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#ifndef __GEOTYPES_H
#define __GEOTYPES_H
#include "punkt3d.h"
namespace segl {
class Ray;
class Box
class Plane;
class Sphere {
public:
Punkt3D pos;
float radius;
Sphere(Punkt3D _pos, float radius);
Sphere();
bool collision(const Sphere &s);
bool collision(const Ray &r);
bool collision(const Box & b);
bool collision(const Plane &p);
};
class Ray {
public:
Punkt3D pos;
Punkt3D dir;
Ray();
Ray(Punkt3D _pos, Punkt3D _dir);
bool collision(const Sphere &s);
bool collision(const Ray &r);
bool collision(const Box & b);
bool collision(const Plane &p);
};
class Box {
public:
Punkt3D min;
Punkt3D max;
Box();
Box(Punkt3D _min, Punkt3D _max);
bool collision(const Sphere &s);
bool collision(const Ray &r);
bool collision(const Box & b);
bool collision(const Plane &p);
};
class Plane {
public:
Punkt3D pos;
Punkt3D norm;
Plane();
Plane(Punkt3D _pos, Punkt3D _norm);
Plane(float x, float y, float z, float a);
bool collision(const Sphere &s);
bool collision(const Ray &r);
bool collision(const Box & b);
bool collision(const Plane &p);
};
} // namespace segl