libsegl/glmenu/menuitems.h

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#ifndef __MENUITEMS_H
#define __MENUITEMS_H
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#include <string>
#include <vector>
#include <SDL.h>
#include "menuitem.h"
namespace segl {
class MISendSDLEvent : public MenuItem {
private:
SDL_Event sendevent;
public:
MISendSDLEvent(std::string str, SDL_Event event);
void select();
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void resetEvent(SDL_Event event);
};
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class MITextLabel : public MenuItem {
private:
public:
MITextLabel(std::string str);
};
class MIValueLabel : public MenuItem {
private:
public:
MIValueLabel(std::string str);
void setValue(std::string);
};
class MIToggle : public MenuItem {
private:
std::vector<std::string> toggles;
int togglepos;
public:
MIToggle(std::string);
void left();
void right();
void select();
void addToggle(std::string);
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int getMaxValueLen();
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int getValueInt();
void setValueInt(int val);
std::string getValueString();
void setValueString(std::string str);
};
class MIStringInput : public MenuItem {
private:
int maxlen;
public:
MIStringInput(std::string str, int _maxlen=0);
void charInput(char c);
void setValue(std::string str);
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int getMaxValueLen();
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std::string getValue();
void setMaxLen(int _maxlen);
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};
class MICheckBox : public MenuItem {
private:
bool state;
void updateValue();
public:
MICheckBox(std::string str);
bool isChecked();
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int getMaxValueLen();
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void setState(bool _state);
void select();
void right();
void left();
};
class MIEventOnToggle : public MIToggle {
private:
SDL_Event sendevent;
void sendEvent();
public:
MIEventOnToggle(std::string str, SDL_Event event);
void select();
void left();
void right();
void resetEvent(SDL_Event event);
};
} // namespace segl
#endif