SMALL_RECT(Structure):
"""struct in wincon.h."""
_fields_ = [
("Left", SHORT),
("Top", SHORT),
("Right", SHORT),
("Bottom", SHORT),
]
class CONSOLE_SCREEN_BUFFER_INFO(Structure):
"""struct in wincon.h."""
_fields_ = [
("dwSize", COORD),
("dwCursorPosition", COORD),
("wAttributes", WORD),
("srWindow", SMALL_RECT),
("dwMaximumWindowSize", COORD),
]
def __str__(self):
return '(%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d)' % (
self.dwSize.Y, self.dwSize.X
, self.dwCursorPosition.Y, self.dwCursorPosition.X
, self.wAttributes
, self.srWindow.Top, self.srWindow.Left, self.srWindow.Bottom, self.srWindow.Right
, self.dwMaximumWindowSize.Y, self.dwMaximumWindowSize.X
)
def GetConsoleScreenBufferInfo(stream_id=STDOUT):
handle = handles[stream_id]
csbi = CONSOLE_SCREEN_BUFFER_INFO()
success = windll.kernel32.GetConsoleScreenBufferInfo(
handle, byref(csbi))
return csbi
def SetConsoleTextAttribute(stream_id, attrs):
handle = handles[stream_id]
return windll.kernel32.SetConsoleTextAttribute(handle, attrs)
def SetConsoleCursorPosition(stream_id, position):
position = COORD(*position)
# If the position is out of range, do nothing.
if position.Y <= 0 or position.X <= 0:
return
# Adjust for Windows' SetConsoleCursorPosition:
# 1. being 0-based, while ANSI is 1-based.
# 2. expecting (x,y), while ANSI uses (y,x).
adjusted_position = COORD(position.Y - 1, position.X - 1)
# Adjust for viewport's scroll position
sr = GetConsoleScreenBufferInfo(STDOUT).srWindow
adjusted_position.Y += sr.Top
adjusted_position.X += sr.Left
# Resume normal processing
handle = handles[stream_id]
return windll.kernel32.SetConsoleCursorPosition(handle, adjusted_position)
def FillConsoleOutputCharacter(stream_id, char, length, start):
handle = handles[stream_id]
char = TCHAR(char)
length = DWORD(length)
num_written = DWORD(0)
# Note that this is hard-coded for ANSI (vs wide) bytes.
success = windll.kernel32.FillConsoleOutputCharacterA(
handle, char, length, start, byref(num_written))
return num_written.value
def FillConsoleOutputAttribute(stream_id, attr, length, start):
''' FillConsoleOutputAttribute( hConsole, csbi.wAttributes, dwConSize, coordScreen, &cCharsWritten )'''
handle = handles[stream_id]
attribute = WORD(attr)
length = DWORD(length)
num_written = DWORD(0)
# Note that this is hard-coded for ANSI (vs wide) bytes.
return windll.kernel32.FillConsoleOutputAttribute(
handle, attribute, length, start, byref(num_written))

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from . import win32
# from wincon.h
class WinColor(object):
BLACK = 0
BLUE = 1
GREEN = 2
CYAN = 3
RED = 4
MAGENTA = 5
YELLOW = 6
GREY = 7
# from wincon.h
class WinStyle(object):
NORMAL = 0x00 # dim text, dim background
BRIGHT = 0x08 # bright text, dim background
class WinTerm(object):
def __init__(self):
self._default = win32.GetConsoleScreenBufferInfo(win32.STDOUT).wAttributes
self.set_attrs(self._default)
self._default_fore = self._fore
self._default_back = self._back
self._default_style = self._style
def get_attrs(self):
return self._fore + self._back * 16 + self._style
def set_attrs(self, value):
self._fore = value & 7
self._back = (value >> 4) & 7
self._style = value & WinStyle.BRIGHT
def reset_all(self, on_stderr=None):
self.set_attrs(self._default)
self.set_console(attrs=self._default)
def fore(self, fore=None, on_stderr=False):
if fore is None:
fore = self._default_fore
self._fore = fore
self.set_console(on_stderr=on_stderr)
def back(self, back=None, on_stderr=False):
if back is None:
back = self._default_back
self._back = back
self.set_console(on_stderr=on_stderr)
def style(self, style=None, on_stderr=False):
if style is None:
style = self._default_style
self._style = style
self.set_console(on_stderr=on_stderr)
def set_console(self, attrs=None, on_stderr=False):
if attrs is None:
attrs = self.get_attrs()
handle = win32.STDOUT
if on_stderr:
handle = win32.STDERR
win32.SetConsoleTextAttribute(handle, attrs)
def set_cursor_position(self, position=None, on_stderr=False):
if position is None:
#I'm not currently tracking the position, so there is no default.
#position = self.get_position()
return
handle = win32.STDOUT
if on_stderr:
handle = win32.STDERR
win32.SetConsoleCursorPosition(handle, position)
def erase_data(self, mode=0, on_stderr=False):
# 0 (or None) should clear from the cursor to the end of the screen.
# 1 should clear from the cursor to the beginning of the screen.
# 2 should clear the entire screen. (And maybe move cursor to (1,1)?)
#
# At the moment, I only support mode 2. From looking at the API, it
# should be possible to calculate a different number of bytes to clear,
# and to do so relative to the cursor position.
if mode[0] not in (2,):
return
handle = win32.STDOUT
if on_stderr:
handle = win32.STDERR
# here's where we'll home the cursor
coord_screen = win32.COORD(0,0)
csbi = win32.GetConsoleScreenBufferInfo(handle)
# get the number of character cells in the current buffer
dw_con_size = csbi.dwSize.X * csbi.dwSize.Y
# fill the entire screen with blanks
win32.FillConsoleOutputCharacter(handle, ord(' '), dw_con_size, coord_screen)
# now set the buffer's attributes accordingly
win32.FillConsoleOutputAttribute(handle, self.get_attrs(), dw_con_size, coord_screen );
# put the cursor at (0, 0)
win32.SetConsoleCursorPosition(handle, (coord_screen.X, coord_screen.Y))
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